smurfynet, on 11 December 2012 - 11:32 PM, said:
Oh, that's another one, for the machine gun you actually didn't use the rof attribute when you should have. AMS uses the same structure because it does actually use the machine gun animation locally, but only there. You'll have to hardcode an exception for that weapon.
smurfynet, on 11 December 2012 - 11:32 PM, said:
Yep, there is nothing that can damage ballistics in flight so they do not need health (they might have a symbolic value set but I would not know).
Those values are not in the game files, they are server-side only. It's actually rather surprising we do have so many values in the client at all since they client does not need to know most of them. So we can probably expect a clean-up at some point where much of what we have now will get removed.
smurfynet, on 11 December 2012 - 11:32 PM, said:
I understand where you are coming from. CBill costs are dynamically loaded as far as I'm aware, at least I only recall seeing a place-holder in the files. You could grab the list from the client's memory space if you want to add it and place a note that the values may change without notice or something like that.