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smurfy mechlab guide

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#1521 Jody Von Jedi

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Posted 12 February 2015 - 10:35 AM

Is Smurfy down? I'm getting a timeout error.

#1522 Ovion

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Posted 12 February 2015 - 10:54 AM

Appears to be down.
http://www.downforev...o.smurfy-net.de

#1523 ExoForce

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Posted 12 February 2015 - 11:00 AM

SNAFU

http://websiterecord...m/smurfy-net.de

server hosting issue... dont touch those firewalls...

Edited by ExoForce, 12 February 2015 - 11:10 AM.


#1524 smurfynet

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Posted 12 February 2015 - 01:21 PM

Sorry guys, a "oh a kernel update, lets make a quick reboot", ended up working 3 1/2 hours on getting the server to boot again :D

Somehow the bootloader got corrupted or whatever and i saw only some error messages and then only thing it could boot was memtests :)

#1525 Jody Von Jedi

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Posted 12 February 2015 - 01:26 PM

Thanks, what would we do without you!

#1526 oldhasu

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Posted 13 February 2015 - 05:41 AM

View PostKmieciu, on 04 February 2015 - 01:44 AM, said:

Quirks & Modules.
Are you able to include them within the heat efficiency / DPS calculations?

+1
I was asking about this things on pevious page. Smurfy, can we hope to get proper heat efficiency calculations for all mechs?

#1527 Medi0cr3

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Posted 13 February 2015 - 09:32 AM

API POST to smurfy,

Is there ability to EDIT (description)? I want to edit the <name></name> for XML layout. In a load out, it is practically the description of mech.

-Only way to edit currently is to save, open the mechbay, scroll through 50+ mechs, open the particular mech and click rename mech.

I'd like to see us be able to get the option to give a description to the mech or I'd like to see the ability to edit the description 3rd party. I prefer the first! :D

#1528 Greyscar

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Posted 15 February 2015 - 01:42 PM

Just a quick question. The cooling efficiency shown in the mechlab is basically just heat dissipation / heat generation, right?

I'm asking because when I took a look at one of my past mechs in the mechlab the cooling efficiency was off. Specifically with this mech:
http://mwo.smurfy-ne...d52eb1e513ae42c

The heat generation is 6.44 and the dissipation 2.00 per second. Which is correct given the weapons and number of heat sinks. So the cooling efficiency should be 2.00/6.44 = 31.05%
But the mechlab shows 29%.

Now either there is a bug with the calculation of the cooling efficiency, or I am missing something. If so I hope it is nothing obvious or I just made a small fool of myself. :wacko:

#1529 Medi0cr3

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Posted 19 February 2015 - 03:20 PM

Well done on adding more content to your API. I will check it out tomorrow!

#1530 The Verge

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Posted 21 February 2015 - 05:11 PM

Hey smurfy, I noticed a few of your modules are incorrect. the AMS module are for Range and ROF. But your site says 2 ROF boosts. Some of the other modules are incorrect. Hope this can be fixed!

#1531 smurfynet

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Posted 21 February 2015 - 05:26 PM

View PostV3rg3r3, on 21 February 2015 - 05:11 PM, said:

Hey smurfy, I noticed a few of your modules are incorrect. the AMS module are for Range and ROF. But your site says 2 ROF boosts. Some of the other modules are incorrect. Hope this can be fixed!


Not sure what you mean. There are two AMS modules available.

AMS Range and AMS overload.

AMS Range gives you 2% to range and 2% max range (at level 1)
AMS overload gives you 10% ROF

Both modules are correctly displayed on my site.

#1532 Rhialto

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Posted 22 February 2015 - 07:45 AM

Can't login with firefox, I get an error OCSP server has no status for the certificate.

Anyone else?

#1533 Mason Grimm

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Posted 22 February 2015 - 07:48 AM

Yep, MechSpecs.com is having issues linking to Smurfy in our build posts due to the same.

#1534 smurfynet

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Posted 22 February 2015 - 08:04 AM

i'm in the process of switching the cert :), not sure why firefox causes this error. (chrome worked).
Switched back to the old cert for now.

Edit: somehow firefox had problems with ssl stapling (OCSP) i disabled that for now and switched to the new cert again. tell me if there are still problems.

Edited by smurfynet, 22 February 2015 - 08:25 AM.


#1535 Kmieciu

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Posted 23 February 2015 - 12:47 AM

View Postsmurfynet, on 22 February 2015 - 08:04 AM, said:

i'm in the process of switching the cert :), not sure why firefox causes this error. (chrome worked).
Switched back to the old cert for now.

Edit: somehow firefox had problems with ssl stapling (OCSP) i disabled that for now and switched to the new cert again. tell me if there are still problems.


Smurphy's mechlab is still a great way to share builds but DPS/Cooling calculations are terribly misleading nowadays.

For example, DRG-1N 2xAC5 2xML has max 8.59 DPS ( 4.81 sustained DPS), when in fact using modules and quirks it reaches 21,3 (11,5) DPS. That's a quite significant difference ;-)

Edited by Kmieciu, 23 February 2015 - 12:47 AM.


#1536 Ovion

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Posted 23 February 2015 - 03:53 AM

I think Smurfy is working on that, and due in an update - any word on when that'll be in effect Smurfy?

#1537 Nippon

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Posted 26 February 2015 - 02:37 AM

Hi Mr. SmurfyNet

At first:
Thank You for your work so far!

Feedback:
I suffer when i look at the quirks overview. Not only at smurfy, it happens to be that way everywhere.

-> Why not line the quirks in a table below each other.
(Order: Tech/Movement/Energy/Ballistic/Missiles)
Now they are lined up in a row and comparing two chassis can be difficult.

And, why not implement a quick "compare 1 to 1" tool. That would be even cooler ;)


Kind regards,
Nippon

#1538 Deathlike

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Posted 20 March 2015 - 02:51 PM

Hey smurfy,

The new Jagermech and Cataphract changes have altered the missile tube setups.

AFAIK... the missile racks look like this:
Jagermech-A: 20x2 (both arms)

Cataphract-2X: 20, 15 6x2 (left arm)

Thanks.

Edit: The data supports an LRM20 (first missile hardpoint) and LRM15 (second missile hardpoint), but only enables tube counts of 6 (for SRM6s) at most for both hardpoints, based on the XML.

Edited by Deathlike, 20 March 2015 - 02:54 PM.


#1539 Deathlike

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Posted 25 March 2015 - 07:22 PM

Hey smurfy, is it possible to show the turret health over each turret on the maps or is that not in the data?

Edited by Deathlike, 25 March 2015 - 07:23 PM.


#1540 Void Angel

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Posted 26 March 2015 - 02:01 PM

Say, what happened to the Weapon spreadsheet?

Edit: Oh, there it is... That was very odd - it didn't show up until I posted about it. If only other problems were amenable to this solution!

Edited by Void Angel, 26 March 2015 - 02:02 PM.






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