Online Mechlab, Maps, Stats And Data
#41
Posted 26 November 2012 - 01:43 AM
I dont want to add a huge table like in ohm's guide. But i think i will add it in one of my next updates.
Armor and Structure changes are coming too.
#42
Posted 26 November 2012 - 01:56 AM
#43
Posted 26 November 2012 - 01:59 AM
MustrumRidcully, on 26 November 2012 - 01:56 AM, said:
I know smurfy, he would probably update it even if he broke both his arms today
#44
Posted 26 November 2012 - 02:46 AM
(And PGI should link to this from MW:O's client.)
#45
Posted 26 November 2012 - 02:50 AM
#46
Posted 26 November 2012 - 03:17 AM
MustrumRidcully, on 26 November 2012 - 01:56 AM, said:
Hi,
for now i extract the data manually, mainly because i need to add the version manually. I already thought about an auto update feature, which should work in theory but could cause some problems in reality.
But i think i will create a semi automatic update mechanism. (auto extraction and so on, but manually testing and then approving the display to the enduser.)
keeping it up2date all the time is quite easy, i just need to create a new folder and extract the game-files, takes 10 minutes or so.
almost everything is used from the game files, exceptions are formulas, and some fancy display of the modules/equipment.
#47
Posted 26 November 2012 - 03:36 AM
#48
Posted 26 November 2012 - 04:21 AM
#49
Posted 26 November 2012 - 02:51 PM
#50
Posted 26 November 2012 - 05:35 PM
#51
Posted 26 November 2012 - 07:09 PM
#53
Posted 26 November 2012 - 07:18 PM
Bookmarked
#54
Posted 26 November 2012 - 07:59 PM
#55
Posted 26 November 2012 - 08:34 PM
great update, thanks!
#57
Posted 27 November 2012 - 04:22 AM
thanks for your nice work ;-)
Please sticky for this thread
and
+1
Wish you well smurfy, and keep up this good work please.
#58
Posted 27 November 2012 - 04:27 AM
smurfynet, on 27 November 2012 - 01:34 AM, said:
try clicking on the engine min-max values of you favorite mech variant
Hi Smurfy,
can you please lock the first row with the descriptions? Sometimes the reactor list is a littel bit longer then my browser window ^^
thx
Wish you well
#59
Posted 27 November 2012 - 06:19 AM
Edited by Shok, 27 November 2012 - 06:23 AM.
#60
Posted 27 November 2012 - 06:48 AM
Shok, on 27 November 2012 - 06:19 AM, said:
The internal damage is the damage the ammo causes if it explodes as far as I understand it.
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