Definitely should be stickied.
Online Mechlab, Maps, Stats And Data
#221
Posted 25 December 2012 - 09:41 PM
Definitely should be stickied.
#222
Posted 25 December 2012 - 10:33 PM
#223
Posted 26 December 2012 - 11:42 AM
#224
#225
Posted 26 December 2012 - 01:35 PM
Quote
You may be thinking this already, but rather than just make the "X" work on the engine, it would be pretty cool if there were "+" and "-" buttons instead so we could just add/remove engine heatsinks without actually dragging them into the engine.
Also, it's probably been suggested (I didn't read the previous 10 pages), but it would be awesome if I could drag a component from one location on my mech to another. Right now, it seems like I have to delete from one location and re-add it in another.
#226
Posted 26 December 2012 - 01:47 PM
JonQueue, on 26 December 2012 - 01:35 PM, said:
Same here, and I'm not skilled enough, thats why I am so glad that smurfy actually put this together.
JonQueue, on 26 December 2012 - 01:35 PM, said:
Like the idea
JonQueue, on 26 December 2012 - 01:35 PM, said:
Yes, it has been suggested before, and It would be nice to have.
Smurfy told me that it is a little problematic thought, he would have to change quite a bit to make it happen, so it's on the list, but does not have the highest priority.
What I would like to see personally is a way to search for builds in the database using lots of stats (i.e. show me all Atlas-D-DC, with 95-100tonns used, std. engine 250-320, srm).
I'd also like a way to register on the site (but not mandatory) to be able to have all my builds in a list and add other linked builds to it.
#227
Posted 26 December 2012 - 06:27 PM
Few questions:
How/where are the loadouts stored ? Is there a way to check Database entries ? Do databse queries ?
Cooling efficiencey, what does it mean ? Meaning, what does it reflect/how is it calculated?
I also second Blarks idea of optional registering to be able to store personal loadouts.
Edited by Besh, 26 December 2012 - 06:28 PM.
#228
Posted 26 December 2012 - 06:56 PM
Besh, on 26 December 2012 - 06:27 PM, said:
Cooling efficiencey, what does it mean ? Meaning, what does it reflect/how is it calculated?
I also second Blarks idea of optional registering to be able to store personal loadouts.
I store my loadouts locally in the form of bookmarks. Click save loadout, close the popup, then bookmark the page. Rename the bookmark as appropriate, save it in a folder (such as "Mechlab") and you can pull up both that build and, of course, the mechlab any time.
#229
Posted 26 December 2012 - 07:34 PM
Wintersdark, on 26 December 2012 - 06:56 PM, said:
I think he meant on the servers side
They are stored in a database of course, each unique load-out gets an id-hash (i.e. no redundant data).
Forgot the exact format they are being stored in though
ps: I do it the same way you do right now
Edited by Blark, 26 December 2012 - 07:37 PM.
#230
Posted 27 December 2012 - 03:45 AM
Edit: Weird, I just managed to get it in. Not quite sure what went wrong previously (probably user error), but it works fine now.
BTW: Great tool! Thanks for your work!
Edited by Sapstengel, 27 December 2012 - 04:40 AM.
#231
Posted 27 December 2012 - 07:35 AM
As a feature request (which may have been flagged already) - could you add a "cost calculator" that shows the base chassis cost, and then totals up the cost of the changes you have made from stock?
This would be very useful to share builds for new players to work towards, and show them how many C-Bills they'd need to grind to afford it.
The two questions I hear most from friends who have only recently taken up the game are "can you show me a good mech build to work towards" and "how many c-bills do I need to build it". Your tool covers the first one perfectly (just send them a link) and it would be great if you could add the second as well!
#232
Posted 27 December 2012 - 07:54 AM
Wonderdog, on 27 December 2012 - 07:35 AM, said:
As a feature request (which may have been flagged already) - could you add a "cost calculator" that shows the base chassis cost, and then totals up the cost of the changes you have made from stock?
This would be very useful to share builds for new players to work towards, and show them how many C-Bills they'd need to grind to afford it.
[..]
It would be useful indeed, the problem is that c-bill costs seem to be loaded from the server (none has found them in the game files at least afaik), which means that someone would have to create a cost list for everything manually (and keep it up2date) or get them from the games memory.
#233
Posted 27 December 2012 - 08:36 AM
PGIGP, should learn by your example.
#234
Posted 27 December 2012 - 11:46 AM
I'd love to see some more derived stats somewhere on the page (aka, time to shutdown, dps that sort of thing), but this works great for now.
#235
Posted 27 December 2012 - 12:06 PM
#236
Posted 27 December 2012 - 12:14 PM
Grey Ghost, on 27 December 2012 - 12:06 PM, said:
Yup. I design mech loadouts here, then wince when I have to go deal with the horrid UI of the ingame one. Such a PITA to switch between different locations and such, hard to see everything that's going on at once.
"Did I remove all the heatsinks from my other arm? Maybe I left some ammo in my foot? Wait, did I add ammo at all?"
Edited by Wintersdark, 27 December 2012 - 12:14 PM.
#237
Posted 27 December 2012 - 02:44 PM
Wintersdark, on 26 December 2012 - 06:56 PM, said:
Thanks for the hint. Came to my mind just after I had posted the question XD.
Edited by Besh, 27 December 2012 - 02:57 PM.
#238
Posted 27 December 2012 - 04:03 PM
Thanks and a great job!
But i have a question i would like to use your tool on my tablet but the drag & drop didnt work. So would there be a way to add point & click?
#239
Posted 27 December 2012 - 06:10 PM
JD R, on 27 December 2012 - 04:03 PM, said:
Thanks and a great job!
But i have a question i would like to use your tool on my tablet but the drag & drop didnt work. So would there be a way to add point & click?
Would be nice. Click the equipment list on the right, then click the location, if drag and drop can't work nicely there.
#240
Posted 28 December 2012 - 12:41 AM
I regularly use your Mechlab, and I can't thank you enough for providing the community with such a valuable tool. Keep up the great work!
Also, I see we just got a new "Cooling efficiency" stat: that's great, now we have an actualy way to measure heat stability...but what does the percentage represent, exactly? Does it mean that at 100% it's heat neutral?
EDIT: After just a couple minutes of fiddling, I think I can confirm that yes, a 100% means that your mech will effectively stay heat stable when constantly firing all weapons. Now, is there any chance that we can eventually get checkmarks for masteries/different maps' heat levels? You know, for us min-maxers out there.
Edited by Amonchakad, 28 December 2012 - 12:44 AM.
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