Online Mechlab, Maps, Stats And Data
#1641
Posted 25 January 2016 - 10:58 AM
Thank you for a great tool! I have one suggestion, and my apologies if it's been mentioned before. (83 pages of feeback...)
On the main page, when the user selects a chassis or variant, the hardpoint list is filtered to only show the selected chassis/variant. Could the same be done for the quirk list? It would be nice if the hardpoints and quirks for a chassis would fit on one "page", or close to it.
Thanks again, and happy hunting!
archer
#1642
Posted 31 January 2016 - 03:06 AM
There appears to be a problem with their ability to download the plug-in.
Is there a better location where they can find the Plug-in?
Thank you in advance!
#1643
Posted 01 February 2016 - 07:17 AM
Prussian Havoc, on 31 January 2016 - 03:06 AM, said:
There appears to be a problem with their ability to download the plug-in.
Is there a better location where they can find the Plug-in?
Thank you in advance!
#1644
Posted 01 February 2016 - 03:17 PM
Solahma, on 17 December 2015 - 12:14 PM, said:
In my spreadsheet:
- For my heat efficiency, I simply take Dissipation per second divided by heat generation per second.
- Heat generation per second is weapon heat divided by cooldown+duration
- Dissipation per second is Heat sink quantity times heat sink dissipation value. Internal (fixed engine) heatsink value is 0.20 and external (not-fixed) heatsink value is 0.14 for IS DHS and 0.15 for C-DHS
- Sustained DPS is simply a factor of the build's max DPS and heat efficiency. I multiply the Max DPS with the heat efficiency percentage.
Heya Smurfy, Is there a chance you can explain this to me here or in private message? Would love to be on the same page as your site or at least understand the values you use.
Much appreciated! Thank you!
#1645
Posted 01 February 2016 - 03:26 PM
zudukai, on 01 February 2016 - 07:17 AM, said:
It is not the link to the .api that I need, It is the actual Smurfy plugin that I am trying to provide to a third-party site (HBS's BATTLETECH forum) so that individual Mech links will show up as the small graphic and not simply a link.
#1646
Posted 01 February 2016 - 07:22 PM
Prussian Havoc, on 01 February 2016 - 03:26 PM, said:
It is not the link to the .api that I need, It is the actual Smurfy plugin that I am trying to provide to a third-party site (HBS's BATTLETECH forum) so that individual Mech links will show up as the small graphic and not simply a link.
#1647
Posted 08 February 2016 - 12:51 PM
Never mind - I just remembered that EHS is a calculated value (because of things like DHS that are part of the engine being true doubles.) Now I have to do math...
Edited by Void Angel, 08 February 2016 - 12:58 PM.
#1648
Posted 24 February 2016 - 01:22 PM
I would like to add some filtering to the mechs table. Where can I contribute some code. I know there is an API, but I'm thinking other people might like it too.
Specifically, I was looking for ECM Mechs. I filtered them with a quick & dirty jQuery script, but we can do better . E.g. filter by hardpoints, price, turning angle etc.
What do you think?
#1649
Posted 29 February 2016 - 10:36 PM
#1650
Posted 29 February 2016 - 11:07 PM
Jonty Roodnick, on 29 February 2016 - 10:36 PM, said:
Smurfy usually compiles his data on patch day. I'm not sure that he picks up on the hotfixes. http://snafets.de/mwo/quirks.htm should have the correct quirks atm, though.
#1651
Posted 03 March 2016 - 12:32 PM
#1652
Posted 13 March 2016 - 01:52 PM
cdlord, on 03 March 2016 - 12:32 PM, said:
This - I'd happily chip in to fund development here. If you're serious about adding it, I'll toss $20 your way.
I'd REALLY like to be able to just pick mech tonnage, then have open sandbox construction from there on out (with limits like armor and such as per tonnage).
Then I could theorycraft my Kodiak builds without all the hassle of monkeying around with Solaris Skunkworks and such (which all have those stupid tabletop engine limits and all that).
#1653
Posted 18 March 2016 - 03:18 AM
Probably reported before but the Hunchbacks IIC don't show MC or C-Bills cost. Also no cost associated with Clan XL engines.
Great tool! I use it everyday. Keep it up.
#1655
Posted 26 April 2016 - 09:09 PM
Time to add some scouting evac.points (e.z.)
Polar Highlands L11 I4 J10 H7/H6 E11
Forest Colony I12 G12 E8 H7 H12
Grim Plexus G4 I3 F6 C3 E5
River City (u did it )
Caustic Valley F4 B5 C2 E5
All data from real drops.
And thanks for your site, it`s very useful
#1656
Posted 03 May 2016 - 11:45 PM
Are you perhaps able to pre-load mechs (maybe have a different colour when they're launched). For example, I really really really want to try and pre-configure the Kodiak before it comes out). Perhaps you can make it red/pink before launch and usual orange once launched.
#1657
Posted 09 May 2016 - 11:07 AM
A few quick questions regarding the maps on smurfy.
1. Are the grid squares on smurfy identical to the ones in game, 500m x 500m?
2. That would make the corner to corner distance 707 meters, correct?
Thanks again!
#1658
Posted 11 May 2016 - 12:13 PM
Patch notes also indicated the current added capacity should be 1.20 (again, listed correctly in Smurfy's equipement tab)
http://mwomercs.com/...h-notes?id=1420
No big issue as 99% of builds don't use SHS, but it does appear there is an error.
#1659
Posted 20 May 2016 - 09:18 AM
#1660
Posted 20 May 2016 - 09:26 AM
NovaShadow, on 13 January 2016 - 04:47 AM, said:
This is really sweet. I love how you have the mechs grouped by clan/innersphere and then under each mech the variants. You have the standard load out and just everything, it's great. So I have a lot of stuff because I have been investing for a while, but I don't know what is what and what I see missing are the special mechs that you can only get with packs like Founders, Project Phoenix, Saber Reinforcements, and even the packs that you can still buy like Clan Invasion, etc. Perhaps these "specials" or no different than a variant that you can buy except perhaps a C-Bill bonus and came, the point is I don't know so here are some examples and I do see you have at least one such special Mech, JR7-D(S). If for not other benefit than showing the bonuses, special features, locks, etc the Mech has it would be nice to list these variants.
JR7-D vs JR7-D(F) A Founder Mech
LCT-1V vs LCT-1V(P) A Project Phoenix Mech
GRF-1N vs GRF-1N(P) A Saber Reinforcement Mech
WHK-PRIME vs WHK-PRIME(I) A Clan Invasion Mech
You will find that all the mechs that have a c-bill match are the same mech as far as the load outs you can build. If they have different quirks, aside from bounus XP/C-bills, they will likely just be listed as the base variant.
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