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New in game Catapult pics!!!!



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#141 Thorn Hallis

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Posted 01 May 2012 - 11:23 PM

I'm disappointed. When I saw the title of the topic I hoped for another prank, maybe with pictures of the cow-catapult from Monty Python and the Holy Grail. Curse you! ;)

#142 Siilk

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Posted 01 May 2012 - 11:49 PM

Moar Cata screenshots? Shweeeeeet! ;)

#143 BurningMercury

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Posted 02 May 2012 - 01:36 AM

must make spaces for lrm 20 for even more missile wall!

#144 Joe3142

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Posted 02 May 2012 - 01:57 AM

I'm even more excited now!

#145 Solarflux

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Posted 02 May 2012 - 02:33 AM

Niccceeeee

#146 warner2

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Posted 02 May 2012 - 02:43 AM

Well the screen shots do look awesome, really nice, can't wait to play it.

View PostCattra Kell, on 01 May 2012 - 12:16 PM, said:

I would also recommend giving the article a good read.


Were you being sarcastic when you wrote that? It's little more than a paragraph that includes the line "Seriously, look at that thing! It's freaking covered in missiles, jetpacks, shoulder cannons". I mean, you're write-up of the screen shots included more information than the article!

#147 Le Snow

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Posted 02 May 2012 - 02:45 AM

These pics look amazing, I'm really excited to see how the CryEngine3 is put to use.

#148 Win44

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Posted 02 May 2012 - 04:54 AM

View PostFoXabre, on 01 May 2012 - 08:12 PM, said:


Wouldn't you be blinded when the LRMs fired after being ejected from the launcher? Also..aren't LRMs supposed to generate heat? How would it do so if the missiles weren't firing from the launcher itself?

View PostRejarial Galatan, on 01 May 2012 - 07:48 PM, said:

COULD be like the Javelin missile used by troops today. A small launch motor to eject the missile from the tube to a 'safe' distance then have the missiles main motor engage at that point?

I don't plan to continue the reality vs. game mechanics discussion, however, consider the gameplay implications of more smoke. Smoke contrails are like arrows pointing back to the shooter, and a cloud at the launcher would make a pretty bulls-eye. Smoke effects also have a real bad habit of dragging down FPS even on solid gaming rigs. Imagine a merc lance of 4 Cats crest a ridge way out in front of you, and more or less simultaneously launch flights of LRMs at you. A beautiful and horrifying sight that I wouldn't want to experience at 5 FPS...

#149 MaddMaxx

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Posted 02 May 2012 - 05:01 AM

View PostRejarial Galatan, on 01 May 2012 - 06:18 PM, said:

aint it a cute lil poprock? nice look, but, for an old assault/heavy pilot, too small. you guys who love the smaller mechs, rock that baby out till the guitar breaks!
ok, dont hate, but that REALLY looks more like JarJar Binks. sorry. mesa soo sorry


You misunderstand good sir. What would you do if a very large, Missile bristling, Metallic Beast, with a Dinosaurs head was charging your way???? RUN LIKE HELL I suspect.

Jar Jar? not so much...

#150 Sleeping Bear

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Posted 02 May 2012 - 05:02 AM

OMG, I love shooting these babies and watching them blow up! On a side note, I take it it might be like in Armored Core where when you select the weapon/group the weapon and/or hatches activate and cycle open for use, then close when deselected or out of ammunition. Just my opinion though.

#151 DaZur

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Posted 02 May 2012 - 05:02 AM

View PostWin44, on 02 May 2012 - 04:54 AM, said:

A beautiful and horrifying sight that I wouldn't want to experience at 5 FPS...


While frustrating... It would almost be worth it to see a flight 90 missiles peak and drop directly into your cockpit. Yeah... I know it's a sick and perverse thing... Kind'a like rubber-necking at the scene of an accident. ;)

#152 DaZur

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Posted 02 May 2012 - 05:07 AM

View PostMaddMaxx, on 02 May 2012 - 05:01 AM, said:


You misunderstand good sir. What would you do if a very large, Missile bristling, Metallic Beast, with a Dinosaurs head was charging your way???? RUN LIKE HELL I suspect.

Jar Jar? not so much...


Me'sa likes da imagery you'sa paint'n!

(If you you didn't read that in your head with Jar-Jar's voice you are living under a rock and need to get out... then again... if you did your just another sick puppy like me!)

Edited by DaZur, 02 May 2012 - 05:07 AM.


#153 Aegis Kleais

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Posted 02 May 2012 - 05:35 AM

View PostBlack Mamba, on 01 May 2012 - 06:13 PM, said:


I agree with Aegis on this. Also make the missiles a bit thicker, they look like paper made planes.

Now for the Cat, looks brilliant. Simplying an amazing job. However I won't be piloting this girl as my friend wants to be fire support.

Yeah. Right now, they look like little firecrackers and with there being no smoke behind them, I'd expect them to go "wheeeeeeeeeeeeeee" and *pop* rather than WHOOOOOOOSH and BOOM! ;)

As for the missile silos being longer I actually am LOVING that look. It gives the chassis a mean and aggressive stance.

Man, if the Timberwolf is going to take similar design cues from what they did with the Catap, I CANNOT see myself being disappointed with it.

The silos opening before a salvo and closing afterwards is freaking icing on the cake.

Edited by Aegis Kleaisâ„¢, 02 May 2012 - 05:37 AM.


#154 Spooky

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Posted 02 May 2012 - 06:31 AM

High Res versions released on Facebook: https://www.facebook...160505500684101

#155 Flawless

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Posted 02 May 2012 - 06:32 AM

Looking good. I can't wait to fire off those PPCs in combat.

#156 CrunchTheRobot

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Posted 02 May 2012 - 06:45 AM

Those look really amazing! And that K2 version is jaw-dropping. I can't wait to use it!

#157 Aegis Kleais

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Posted 02 May 2012 - 06:56 AM

The more I look at the higher def shots the more I think it was Photoshopped. There's just so much detail in these things. Aside from looking good and sounding good (lets hope), the only thing left really is hopes that they ANIMATE just as well.

Seeing a Mech move at varying speeds with an appropriate "weight" to its gait is crucial, especially at running speeds. When it gets hit by weapons, does it lurch in the right direction? Does the crouch look good? Tandem animations with jump jets?

I hope that the "fall on your face/back" animation we saw in footage was just a placeholder to more realistic and natural death "sequences" (not pre-canned solutions).

If their animations are on par, this is going to do WONDERS for reality immersion.

#158 Adridos

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Posted 02 May 2012 - 07:05 AM

View PostAegis Kleais™, on 02 May 2012 - 06:56 AM, said:

If their animations are on par, this is going to do WONDERS for reality immersion.


Hopefully, but one has to be aware that the same stands for vice-versa situation.

If they won't get the animations right... ;)

#159 Swiftfire

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Posted 02 May 2012 - 07:23 AM

Hubba hubba.

#160 Fooooo

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Posted 02 May 2012 - 07:54 AM

Wow.

That is a great looking model. Definatly has changed my mind about the catapault............


You can see the shots have had something done to them, they look a little "blurred" somewhat I think....... :(

The textures on the terrain also seem pretty decent res and look good, I like.

We need some shots like this of the Atlas and the others......now now now !!!! :blink: ;)





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