Edited by Khobai, 25 November 2012 - 09:40 AM.
Streak Cats... Again.
#261
Posted 25 November 2012 - 09:31 AM
#262
Posted 25 November 2012 - 09:49 AM
Joseph Mallan, on 25 November 2012 - 08:05 AM, said:
You are aware that in the current timeframe the Clans, and only the clans have SSRM6s?
#263
Posted 25 November 2012 - 05:03 PM
Predator01cz, on 25 November 2012 - 09:16 AM, said:
Also there's plenty of light mech pilots mastering the art of lagging and making it impossible to get a lock at all + The removal of collision makes it possible for lights to just run "through" the cat making him lose his lock.
And the best part is when there are streak cats on both teams and they happen to bump into one another with the rest of their teams dealing with the rest of the other team. running in circles dealing the exact same amount of damage to one another makes them both end up without their ears (in a better case, otherwise one ends up dead and the other one crippled to the point of being killed by any beesting) and staring at one another like "well, now what?"
tl;dr streak cats are controversial at best, but not OP
#264
Posted 25 November 2012 - 05:30 PM
Then I played a few matches today, each with a minimum of 2 Streakcats wrecking everything without trying.
Oh how wrong I was.
#265
Posted 25 November 2012 - 05:57 PM
In regular Mechs with limited Missile hardpoints, SRMs and SSRMs are completely fine. So I'd say they should take a look at the A1 variant, which is kind of redundant anyway.
In any case, for the time being, and as cheesy as they are, Streak Cats are a necessary evil as they are the only actual counter to lag-shielded Jenners.
#266
Posted 25 November 2012 - 11:19 PM
He look like dominating the battlefield atm because we dont play in team , premade 8vs8 .
Most of the game are just run , lock , shoot until you down .
If we respect the rigth gameplay needed in a game like this , where you can face to different type of mech and firepower that s will no happend in a game with teamplay :
phase 1 : scout and gathering info for the team , dont engage , show us what we face !
pĥase 2 : engaging , focus , call target . ( Streak will be certainly primary due to their DOT ) A good team can take down a mech in 4-6 secondes , even if you jump . Firepower and Aim is the key .
So yes for the moment the streak cat look like great , but its only if the other team , let you play !
Yes if a streak cat stay at the end hes op ! But this is not a 1vs1 game ! he dont need to be balance ! It s a combinaison of type of mech / units !
So please stop to think your single player mentality ! This game it s about teamplay ! The good question is , how the game can push the people who dont care about the teamplay to be involved in a group ?
#267
Posted 26 November 2012 - 07:23 AM
Churzy, on 25 November 2012 - 05:57 PM, said:
In regular Mechs with limited Missile hardpoints, SRMs and SSRMs are completely fine. So I'd say they should take a look at the A1 variant, which is kind of redundant anyway.
In any case, for the time being, and as cheesy as they are, Streak Cats are a necessary evil as they are the only actual counter to lag-shielded Jenners.
Sigh.. everyone has something sure to complain about..
#268
Posted 26 November 2012 - 07:36 AM
Any half decent Gauss Cat, AC/20 Cat, Atlas, or Cataphract should be able to take one down with ease.
Edited by Purlana, 26 November 2012 - 07:36 AM.
#269
Posted 26 November 2012 - 07:46 AM
One Medic Army, on 25 November 2012 - 09:49 AM, said:
Yeah... I know. But I don't see what I'm facing as OP, compared to the might that is coming. I see it as forging my skills to face a better armed enemy. If players are complaining this much over SSRM2s they better just quit now, cause the real cheese has yet to be unleashed. I wanna keep facing tough opponents so I can be somewhat prepared for the Clans might.
A 50 ton Nova WILL eat an atlas for lunch. So we better learn how to handle the Energy Swaybacks.
3 LRMs? Nothing compared to the 8 LRM15 carrying Kraken3. GaussPult=Glass Spider.
Edited by Joseph Mallan, 26 November 2012 - 07:50 AM.
#270
Posted 26 November 2012 - 08:05 AM
Purlana, on 26 November 2012 - 07:36 AM, said:
Any half decent Gauss Cat, AC/20 Cat, Atlas, or Cataphract should be able to take one down with ease.
Seriously? Any half decent streak cat could defeat 2 of any of the above at the same time by shaking the screen of the 1 so it can't aim at all and jump jetting around enough that the other can't get a good shot in.
#271
Posted 26 November 2012 - 08:07 AM
5th Fedcom Rat, on 26 November 2012 - 08:05 AM, said:
Seriously? Any half decent streak cat could defeat 2 of any of the above at the same time by shaking the screen of the 1 so it can't aim at all and jump jetting around enough that the other can't get a good shot in.
So I guess fighting a quad AC/5 Cataphract or LRM boat is any better?
If you can't hit a jump jetting Cat, god help you vs a Jenner.
Learn to adjust...
Edited by Purlana, 26 November 2012 - 08:12 AM.
#272
Posted 26 November 2012 - 08:12 AM
5th Fedcom Rat, on 26 November 2012 - 08:05 AM, said:
Seriously? Any half decent streak cat could defeat 2 of any of the above at the same time by shaking the screen of the 1 so it can't aim at all and jump jetting around enough that the other can't get a good shot in.
I agree that the shake and the smoke needs to be toned down (ideally you should only get the level of shake you currently do from an entire volley), but vs experienced mechs that don't panic and keep returning fire i regularly have to disengage/explode in a shower of metal. It's actual DPS is pitiful for a brawling heavy.
#273
Posted 26 November 2012 - 08:14 AM
#274
Posted 26 November 2012 - 08:16 AM
Bluten, on 26 November 2012 - 08:14 AM, said:
AMS does engage SSRM (and i think SRM, but i don't really use those enough to say for sure). It just doesn't have enough time to react to 12 missiles fired at sub 100m very well.
It's a tricky one to balance too, AMS is already quite effective vs sporadic LRM fire, and in groups it only gets stronger. Buff AMS too much in an attempt to neuter streaks, and you further mess up LRMS.
#275
Posted 26 November 2012 - 08:19 AM
#276
Posted 26 November 2012 - 08:20 AM
superteds, on 26 November 2012 - 08:16 AM, said:
AMS does engage SSRM (and i think SRM, but i don't really use those enough to say for sure). It just doesn't have enough time to react to 12 missiles fired at sub 100m very well.
It's a tricky one to balance too, AMS is already quite effective vs sporadic LRM fire, and in groups it only gets stronger. Buff AMS too much in an attempt to neuter streaks, and you further mess up LRMS.
#277
Posted 26 November 2012 - 08:30 AM
Streakcats are easy kills just don't let them lock on to you. Or at the very least turn away after you fire so you spread their damage out.
You'd have to be a really bad pilot to get cored in 3 salvos from a streak cat.
I killed one in a stock Jenner in a 1v1 duel a few days ago to end a match to win a game....not even that hard imo.
And no I don't pilot one because they are terrible.
#278
Posted 26 November 2012 - 08:32 AM
#279
Posted 26 November 2012 - 08:34 AM
Edited by Purlana, 26 November 2012 - 08:35 AM.
#280
Posted 26 November 2012 - 08:57 AM
O.k. so lets look at the list of weapons that actually have "killing power" with longer range than this. Missles MRMs & LRMs aren't really killers, they are softeners, so we'll skip those. How about laser weaponry? We have Large Lasers... Even assault mechs have a hard time mounting more than 2 of these. Finally you have sniper weapons. O.k. fine I agree PPCs (despite being terrible) & Gause Rifles can counter streak cats.
So if PPCs & Gause are the solutions... exactly how long does it take to close the range difference? Roughly 10 seconds. So a Streak cat is "helpless" (even on an entirely open battlefield) for all of 10 seconds. Is this really a weakness?
Four part Solution:
Part One: The real "fix" for streaks is to slash the range from 270 to something like 150. That lets most beam weapons outrange them, and gives light mech pilots a chance to actually kill a streak cat if they have a skilled pilot (dancing at the 200 meter range).
Part Two: The screen shake really needs to be toned down.
Part Three: AMS should work on them
Part Four: Missles need to hit more randomly, they are way too concentrated.
Edited by Pugastrius, 26 November 2012 - 09:01 AM.
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