Jump to content

Ask The Devs 26!


186 replies to this topic

#81 Cmdr Rad

    Member

  • PipPipPipPipPip
  • Survivor
  • Survivor
  • 146 posts

Posted 23 November 2012 - 10:36 PM

Oh, and as usual, as this question isn't going away...


Posted this on NGNG for Episode #51 Community Questions originally, though I wasn't able to make it to the live recording to find out if it was answered. Also, I asked this in "Ask The Devs" 8, 9 and 24.

Preface:
The CryEngine 3 supports 5.1/7.1 surround sound.
Currently I’m having to drop my Razer Tiamat 7.1 headset into stereo mode when I play MWO… I made sure to contact Support to confirm that surround sound is not implemented yet, and it's not my sound card.

Question:
From a scale of 0 to 10, with “0″ being “post-launch”, “1″ being “launch”, and “10″ being “within two client patches from now”, when is full surround sound support -planned-?

Thanks!

#82 Drakuba

    Member

  • PipPip
  • 48 posts
  • LocationCZ

Posted 24 November 2012 - 12:12 AM

Q: Do we see missile racks(like mad cat's) or gun racks(like marauder's) in future as a specific part of mech, or it will be always part of torso?

In previous Mechwarrior games, those racks were separated from torso, as a independent part of mech and by destroying that part (mad cat's right missile rack for example) doesnť mean, that right torso is destroyed as well

edit: I don't want a ETA, just answer YES or NO

Edited by Drakuba, 24 November 2012 - 08:33 PM.


#83 Thomas Covenant

    Member

  • PipPipPipPipPipPipPipPip
  • 1,186 posts
  • Google+: Link
  • LocationOn an adventure.

Posted 24 November 2012 - 01:30 AM

View PostZyllos, on 23 November 2012 - 01:06 PM, said:

4) With the new MM phase coming in a couple of patches, are 8man groups allowed to choose other 8man groups (or whatever the number is for the maps) to fight against so that matches can be set up in advance, therefore the community can get involved in orchestrating tournaments/matches? This is most likely the number one way to build and engage the community right here!

+1

I'd like to see something like StarCraft's lobby.

#84 Onyx Rain

    Member

  • PipPipPipPipPipPipPipPip
  • 1,017 posts
  • LocationOklahoma, EARTH MK II

Posted 24 November 2012 - 02:10 AM

View PostClay Pigeon, on 23 November 2012 - 10:00 PM, said:

Are you planning on releasing the flea before the highlander?

I'm asking because if release order follows announcement order (and ignores the fact that PCGamer had the hgn-732 concept art before the flea announcement) that would mean we would have 5 lights but only 3 assaults.


That is their plan.....and a bad plan it is. Add another arm-less chicken legged light mech or a JJ capable assault that a ton of people want to pilot ASAP? Uh...we'll do chicken legged crap mech that only a handful give a crap about.

The Highlander is best choice for the success of the product...There was a poll...60% or more (70+ if you give it 1/2 the "I don't care" votes) want it before the flea at least...if not even sooner then that... Less then 21% voted that the current mech release schedual is fine .
http://mwomercs.com/...70#entry1412870


I don't expect them to just quit on a mech that is halfway done, but whatever mech is barely started, or due to be started on next, should be put on the back burner in favor of the Highlander.

Edited by Onyx Rain, 24 November 2012 - 02:13 AM.


#85 Vulture2k

    Member

  • PipPipPipPipPip
  • 174 posts
  • LocationGermany

Posted 24 November 2012 - 02:19 AM

Q: Is someone working on giving LB-X its Slugs, so it will become a fully operational Weapon and worth the cost?

#86 ObsidianSpectre

    Member

  • PipPipPipPipPipPip
  • 289 posts

Posted 24 November 2012 - 02:21 AM

How do you and the dev team feel about the current implementation of the XP system? Is the design pretty finalized, or are you planning significant changes beyond tweaks and small content additions at some point in the future?

#87 Thomas Covenant

    Member

  • PipPipPipPipPipPipPipPip
  • 1,186 posts
  • Google+: Link
  • LocationOn an adventure.

Posted 24 November 2012 - 02:51 AM

The size limitation of past games for weapons has been lifted in favor of more customization. So currently you can put a guass where a machine gun was placed, yet it still visually looks like a machine gun. Will this be updated? Is going back to size limitations a consideration?

Hero mechs go through the same balancing as any other mech or variant. Yet it is true free-to-play members cannot own one(not even one that's a non-painted, non cbill boost, base model). Is that such a good idea? Won't with new hero additions, the variety of tactical options a paying member has over non paying member become more and more noticeable? [This could effect the mechs a team chooses to support each other in competitive and organized play, with free to play simply having less options.]

What about refilling ammo? Currently the player pays for ammo resupply. Yet, a member with some form of cbill boost will be able to wield ammo reliant builds much more easily. Is this fair for free-to-play members?

Edited by Thomas Covenant, 24 November 2012 - 05:26 AM.


#88 Marvin Martian

    Member

  • PipPipPip
  • The Hammer
  • The Hammer
  • 56 posts

Posted 24 November 2012 - 03:28 AM

View Postfunnygooberman, on 23 November 2012 - 12:33 PM, said:

Is tis game ever going to be for mac? There are a lot more mac users than there used to be and i think this game coming out for mac would improve the popularity of this game by a lot.


Bryan Ekman answered this in a thread shortly before open beta. I can't find it, so I don't know if it was deleted, but he said it would never be on Mac. Microsoft only gave permission for Piranha to develop a Mechwarrior game on Microsoft products (Windows PC and Xbox).

#89 IG 88

    Member

  • PipPipPipPipPipPip
  • The Raider
  • The Raider
  • 416 posts
  • LocationSagunay, Québec Canada

Posted 24 November 2012 - 04:20 AM

How will Clan work ? when can we expect them ?

#90 Redshift2k5

    Welcoming Committee

  • PipPipPipPipPipPipPipPipPipPipPip
  • Stone Cold
  • Stone Cold
  • 11,975 posts
  • LocationNewfoundland

Posted 24 November 2012 - 04:36 AM

Can we expect more external mech model changes when modifying a mech's weapon loadout? The K2's PPC barrels switching out is a step in the right direction. What about the K2's ballistic mount? What about swapping a medium laser on a mech's arm for a PPC, etc?

#91 4b4dd0n

    Member

  • PipPipPip
  • The God
  • The God
  • 87 posts

Posted 24 November 2012 - 05:38 AM

Will we get the http://www.sarna.net/wiki/Annihilator in the future? After playing the quad ac5 cataphract i need a mech wich can do the same with ac10 :mellow: I needed it so much!!!

#92 Sybreed

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,199 posts
  • LocationQuebec

Posted 24 November 2012 - 06:05 AM

Any plans to make the LB-X-10AC more viable as a primary source of damage? A recent poll indicates that people don't think it is very good right now. Perhaps tightening the spread, or giving the slugs a "flak" effect would make it more viable?

Paul did not mention the weapon in the weapon balance thread, so it got me wondering.

Edited by Sybreed, 24 November 2012 - 06:06 AM.


#93 Ivaneus

    Member

  • PipPip
  • Overlord
  • Overlord
  • 25 posts
  • LocationCalifornia

Posted 24 November 2012 - 06:07 AM

Was the strong resemblance between the cockpit of a Raven and an Incom T-65B (aka X-wing) deliberate or just a case of happy coincidence?

#94 Beachy

    Member

  • PipPip
  • Bridesmaid
  • 22 posts
  • Facebook: Link
  • LocationAustralia

Posted 24 November 2012 - 06:15 AM

Q. Will you/ are you looking into reconnect for players that disconnect/crash in a game.
For example WOT, you can restart your cilent and log on.Then go straight to a loading screen to get back into the game you were dropped from. Sometimes you have already died, but other times It can be a rage saver :mellow:

#95 rgreat

    Member

  • PipPipPipPipPipPipPip
  • The Bold
  • The Bold
  • 851 posts
  • LocationMoscow

Posted 24 November 2012 - 06:25 AM

Can you please make MWO mechbay to remember fullscreen mode?

#96 ChaosGrinder

    Member

  • PipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 881 posts
  • LocationNew Eden

Posted 24 November 2012 - 06:45 AM

When will you tweak the

Posted Image

?

#97 Matta

    Member

  • PipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 169 posts
  • LocationCroatia, Europe

Posted 24 November 2012 - 07:14 AM

At what point of the state of the game will you decide that game is no longer Beta and it's Released ?

I'm asking this because :
a] Stats, XP, MC, C-Bills won't reset anymore
b] Game can be played by all, no beta limitations
c] MC charging (payment) is already on place, so is refilling MCs.
d] You plan to add new content constantly no matter current state of the game anyway (beta/released)

It seems to me that game could already been called Released because there would be no change whatsoever between Beta and Released, only word will change (bugs will still appear in Released status also).

#98 bensphynx

    Member

  • PipPip
  • 41 posts

Posted 24 November 2012 - 08:06 AM

What do you think about letting people get experience for piloting trial mechs? It would help new players start, and it might help let people get elite without actually buying so many variants.

#99 Krzysztof z Bagien

    Member

  • PipPipPipPipPipPipPip
  • Giant Helper
  • 710 posts
  • LocationUć, Poland

Posted 24 November 2012 - 08:30 AM

Any chance for game servers outside America? Any ETA maybe? Would love to have two-digit ping ;)
How about public test server so there would be larger 'sample size' when testing new patch, like something similar to what WoT guys do?
Do you have plans for hotkeys assigned to some basic commands/responses etc. ("Enemy spotted", "Attack my target", "Fall back", "Roger", "Negative" and something like that)?
Are we going to have destructable environment?
Any plans to change/fix zoom module to make it actually usefull (like 1.5 - 2 x current zoom level instead flat 4x)?
Can we expect some changes to convergence system? Like manual setting or makeing it fix on distance to current target.
Do you like current XP and money reward system and is it final or are you going to change it somehow?

Edited by Krzysztof z Bagien, 24 November 2012 - 08:32 AM.


#100 ThePieMaker

    Member

  • PipPipPipPipPip
  • The Slayer
  • The Slayer
  • 155 posts
  • LocationNew Canton, Griffin Base

Posted 24 November 2012 - 08:34 AM

Do you guys plan to expand beyond 12v12 once you can? i.e. 16v16 or 20v20?





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users