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Performance Feedback



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#161 Corvus Antaka

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Posted 29 November 2012 - 10:31 AM

After a complete reinstall I am at 10-30 FPS on rivercity with ingame default low settings, no custom user.cfg file (outside FOV & mouse sensitivity settings)

the game was playable, and looked pretty good for low settings. Still jerky - especially when being shot by LRMS/SSRMS.

Still not where it was 2 patches ago with a custom user.cfg, 25-45 fps and no lag, but better than before a reinstall.

Having a large client side file to download and keep vs redownloading everytime we reinstall would be super helpful right now.

#162 Ashoroth

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Posted 29 November 2012 - 11:28 AM

  • How had the patch generally affected your performance?
    Performance before patch was 68-120 FPS @ 1680X1050 on High Settings, After patch I run 1680X1050 Custom settings All low except shadows (cannot move them below medium, If I do the terrain flickers) at a frame rate of 10-50FPS. Also Prepatch I would get the Black screen once every 20-30 matches , and a Crash to Desktop Once a day if that much. Now I have experianced Hud failure to load, Yellow over lay with no hud, Mini Map and upper hud does not respond, CTD every time I complete a full Zoom cycle after firing a ERPPC in Zoom Mode. Mech lab will Freeze any time i take off a old componet and install a new one i must buy. Also crashes when installing double heat sinks, or modifiy the engine in a mech. (before mech lab would only crash when changing engines). Also disconnects from the server will cause the entire launcher to open a browser when clicked no mater where you click. Also Audio Studder and ******* Betty will stop working
  • Whether there are specific points in the game when your performance changes.
    Forest Coloney All versions and Caustic
  • What are your video settings, did you change them since last patch?
    Performance before patch was 68-120 FPS @ 1680X1050 on High Settings, After patch I run 1680X1050 Custom settings All low except shadows (cannot move them below medium, If I do the terrain flickers) at a frame rate of 10-50FPS
  • Average FPS ingame and in the menus for previous patch and latest patch (Press F9 to see your FPS)

    Performance before patch was 68-120 FPS @ 1680X1050 on High Settings, After patch I run 1680X1050 Custom settings All low except shadows (cannot move them below medium, If I do the terrain flickers) at a frame rate of 10-50FPS
  • System specs

    Spoiler

  • Your advertised internet connection speed / Geographic location



    5mb ATT dsl Oklahoma USA

Edited by Ashoroth, 29 November 2012 - 11:29 AM.


#163 Genrev

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Posted 29 November 2012 - 12:48 PM

There has been regular game crashing to desktop, mechlab lockups after adjusting mechs, and a driver crash error at startup now for weeks and all that comes out is 'Bittchin Betty'. Where is the focus on fixing bugs to reflect an Open Beta game? Anyway, the mechlab locking up is by far the most frustrating for me at least. Just some thoughts.

#164 Gnostic

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Posted 29 November 2012 - 01:13 PM

still unplayable. waiting till next patch with hope that you will fix the problem. not playing..

Edited by Gnostic, 29 November 2012 - 01:14 PM.


#165 SerpentrasD

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Posted 29 November 2012 - 01:24 PM

PC specs:

CPU: Intel Core i5 3570k (no oc but intel speed step push it up to 4,2ghz)

RAM: 2x8GB Corsair Vengeance DDR3 CL10 1866mhz

GPU: Asus HD7870 DC II 2gb v2(Catalyst 12.8 no oc)

MB: Asus P8 Z77-V LE (Asus bios 0608)

Sound: Asus Xonar D1 (latest crappy drivers)

HDD: 1x WD Raptor 150gb, 1x Samsung Spinpoint 500gb, 1x Segate Barracuda 1tb

OS: Win 7 64bit Ultimate

Internet connection: DL 2,95 mb/s UP 0,36 mb/s location: Germany

Maximum settings.




Ping 220~236

60 frames was before the last patch and this patch, last patch went frames down to 45. Now it goes down to 30.
ping goes up form 120~150 to 220~236 that means for me unplayable.

Edited by SerpentrasD, 29 November 2012 - 02:18 PM.


#166 Chuckie

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Posted 29 November 2012 - 01:32 PM

Count me "lucky" havent had any issues other than an occasional hard lock (Black screen and screaming sound in headset) they have happen maybe once a session when playing over a few hours.

Spoiler




Short version:

3.1 MHZ QUAD Core
16 GB RAM
GTX570 w/ 4GB Of Video RAM
SETTINGS on VERY HIGH (LOW for Post Processing)

15MB/S FiOs in Virginia

FPS: 60 (Afterburner Limited)

Range from 35-60 FPS during normal game play.

From the looks of a LOT of those having problems with this game.. you may want to say for Beta sake

MINIMUM SPECS:

Quad core
8GB RAM
DirectX10 Video Card with 1GB of VRAM

Couple of teammates have improved performance on dual core and machines with 5 year old or so video cards and such by going with the new GT 630 nVidia cards on their older machines. They use standard PCI-E slots, only need 300 Watts, have 2GB of RAM. They cost less than $78 and can be bought at Walmart, Officemax, etc.. So some may want to try that fairly affordable upgrade.

#167 Sid Vishus

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Posted 29 November 2012 - 02:52 PM

totaly unplayable fps no info from the devs sack them all

#168 Kommisar

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Posted 29 November 2012 - 03:36 PM

Intel Core2 Quad CPU 3.0 GHz
6.0 GM RAM
ATI Radeon HD 4800 x2 Crossfire
Windows 7 64bit OS

I've been playing since Founders came into Closed Beta. Prior to the 27 Nov 2012, I had good FPS performance in game. Typically around 30 to 35 in combat. It was good enough that I was competitive, could keep up and could brawl really well in a fur-ball.

Since the last patch, my FPS have halved. Or worse for short periods of time in combat.

As it is, if I want to keep playing now I'm going to have to pick up a StreakCat or LRM boat to stay competitive in a fight. Which makes me a "Sad Panda". No idea what changed, but me no likey.

#169 Alexandr Britten

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Posted 29 November 2012 - 03:41 PM

  • How had the patch generally affected your performance?
  • Pretty sure it has remained about the same, but has been steadily getting worse since it was changed to DirectX9.
  • Whether there are specific points in the game when your performance changes.
  • I don't seem to be getting the same issues as some others. I can usually play for several games with no issues. However, several of the people in my team have to consistently restart the client and/or computer or they crash. Since this last patch, I have crashed to desktop twice (which I don't remember happening before, but could have happened once in a great while). The first was immediately after patching when I started the client, I was able to login but then in the UI (Home/Mech Lab/Pilot Lab) Patching screen, it crashed. Then later that same night, while in a match, it also crashed to desktop.
  • What are your video settings, did you change them since last patch?
  • I am still at 1920x1080 at high settings and max PostAA (just noticed this, I'll change AA to Off now). I believe I've kept them at these settings since the last patch (although AA may have been Off before).
  • Average FPS ingame and in the menus for previous patch and latest patch (Press F9 to see your FPS)
  • Menus: 59-60 fps
  • In game (moving): 25-30 fps
  • In game (combat): 15-25 fps
  • In game usually depends more on the map (high/low levels).
  • System specs (You can include them in a [spoiler] [ /spoiler])
  • Windows 7 64-bit OS (SP1)
  • Win Exp Index: 7.3
  • AMD FX 8120 Eight core 3.1 GHz
  • 8.00 GB DDR3 RAM
  • nVidia GeForce GFX 550 Ti 1 GB DDR5 Video
  • Your advertised internet connection speed / Geographic location
  • Per speedtest.net: 25.48 Mbps DL. My ping according to the [TAB] option in game is 30-50 ms.
  • Location: Elizabethtown, PA (between Pittsburgh and Philly, PA)
I am hoping you can get to DirectX11 (and that it fixes the issues) more for my friends than me. It's difficult to play a team-oriented game when 1-2 of your teamates drop out of the game before the match starts due to technical issues they can't control. I don't want to stop the new items from coming online, but these issues seem to be more relevant to fix so MORE people can play without issue rather than releasing new items which also seem to cause MORE issues (either gameplay or tech-wise).


I'm trying to hold my tongue, but these seem to be so urgent and these responses don't seem to offer any hope that it will be fixed SOON™.

Sorry... forgot two more things (after checking prior posts):
1. Audio clicks more common since last patch (Betty symptom?)
2. Like someone else just a few posts up, since the patch before this one, any time I purchase and install an item in Mech Lab, it freezes after I save as it 'zooms' out from the mech. It looks like as long as you don't BUY a new item and are just using items you have in inventory, you're fine. One evening when I was adjusting one AWS, it crashed EVERY SINGLE TIME I tried to adjust any purchased item. It got really frustrating and there's nothing I could do to prevent other than stop adjusting my mech. I haven't purchased a Mech since the last patch, so I don't know stability with new Mechs.

Edited by Alexandr Britten, 29 November 2012 - 03:51 PM.


#170 MangoRhinehart

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Posted 29 November 2012 - 04:53 PM

  • How had the patch generally affected your performance?
    Worse, much worse, I have been running custom user.cfg and lowest settings for as long as I can remember with this game to get it somewhat runnable, Mechlab ususally is around 20 FPS. In game I sometimes got would hit 30, but usually 15-25 FPS. This was at 1024x768. After the patch I just got out of a game where my peak FPS was 12, at 800x600, on lowest settings.
  • Whether there are specific points in the game when your performance changes.
    My computer struggles most on River City and Forest Colony, but not forest colony frost. Caustic Valley and Frozen City play the best for me. In addition the video frame drop really seems to pick up when looking into the center of the map or during firefights
  • What are your video settings, did you change them since last patch?
    As I have said very low, and then some, I have tried everything from last patch that got the game remotely playable, custom config, video card tweaking, installing the shader directory directly to RAM.
  • Average FPS ingame and in the menus for previous patch and latest patch (Press F9 to see your FPS)
    Menu before 15-25
    Maps before 15-30
    Menu after 10-19
    Maps after 2-18

  • System specs
    Core i3 350M @ 2.27 GHZ
    6 GB of RAM (512MB being used as a RAM drive, for the shaders)
    Radeon Mobility 5450 with 1 GB RAM

  • Your advertised internet connection speed / Geographic location
    35D/5U Pittsburgh PA

Edited by MangoRhinehart, 29 November 2012 - 04:55 PM.


#171 Demonic

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Posted 29 November 2012 - 05:16 PM

  • How had the patch generally affected your performance?
Low Fps
  • Whether there are specific points in the game when your performance changes.
Facing other mechs is worst
  • What are your video settings, did you change them since last patch?
High quality, yes.
  • Average FPS ingame and in the menus for previous patch and latest patch (Press F9 to see your FPS)
This patch:
Ingame: High quality=30fps, Mid=35fps, low 40-50fps.
Menu: 60fps in every mode.

Previous patch:
Ingame: 60-80fps high-low
Menu: same, 60fps.
  • System specs
Spoiler


*Your advertised internet connection speed / Geographic location
Location: Spain
Ping in game: ~130
Mode: ADSL2+
Line Coding: Trellis On
Status: No Defect
Link Power State:L0

Downstream / Upstream
SNR Margin (dB): 9.4 / 9.5
Attenuation (dB): 26.0 / 9.9
Output Power (dBm): 1.5 / 12.8
Attainable Rate (Kbps): 9868 / 1020
Rate (Kbps): 9215 / 987

Edited by Demonic, 29 November 2012 - 05:51 PM.


#172 Lamont

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Posted 29 November 2012 - 09:06 PM

I don't know why, but the performance in this game really went down with the 11/20 patch. While yes, it was laggy a bit in the close up firefights, but it really was playable on my rig. After the 11/20 patch, firefights have become a laggy stutterfest. I can't play my jenner anymore because as soon as I get close to an enemy mech, my game slows to a crawl as my fps drops into single digits. Before the 11/20 patch, my fps would drop in the single digits, but it didn't become stuttery like it is now. Even playing bigger mechs is pretty frustrating now, try squashing a light mech as it is circle strafing you while your game is playing in slowmo jerkiness. It's just not fun.

Last weekend, I decided to upgrade my old 9800 gtx+ card to a 560TI. The price was good and getting a $30 rebate on top that made it the right price. I was hoping it would at least make a little bit of difference in the MWO, but it hasn't.....at all. Same stuttery lag as soon as I get in close to an enemy and my fps drops below 10. I know my performance is hindered because i'm still running at 3Ghz core duo, but I just don't have the cash to drop on a new cpu/mobo/memory. To say I'm a bit disappointed buying a new video card didn't help this game's peformance is an understatement. I really don't get why this game's performance is so bad considering that other games that I play I can usually run in high or ultra setting. Setting the game to low, medium or high visuals doesn't seem to make a difference, I really don't get that. I will hold onto my new card in hopes that when PGI puts in DirectX 11, they will find a way to shift some of the processing from the CPU to the video card. If they can pull that off, it would be a boon to those of us with older CPUs. A lot of game companies when up updating thier game to the newer DirectX try and put in new visual features to give it the wow factor. Personally, the game already looks sharp, I just want it to run well.

The game's peformance has been discussed a lot on here, but really needs to be a focus for PGI. I know the different employees do different jobs and you can't just put a art/design guy to work on the performance side of the game, but game peformance really is a dealbreaker, at least for me. I really want to love the game. It is fun to play (well, it was before the 11/20 patch when I could play it without it slowing to a crawl every match). If PGI can't get this game to run decently on midrange rigs, they are going to lose a lot of customers in the long run. To survive as a F2P game, PGI is going to need as wide a fanbase as they can get to make this profitable. I'm sure they realize this and hope that they are working hard to figure how to get the game performance up to par on 2core machines.

#173 1ceTr0n

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Posted 29 November 2012 - 09:12 PM

Posted Image

#174 GalaxyBluestar

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Posted 29 November 2012 - 09:17 PM

i know EXACTLY how you feel. i'm an aussie and the server was poor to start with and yes after the latest patches the slideshow occours far more easily than it did when this had just become open beta. any mechs running and many weapons usage makes the game unplayable. i've never really been able to play the light mechs because of this and i always play sniper avoiding brawls. it's damn hard considering the majority of fights result in brawl matches.

next patch seriously needs to address this cause it's been the cause of so much trouble. the ssrm issue was caused because it was the only effective weapon in lag situations. and those who have a good server have been piloting the lights and exploiting this to no end. further more they deny any of the problems exsiting cause they are selfish "i want to win all the time, i'm on to a good thing don't ruin my good times" gamer. that's why i rarely see ping levels over 200 in matches now, founders are leaving the people like me on a poor server are leaving, just because of the expploiting few.

to think i'm running an corei5 aspire v3-571G with 2.5ghz-3.1ghz boost
not a poor performer by all accounts

Edited by GalaxyBluestar, 29 November 2012 - 09:21 PM.


#175 The Cheese

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Posted 29 November 2012 - 09:21 PM

This is going to come across as a troll attempt, but it's not. This is my true view on the subject:

I hope they're NOT working to improve performance on Core2 machines. It's not a good use of resources. The chips are, in technical terms, ancient paperweights. Even the very newest Core 2 Quad chip is over 4 years old, and the original Core2 Duo is over 8 years old. Time to upgrade, people. No computer is expected to last longer than 5 years.

There comes a time in every developer's life where they just have to stop trying to keep that dead horse alive. It's stunting their progress.

Edited by The Cheese, 29 November 2012 - 09:28 PM.


#176 GalaxyBluestar

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Posted 29 November 2012 - 09:38 PM

i brought mine 3 months ago and yeah my ping will remain 260-300 and i will continue playing a laggy as hell game unless i by a new computer? fat chance mate, a free 2 play game will only succed if it attracts more than the gamer geeks in uber rigs. many are leaving because the lag does make this unplayable if you run into 3 or four all having a go at you and your nearby team mates.

we'll see who keeps the MWO franchise going. us average laptop users or the big rig geeks. do you really want to keep pooring money in yourself because anyone lesser will be forced to buy better gear destroying the whole free 2 play concept?

i really don't see it happening.

Edited by GalaxyBluestar, 29 November 2012 - 09:39 PM.


#177 Felicitatem Parco

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Posted 29 November 2012 - 09:40 PM

I'm moving this thread to the Patch Feedback and Support Forum, since it's about patch-specific performance issues (as in - this patch is worse than last patch)

#178 The Cheese

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Posted 29 November 2012 - 09:40 PM

@ GalaxyBluestar:
Your ping is not related to your computer's specs in any significant way.

Edited by The Cheese, 29 November 2012 - 09:41 PM.


#179 Prophet of Entropy

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Posted 29 November 2012 - 09:49 PM

View PostGalaxyBluestar, on 29 November 2012 - 09:38 PM, said:

i brought mine 3 months ago and yeah my ping will remain 260-300 and i will continue playing a laggy as hell game unless i by a new computer? fat chance mate, a free 2 play game will only succed if it attracts more than the gamer geeks in uber rigs. many are leaving because the lag does make this unplayable if you run into 3 or four all having a go at you and your nearby team mates.

we'll see who keeps the MWO franchise going. us average laptop users or the big rig geeks. do you really want to keep pooring money in yourself because anyone lesser will be forced to buy better gear destroying the whole free 2 play concept?

i really don't see it happening.


lag that your talking about has nothing to do with PC specs, ping is your ISPs problem, not ours, not PGIs.

they do want to add regional servers which would help people who have high ping cause they live so far away from the game server. but i wouldnt expect this soon. once they add community warfare they will probly need to add regional servers.


ps. screw core2 machines, fix the random crashes and graphics bugs, let us log back into a game that we got dropped from, enable SLI/crossfire, hurry up with matchmaker phase 2/3. so many more things to do to make the game better then supporting ancient machines.

#180 Firewuff

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Posted 29 November 2012 - 09:53 PM

Performance is really down on this one. CPU rendering doesn't seem to be happening all the time either, often my GPU monitor is only showing 30-40%.... is it waiting for sync data before starting to render? with a 300ms lag in OZ that is a massive problem





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