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Petition For The Addition Of Team Death Match Mode


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#101 Rejarial Galatan

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Posted 28 November 2012 - 11:24 PM

Hey Teralitha, food for thought: I play an Atlas. As anyone here who has read any of my 3600+ posts about my combat and mech preferences will confirm. My mech <weapons load only here, as armor/structure/engine are not part of this point> is loaded with 4 Medium Lasers and a Gauss Rifle with 8 TONS ammo. I pack a punch at any range. Can I brawl? You bet. I can stomp a mech into the ground up close and in your face as well as take your head off at 750 meters. If you know the mech classification system, and to be kind, I will assume you KNOW that the Atlas is an ASSAULT mech. As an Assault pilot, my job isnt to get into the brawl and slug it out, even though I can. My job, is to walk into YOUR base and remove YOUR side from it and claim it for MY SIDE. that simple. I am BUILT to take obscene damage while doing MORE to the base. This is NOT: Call of Duty: MechWarfare. This is MechWarrior Online. Removing capture of bases INSTANTLY screws this game up for all of us down the road. Why/How? SIMPLE. Community Warfare. ONCE that is in place and the META GAME is active with it, we are all fighting for HOUSES or CLANS <Clans as in the Clans of the Canon/Lore mind you> for the capture and retention of planetary systems.
Death match is NOT going to fit in well with the Meta game, as in, its a square peg to the CW/Meta Games ROUND hole.

#102 DogmeatX

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Posted 28 November 2012 - 11:24 PM

I'd prefer if Capture and Hold mode (Conquest?) basically becomes the default "LAUNCH" behaviour game mode, the others being team deathmatch (with base optional) and whatever other modes they add later.

Capture and Hold/Conquest - hopefully the idea being that people actually have to fight to take over and hold control points on the map...

#103 Stalephreak

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Posted 28 November 2012 - 11:25 PM

View PostTeralitha, on 28 November 2012 - 11:23 PM, said:



no planet to capture,yet

*headdesk*... Read in light of your OP, and you've got a contradiction.

#104 Teralitha

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Posted 28 November 2012 - 11:25 PM

View PostRejarial Galatan, on 28 November 2012 - 11:01 PM, said:

sorry dude, but, capture of bases and other resources is a key objective of the Battle Tech universe and as such, is a viable method of winning a match. This game is NOT about death matches, and I hope like hell that IF that becomes an option, it is a special stand alone server for those who want to be in a BattleTech variant of Call of Duty Modern Warfare.


Yes but in BT, generally one force is dropped to capture an objective while a defending force is dispatched to stop them. There are not 2 bases. There is 1 attacker, and one defender. Any other time its just a fight in an open field with no bases at all, just a plot of land to conquer.

#105 Rejarial Galatan

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Posted 28 November 2012 - 11:26 PM

View PostStalephreak, on 28 November 2012 - 11:19 PM, said:

To fight and conquer in all your battles is not supreme excellence; supreme excellence consists in breaking the enemy's resistance without fighting.
-Sun Tzu, the Art of War



is exactly how I try to 'fight' my battles. Will I open up and rip you apart, yes. IS that my preferred way? NOPE. Especially once I join up with Clan Wolf, and fight as a TRUEBORN. As a Wolf, my goal is to reach Terra and guide humanity to its sanity again, not obliterate it.

#106 Secundus

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Posted 28 November 2012 - 11:26 PM

View PostRejarial Galatan, on 28 November 2012 - 11:04 PM, said:

going to be blunt and brutal now. IF you want TDM go play BF3 or Modern Warfare 3 or Black Ops 2. Death Matches are mindless and repetitive nonsense that make 0 sense in a: TACTICAL COMBAT SIMULATOR such as this one. As it is, it already has devolved into TDM regardless of the match mode, and for the record, the CURRENT ASSAULT mode, is a PLACE HOLDER, as it is more vital to find what is BROKEN in the game, of which there is A LOT.


Sorry to burst your bubble but at it's core this game isn;t really different from CoD. CoD's main game mode is really a one-life team elimination mode centered around planting a bomb (haven't really played since CoD4 other than the free weekends). BF3 actually has far more tactical depth to it than this game because of the required coordination of land, sea, and air units, with multiple people required to utilize the vehicles effectively and additional support roles that wouldn't even apply to Mechwarrior. RTCW had far more tactical elements to the game than this. Chivalry Medieval Warfare is now carrying the RTCW torch, and that was done by a 7 man virtual team that was self funded and released to critical acclaim after about a year of development. CMW even has a last team standing mode without a capture, but because it doesn't have an economy that rewards cowardice and punishes honor and sacrifice, people will fight it out rather than run and hide.

One of my biggest peeves is the "Don't kill the last player, let's cap it instead" mentality. That the capturing team gets more points than if they had just eliminated the other players is stupid to me and shows that people are worried about money than gameplay. This also seems to be the underlying complaint of those upset with Phase 1 MM, because they are losing matches which loses them money. I prefer a game where the journey is the fun and is virtually independent of the outcome.

#107 Rejarial Galatan

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Posted 28 November 2012 - 11:28 PM

hmm, not two bases.... you are missing something dire here Teralitha. You know that big ship that put my team <the attacking team> onto the field of strife? Unless it immediately launched and left us on the ground w/out support, THAT is our base. We attack YOUR base, you come at us and attack ours, or you stay and defend as we roll in, or we stay and defend as YOU roll in. 2 bases. period. try again please.

#108 Asmosis

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Posted 28 November 2012 - 11:29 PM

or you could blow his legs off while leaving the rest of him unscathed, that normally results in more cbills but less exp than a basecap.

#109 Rejarial Galatan

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Posted 28 November 2012 - 11:29 PM

View PostSecundus, on 28 November 2012 - 11:26 PM, said:


<SNIP> this is more CoD <SNIP>

you do know that technically a capture nets MORE than total elimination right?

#110 Krivvan

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Posted 28 November 2012 - 11:31 PM

View PostRejarial Galatan, on 28 November 2012 - 11:29 PM, said:

you do know that technically a capture nets MORE than total elimination right?


Well, actually a total elimination done with the goal of increasing salvage actually does give a greater reward than a capture. :P

#111 Secundus

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Posted 28 November 2012 - 11:35 PM

View PostRejarial Galatan, on 28 November 2012 - 11:29 PM, said:

you do know that technically a capture nets MORE than total elimination right?


You do know that I technically said that at the bottom of the post you truncated, right?

#112 Teralitha

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Posted 28 November 2012 - 11:35 PM

View PostRejarial Galatan, on 28 November 2012 - 11:24 PM, said:

Hey Teralitha, food for thought: I play an Atlas. As anyone here who has read any of my 3600+ posts about my combat and mech preferences will confirm. My mech <weapons load only here, as armor/structure/engine are not part of this point> is loaded with 4 Medium Lasers and a Gauss Rifle with 8 TONS ammo. I pack a punch at any range. Can I brawl? You bet. I can stomp a mech into the ground up close and in your face as well as take your head off at 750 meters. If you know the mech classification system, and to be kind, I will assume you KNOW that the Atlas is an ASSAULT mech. As an Assault pilot, my job isnt to get into the brawl and slug it out, even though I can. My job, is to walk into YOUR base and remove YOUR side from it and claim it for MY SIDE. that simple. I am BUILT to take obscene damage while doing MORE to the base. This is NOT: Call of Duty: MechWarfare. This is MechWarrior Online. Removing capture of bases INSTANTLY screws this game up for all of us down the road. Why/How? SIMPLE. Community Warfare. ONCE that is in place and the META GAME is active with it, we are all fighting for HOUSES or CLANS <Clans as in the Clans of the Canon/Lore mind you> for the capture and retention of planetary systems.
Death match is NOT going to fit in well with the Meta game, as in, its a square peg to the CW/Meta Games ROUND hole.



No, your job in a battle is follow orders. or give them if your the leader. And team death match works perfectly fine for the purpose of capturing planets, It worked for MW4 for 10 years. Still works just fine. This system will actually fail when it comes to community pillar. Baserush Online..... until they make a change, thats what the game will be, baserushing is the metagame currently, and its dumb.

#113 Rejarial Galatan

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Posted 28 November 2012 - 11:35 PM

salvage is salvage when you get parts to use on YOUR mechs, not a forced sell off that splits the bounty imho.

#114 Teralitha

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Posted 28 November 2012 - 11:36 PM

View PostStalephreak, on 28 November 2012 - 11:25 PM, said:

*headdesk*... Read in light of your OP, and you've got a contradiction.


no, there is no contradiction.

#115 Krivvan

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Posted 28 November 2012 - 11:36 PM

View PostTeralitha, on 28 November 2012 - 11:35 PM, said:



No, your job in a battle is follow orders. or give them if your the leader. And team death match works perfectly fine for the purpose of capturing planets, It worked for MW4 for 10 years. Still works just fine. This system will actually fail when it comes to community pillar. Baserush Online..... until they make a change, thats what the game will be, baserushing is the metagame currently, and its dumb.


I'm still not sure why you think base rushes are so common. Out of every 300 games that I play I only come across a pure base rush a few times. It's that rare for me.

#116 Rejarial Galatan

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Posted 28 November 2012 - 11:38 PM

View PostTeralitha, on 28 November 2012 - 11:35 PM, said:



No, your job in a battle is follow orders. or give them if your the leader. And team death match works perfectly fine for the purpose of capturing planets, It worked for MW4 for 10 years. Still works just fine. This system will actually fail when it comes to community pillar. Baserush Online..... until they make a change, thats what the game will be, baserushing is the metagame currently, and its dumb.

Teralitha, I follow those orders that make sense. If I am ordered to disregard sound tactical moves in order to pad my CO's ego, then, I shall ignore the order. I do not enjoy Death Matches, nor will I ever. I need more to do than <especially right now when it is nearly impossible to make ANY money if you take even MINOR DAMAGE> kill everything that isnt flying my teams flag. Sorry, but, as Sun Tzu said: To fight and conquer in all your battles is not supreme excellence; supreme excellence consists in breaking the enemy's resistance without fighting.
-Sun Tzu, the Art of War

Teralitha, you seem fond of something known as a Pyrrhic Victory. That is a long term NO WIN strategy. If I can get a victory w/out a shot fired, all the better. period.

Edited by Rejarial Galatan, 28 November 2012 - 11:39 PM.


#117 Stalephreak

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Posted 28 November 2012 - 11:38 PM

Lemme get this straight Tera. You want this to be the exact game of MW4 that you had so you can be tactically superior? To my knowledge,MekTek still exists.

#118 Secundus

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Posted 28 November 2012 - 11:41 PM

Mechwarrior Online is suffering from the same problems that World of Warcraft had with their first big battleground Alterac Valley. The game was intended to be this epic battle where the frontlines were pushed back one way or the other until one team got to the enemy base and destroyed it. The game eventually turned into which team could totally bypass the other quicker and rush to the enemy base and destroy it first. This was done because everyone was more focused on getting their battleground points rather than playing the game, and I'm already starting to see the same trend (although MWO is a very simplistic version) for the same goals of the players. Standing in a square itself is not really even playing, and if that's what you're doing to win you're doing it for the results of Cbills, not for the sake of the actual game in my opinion.

#119 Rejarial Galatan

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Posted 28 November 2012 - 11:41 PM

View PostStalephreak, on 28 November 2012 - 11:38 PM, said:

Lemme get this straight Tera. You want this to be the exact game of MW4 that you had so you can be tactically superior? To my knowledge,MekTek still exists.

it does. she really should go there, play that. THAT is TDM all the time. It is what she seems to want, a mindless mech shooter with 0 tactical skill.

#120 Stalephreak

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Posted 28 November 2012 - 11:41 PM

View PostTeralitha, on 28 November 2012 - 11:36 PM, said:


no, there is no contradiction.

Yes Tera, you do have a contradiction. I hate to break it to you, but you do. Team A must hold real estate (ie planet's resources), Team B must maintain a foothold or lose all hope of escape (dropship, MFBs, which were the ENTIRE point of the MW3 campaign story). Sounds like a cap game to me dude.





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