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Ask The Devs 27!


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#141 Redshift2k5

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Posted 30 November 2012 - 11:18 AM

View PostNT Hackman, on 30 November 2012 - 11:03 AM, said:

Question: When will you be doing anything about players who suicide to farm for c-bills? This issue has been getting out of hand, yet hasn't seemed to be properly addressed.


They have recently stepped up their game for banning and retaliating against these players; continue to file reports so they know who is misbehaving.http://mwomercs.com/...ploitsgriefing/

View PostKobold, on 30 November 2012 - 11:01 AM, said:

Regarding Camo Pricing: How much credence is given to player statements about their purchasing plans (like when someone says "I won't spend MC on single use paint, but I would spend MC on paint that I could swap in and out forever")?


Possibly the best question in this whole thread.

Edited by Redshift2k5, 30 November 2012 - 11:18 AM.


#142 Elizander

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Posted 30 November 2012 - 11:23 AM

When are you planning on fixing the Jump Jet weight issue?

#143 WarGruf

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Posted 30 November 2012 - 11:42 AM

Hi there, I was wondering if we could have an update on DX11 and how long it'd be till implemented? (just roughly... I'm getting a HD projector when its time... Glorious!)
Great game by the way ;)

#144 Reyals Frontrunner

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Posted 30 November 2012 - 11:54 AM

Not sure if this has been asked (and yes im too lazy to read all the suggestions upon multiple threads) are there plans to spruce up the mechbay area. I'd love to see details for the equipment before I buy, like damage/ heat generation and stuff like that. I think a few of the numbers people would love to analyze that stuff to determine cost benefit. If thats already there could someone point out where?
Thanks and love the game so far ;)

#145 JudgeDeathCZ

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Posted 30 November 2012 - 01:13 PM

I am not sure if someone already asked.
Will be there any other possibility to spend mech XP except mech skills or mXP->GXP?

#146 Jale

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Posted 30 November 2012 - 01:52 PM

Will there be like ******** betty configuration tab, beacause i think its kinda slow talking right now.

Can we have different laser system,(lasers have their duration) like we can determine our own duration of laser by holding the asigned button.

Edited by Jale, 30 November 2012 - 01:55 PM.


#147 DEHK

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Posted 30 November 2012 - 02:00 PM

I would like to know what tools you guys use to model and rig the mechs. Are the mechs a singly polys that transforms via shape or a number of polygons strung along a skeleton? Are one of those building options not viable in an engine?

(I'm an almost done student in 3d animation/modeling/art but i took the film and video route and haven't had time to fool around with engines and procedural animation on my own... My longest running project is a mech started 3 years ago.)

#148 SamizdatCowboy

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Posted 30 November 2012 - 02:11 PM

Any estimate when we'll get analog turning? Precision aiming (esp torso aiming) with digital turning is a pain.

#149 PropagandaWar

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Posted 30 November 2012 - 02:40 PM

1) Any plans to allow us to have more than one paint job per mech without having to pay MC for it every single time? Maybe provide us with x paint schemes (Purchase similar to mechbays), or allowing us to pay for colors and patterns to "own" at a inflated cost per mech.

2) Can you go into detail on what conquest mode is?

#150 Tuku

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Posted 30 November 2012 - 02:49 PM

I have wondered, when you hiked the prices on the market and by extention repair bills but did not have us generating any more Cbills....was it because we stand to make allot more in other game modes or is this slow slog truely the best it's going to get?

Also, long tom....give me long tom....I want to arc a shell into enemies bases and watch them scatter on heat vision.

#151 Trynn

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Posted 30 November 2012 - 03:27 PM

I know it has been asked already, But can you give us any information on Community warfare...IE it progresses, we are thrilled with how it is going, challenges exist..?

I know this is a loaded question as a little information will open the gates to "tell us more" but....

And have you guys gotten over the beatdown the Stamps laid on your Lions in the west div final?

#152 Redshift2k5

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Posted 30 November 2012 - 03:31 PM

View PostDEHK, on 30 November 2012 - 02:00 PM, said:

I would like to know what tools you guys use to model and rig the mechs. Are the mechs a singly polys that transforms via shape or a number of polygons strung along a skeleton? Are one of those building options not viable in an engine?

(I'm an almost done student in 3d animation/modeling/art but i took the film and video route and haven't had time to fool around with engines and procedural animation on my own... My longest running project is a mech started 3 years ago.)


you absolutely should read his article: http://penny-arcade....ricate-birth-of

The mechs are a (relatively) high poly character driven by a skeleton.

Here we see the high poly being transformed into a lower poly(but still quite complex) model: http://hw1.pa-cdn.co...ditorial/11.jpg

Here is the mech model with the skeleton overlaid: http://hw1.pa-cdn.co...ditorial/15.jpg

#153 Groundstain

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Posted 30 November 2012 - 03:39 PM

Will we have a way to save multiple cammo designs per mech. It would be nice to have an evil Santa paint job for X-mas. Otherwise once I have company colors on my mechs I see no reason to continue purchasing paint jobs.

#154 Lord Jay

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Posted 30 November 2012 - 04:05 PM

Q: Are there plans to allow more camo specs to be applied to the Founders Mechs besides the Founders default?

Edited by Lord Jay, 30 November 2012 - 04:06 PM.


#155 thunXa

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Posted 30 November 2012 - 04:23 PM

When will we get EU servers
Are there even more NA players? i personally dont think so by checking the scoreboards

Edited by thunXa, 30 November 2012 - 04:23 PM.


#156 Bitey001

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Posted 30 November 2012 - 04:34 PM

Will we be able to buy clan mechs with cbills?

#157 JustAStick

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Posted 30 November 2012 - 04:47 PM

Will the amount of cockpit shake that ac-2s and srm 2s cause be reduced at all in order to balance the weapons and make them more realistic?

#158 rolly

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Posted 30 November 2012 - 05:00 PM

1.) For the next Hero mech will you be returning to Battletech Canon for inspiration?

2.) When will you be addressing the lagshield?

3.) When can we look forward to new maps being introduced?

4.) When can we expect to have a more robust chat system, general lobby or hot keys such as "Roger. Negative, Back to base!"

5.) Will you be addressing the DPS disbalance of people using Small Lasers and Medium lasers instead of larger heavier weapons? Ie. Weapon Efficiency. If so, when?

6.) Will you/are you considering giving mechs the ability to crouch or go prone?

7.) With the clan invasion quickly approaching, and the current state of the game. What is your time line to bring this game to full release? Is the Clan invasion suppose to coincide closely with the games public release?

8.) With the current state of Double (Efficient) Heat sinks and the mass min-max customization going on with player mechs, how will you differentiate Clan mechs with their omni modular capabilities and DHS?

9.) Will you be addressing the current imbalance of Jenner's (which are designed as scout mechs) as the uber OP mech?

10.) What are your plans to address the growing concern of the community about the state and direction of this game's developement. Most specifically, the regard and use of canon, promptly addressing known issues, including the community in direction and development process?

#159 Sen

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Posted 30 November 2012 - 05:03 PM

So you have known issues and bugs to fix, content to add, content to add for SALE, angry players to pacify, weapons to balance and an entire universe/invasion to plan:

And now Comstar is getting involved to stamp out the renegade suiciders/sucide bots.

How is the constant rearranging of personnel to deal with all of these various issues affecting core game/content development??

I know it's a loaded question, but I'm extremely sympathetic to the monumental task you, as developers, have undertaken.

#160 Bully_Hayes

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Posted 30 November 2012 - 05:04 PM

UAC5 is frequently jamming now on the first attempt to fire it at start of match. Will this problem be looked into ? I can understand the weapon jamming in ultra mode but not when attempting to single fire.





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