I play in a group of 4 and our "strategy", if we have one, usually is reacting to own teams movement - following where rest of the team goes and possibly securing one unguarded flank. I'm quite pessimistic to random players skill, and I know this isn't a nice feature in me. It's still experience talking: 95 % of everything is sh*t. What I have learnt from multiplayers where are groups or platoons in random matches (like WoT) is: never give instructions or good advices. Those will a) be useless 95 % of time and b ) backfire (blaming group for teams failure).
Majority of players ignore chat anyways and sometimes it feels like even most obvious suggestions wont go through. For example I tried WoT today after a long pause and saw bunch of teammates rushing to a trap. "Dont go there, enemy awaits you there and artillery as well, def that point before that corner instead". A minute later all were dead, bombarded by artillery and enemies picked them one by one when they tried to push through the bottleneck. Main point: lack of common sense, lack of trust. It's not like everyone should be Sun Tzu's but come on...
It's no use to waste time writing something people wont read, and even if they read reacting to enemy movement and chatting requires time which can be used more effectively in chat in TS3 with friends. Main point: time.
Ability to draw to map would be nice, like in Guild Wars. Attack lines, enemy positions, and so on. But well, I know what these random guys would write or draw... sigh. Main point: lack of maturity. So don't implement that feature.
Edited by KKRonkka, 02 December 2012 - 05:15 PM.