Trauglodyte, on 02 December 2012 - 07:48 PM, said:
I'm ok with pretty much everything you said regarding both the StreakCat and the Jenner. The issue that so many of us have with the Jenner is the fact that all of you are abusing the JJ bug (ie, 1 JJ provides all the boost and speed that you need) thus providing you with more alloted tonnage for weapons and heat sinks. Add to that the current NetCode issues that does exist for some and it gets maddening.
The JJ thing isn't a bug at this point, it's been this way since their inception. At some point, they may "fix" them so that they work differently, but this is the way jumpjets work for all mechs. And it's not a big deal to sacrifice AMS or a heatsink to add jumpjets and have the exact same build I'm using right now.
Trauglodyte, on 02 December 2012 - 07:48 PM, said:
To all of the above, I'll add the following: TT Jenner was capped at 118.8kph; MWO Jenner is capped at 138.9kph, minus the speed tweak. That is a gain of 17% speed for reasons that I've yet to fathom. Then you're adding two additional energy mounts and an additional missile mount for one variant and yet no Jenner in the entire TT game sported more than 4 laser weapons at a time and only the C2 had more than one missile system (MML-5s). So, you're running a mech which is faster than it should be with more weapons than it should contain in a system with a slightly faulty netcode system and allowing mechs to just run right through each other with no repurcussions.
I'm definitely going into the whole "TableTop vs. video game" debate because it's been explained a million times before. This is not TableTop, some things just don't translate into a real time FPS.Why PGI took the liberties they did can only be explained to them, but if the Jenner had two less beam hardpoints, I'd simply put larger weapons in there and do two points less of damage and heat, respectively.
That said, the JR7D with four beam and two missile hardpoints and the JR7F with six beam hardpoints is hardly an overpowered layout. I personally use the D, but I don't use the missile hardpoints at all. I'd rather have four more tons of heatsinks, or BAP, or ECM (if available) than two SSRM2s. So no, I'm not running more weapons than it should be, nor am I running faster than it should be. Perhaps according to a completely different gaming platform that has completely different circumstances for its figures, but not according to MWO. I've found that Jenners who run four beams and two missiles end up sacrificing too much somewhere else in their build and end up being at a disadvantage to me in a one-on-one scenario anyway. Their only advantage is a little more punch and I can usually neutralize them before that would be an issue for me.
Trauglodyte, on 02 December 2012 - 07:48 PM, said:
Now, the above problem isn't specific to the Jenner. Its just that the Jenner represents the absolute worst case scenario of bugs and abuses. Other mechs are nearly as bad but everyone hates the Jenner because the rest of the mechs that do the same thing are at least 3x as big and about 2/3 as fast (if that).
I don't agree with this at all. The Jenner is simply the best light chassis out there. If we had 10 different light mechs, the Jenner would be a compromise in one area or another. Since we have only three and the other two pale in comparison, you see more Jenners, which means you see more abuses. The other light mechs can be lagshielded too; there are few things more annoying than a teleporting, lagshielded Commando with 3 SSRM2s.
Trauglodyte, on 02 December 2012 - 07:48 PM, said:
The crappiest thing in this game, and I absolutely love playing MWO btw, is that Streaks are the best way to currently counter the problem but not having Streaks makes you a liability. Streaks are the easiest system to use and you never have to re-aim at any point unless your target dies or you and everyone on your teams loses sight of the target.
I completely disagree here. Streaks are harder to use than LRMs, mainly because at LRM range, it's easier to keep your reticle on the moving target. At close range, especially in the upper range of speeds, while maneuvering to avoid incoming fire, it is -not- the easiest thing in the game to keep Streaks on a target. The Raven I run goes 128kph and has two SSRM2 launchers (although I prefer 2 SRM6s in it), and it's not easy to keep Streaks on a fast target in the middle of a big furball.
BOOMLegShot, on 02 December 2012 - 08:25 PM, said:
Jenners are so good there's hardly any real reason to run any other mech in the 20-60 ton range. Their speed cap and number of hardpoints are just too high. Commandos are just lighter armed and armored Jenners who can't jump (their speed advantage is negligable). Most medium mechs are slightly better armed but 10x more vulnerable so increased armor doesn't mean much. You have to get to Catapults or heavier before the increased weapons and armor make up for the decreased speed.
Everything is a compromise. I can only come up with one reason to run a Commando: It's the only light with 3 missile hardpoints. As a mini-Streakboat in the hands of a good light pilot, these are a very viable build. I love running the Raven, but it is definitely a different and more challenging mech than running a Jenner. The Raven has ballistic hardpoints, which the Jenner does not. If you want to run ballistics in a light, you cannot run a Jenner, period.
As for medium mechs, again I disagree because again it's a compromise. Mediums can mount larger weapons like AC10s, AC20s and Gauss Rifles without completely sacrificing their integrity, which is something lights cannot do. Mediums can absorb more firepower, although not by a huge margin. Mediums can still go pretty fast for their size, which compromises their durability, but again the key word there is compromise. I don't like running mediums because I'm not enamored by the draw of bigger, heavier weapons. I'd rather shoot smaller weapons more often. I also do not like all of my "eggs in one basket", which is the case with Hunchbacks and Centurions and their primary weapon locations, which are one massive target for everyone to blow away and render me useless.
Everything I've seen complaining about Jenners and their hardpoints are obviously by people who do not run these mechs. In order for a JR7D to take full advantage of all of those hardpoints they have to sacrifice something. The best build would be four medium lasers and two SSRM or SRMs, two tons of ammo and a 300XL engine. In order to run all of that, you either have to sacrifice speed (the primary advantage of Jenners), firepower/range (by going to small lasers instead of mediums, which only nets you two tons), heat, or armor (the primary weakness of Jenners). You also cannot have both Ferro-Fibrous armor and Endo-Steel because there's not enough slots for all of the weapons, heatsinks and ammo necessary to truly take fully advantage of the best build.