Mechwarrior Online Soundtrack Project
#41
Posted 05 December 2012 - 08:46 AM
However, with the exception of "Land of Fire", I don't find your tracks very suitable for MWO.
The following is from the point of view of a reviewer, I'm not a sound tech, but you should try something a little more industrial. Also, keep in mind that this is a multiplayer game and the music shouldn't be overbearing and should not drawn out chat and feedback sounds from the battlefield.
#42
Posted 05 December 2012 - 09:05 AM
#43
Posted 05 December 2012 - 09:10 AM
Bors Mistral, on 05 December 2012 - 08:46 AM, said:
However, with the exception of "Land of Fire", I don't find your tracks very suitable for MWO.
The following is from the point of view of a reviewer, I'm not a sound tech, but you should try something a little more industrial. Also, keep in mind that this is a multiplayer game and the music shouldn't be overbearing and should not drawn out chat and feedback sounds from the battlefield.
Hi Bors,
Yes we composed the songs also to be considered like an "independent Album" exactly because we understand maybe the "multyplayer" concept does not "allow" too "protagonist" music. But this is just a break trought
MENU song is the most suitable with your concept of "soundscape" right?
#44
Posted 05 December 2012 - 10:03 AM
some things like objects maybe even maps, even half complete still some work done (more minds are more ideas too)
small things like item or mech descriptions
Icons
and what not
I'm shure that most of the fans who actually stick around are mechwarrior fans past their school time
there might be those around that can do well in modelling, mapmaking, sound/music etc.
I'm shure the legal things could be worked out quite well and as a reward maybe some unique fluff for those that participated (successfully at least)
Just a thought
anyway
Love the music
looking forward to a complete soundtrack :-)
#45
Posted 05 December 2012 - 10:27 AM
Maybe I am nostalgic, but I do like how besides running the game music according to ingame cues the original C&C series allowed you to set the music to shuffle of all the ingame tracks, loop, repeate individual tracks and even make temp playlists for the game session of available tracks that had the afformentioned options. Granted there were about 40 tracks ranging from about 1:00 to 4:00+. Be nifty if the devs could give us a similar option.
That thought aside, you have made some great stuff that I would loving listing to while playing, mixing in Ride of the Valkyries on occasion.
#46
Posted 05 December 2012 - 10:29 AM
Let's keep heavy death metal out of my Mech Warrior.
Edited by General Taskeen, 05 December 2012 - 10:30 AM.
#47
Posted 05 December 2012 - 10:56 AM
Land of Fire is fantastic and fits the Mechwarrior metallic synth post-apoc vibe well. It's worth including.
Falling is decent albeit forgettable (reminds me of Tomb Raider music, or some generic modern movie music).
Menu music is fine I guess as ambient background music in some sub-menu like the options menu. Main menu music would need something more memorable than this. This piece actually just kind of depresses me rather than hypes me up to want to play a match.
The forsaken is pretty bad dubsteb that has no place whatsoever in Mechwarrior.
#48
Posted 05 December 2012 - 11:00 AM
Parts left me wanting Wagner and die Walkure but all in all it was good work.
I'll defer my vote until I hear what the devs have going.
#49
Posted 05 December 2012 - 11:00 AM
#50
Posted 05 December 2012 - 11:04 AM
I made this for fun a while back - not nearly as nice.
Edited by SI The Joker, 05 December 2012 - 11:19 AM.
#51
Posted 05 December 2012 - 12:11 PM
That said, I'm not sure it fits in the game at the moment, but I can see it working in with a bit of a cleaner, less 'noisy' (i.e. with less distortion filters), maybe harder rock style going. Keep it going.
Alternatively you could try something more electrical? I liked Land of Fire mostly till those 'fizzy' bits came in.
#52
Posted 05 December 2012 - 01:17 PM
#53
Posted 05 December 2012 - 01:41 PM
#54
Posted 05 December 2012 - 02:59 PM
looking forward to hear more of that... (fav: land of fire, nice for fights^^)
Edited by Adrienne Vorton, 05 December 2012 - 03:00 PM.
#55
Posted 05 December 2012 - 06:36 PM
I didnt liked the dubstep effect of "The Forsaken". But I can notice it have great melodies (MW2 violins), but the dubstep kills everything.
"Land of Fire" reminds me Crysis 2 soundtrack.
#56
Posted 05 December 2012 - 06:59 PM
http://youtu.be/-92uOzA-3fk
http://youtu.be/iMP3PwCUH9k
#57
Posted 06 December 2012 - 02:09 AM
#58
Posted 06 December 2012 - 02:30 AM
I liked the idea. Would make it a lot darker and industrial. BattleTech is a dark age, war and metal beast clashing. So the music should reflect that too So more darker elements and less dingel dangel dubstep or such.
#59
Posted 06 December 2012 - 02:59 AM
also, my music style / genre would probably be totally different than what people are used to until now. AND, my time is very limited, none the less, my music also would be for free, just because it's fun to produce music...
samples of my earlier music can be found here:
https://soundcloud.com/zephiris
also, i hear what some in here say about lacking the "oomph". AV 4 T 4 R , if you like, we could try a coop production? my rock/heavy metal isn't very good, but I am told that my production, mixing and mastering skills are one of a kind...
if you're interested, i could fiddle around with stuff and see what I can do to make it more "oomphtah"
#60
Posted 06 December 2012 - 03:02 AM
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