

Careful With Your Nerfs, It's Going Wrong
#21
Posted 04 December 2012 - 04:42 PM
#22
Posted 04 December 2012 - 04:52 PM
soarra, on 04 December 2012 - 04:42 PM, said:
Yes but my point is that if the devs were doing this properly we would not need these huge reconstructions after every patch, they really don't know what they are doing imo, they make such huge sweeping changes instead of gently tweaking them, it's rediculous.
Gauss has long CD that is why it is powerful, it's also hard to aim so if you miss between shots your DPS is terrible compared to someone with a Lazer, that is why Gauss is more powerful. It's all about risk v reward, do you risk taking a weapon that hits hard but if you miss you are in deep ****. You can't just make all weapons hit about the same DPS, some have to be more powerful.
#23
Posted 04 December 2012 - 04:57 PM
Gauss Rifle magazines are not susceptible to ammunition explosions. However, if the weapon itself is struck by enemy fire, the capacitors that power the electromagnets will release their stored energy, with an effect similar to an ammo explosion. (In game terms, a critical hit on a Gauss Rifle is equivalent to a 20-point ammo explosion.) Some 'Mechs employ CASE in the section containing the Gauss Rifle to protect internal components in the event the weapon explodes.
#24
Posted 04 December 2012 - 05:03 PM
Logray McCall, on 04 December 2012 - 03:44 PM, said:
True...but the gauss ammo isn't what is exploding. If you played battletech at all, you would know it is the rifle itself that has a chance to explode when hit. That is because the gauss rifle takes a lot of juice (read: power) to throw those inert hunks of metal at supersonic speeds. This has been well documented in the rulebooks over the years...
#25
Posted 04 December 2012 - 05:04 PM
I like it...its going in the right direction...it feels like its in the spirit of TT balance. Of course its not complete, yes, the lag shield needs fixing(they are supposedly working on it), but a fix isnt bad just because something else that needed fixing hasnt been realized yet.
#26
Posted 04 December 2012 - 05:08 PM
Hellspwan, on 04 December 2012 - 04:28 PM, said:
But... With an XL engine, CASE is a waste of tonnage, as the Rifle exploding will still cause 3 engine hits = DEAD
Use a Standard Engine?
#27
Posted 04 December 2012 - 05:09 PM
Which is what's supposed to happen with Gauss rifles. Straight outta TT, you shoot the Gauss, the Gauss goes boom. It's one of the big balancers to it's low heat-high damage-long range combo of goodness.
ECM, on the other hand....wow. Total game changer. Not sure if like.
#28
Posted 04 December 2012 - 05:15 PM
Socket7, on 04 December 2012 - 04:26 PM, said:
What I see mostly when I spectate is terrible aiming. I mean, players that couldn't hit the broad side of a powered down atlas at 100 meters.
Seems to me that lagshielding is not so much lag, as a combination of a little bit of lag, a lot of old hardware, and an epidemic of horrible targeting skills.
In fact, I like targeting lights in my Hunchback. It's very satisfying to watch their limbs fly off, and your buddy in the atlas who it was trying to peck away at is always grateful
Hehe, I usually have to switch between pilots because I start shouting at them when they miss at point blank again and again


btt: Beside the somewhat borked AC and PPC aiming most weapons have their role and usability. Not sure about the gauss explosion stuff because I haven't played any mechs with gauss lately.
#29
Posted 04 December 2012 - 05:17 PM
I only see 3 scenarios where this might happen:
1) You are getting beaten to death by LRMs. Get an ECM buddy or dodge in and out behind stuff.
2) You are brawling with your K2, which is silly unless your team has already lost.
3) You got hit with someone else's long-range weapons, which means you just got out-sniped.
Seriously, how many games have involved a gauss-enabled win *after* you already got your armor blown off your side torso? It's not exactly a common occurrence for a K2 as far as I can tell, and I've played a few rounds on mine (almost have my 2nd module slot unlocked).
Maybe I'm missing something...
#30
Posted 04 December 2012 - 05:20 PM
Dechan Fraser, on 04 December 2012 - 03:34 PM, said:
Gauss rifles explode.
Autocannons are difficult to use due to the lag.
PPCs cause way to much heat and have that super annoying minimum range.
ER weapons cause way too much heat to be effective.
UAC:s jams all the time.
SRM:s have way too much spread now.
It's lots of stupid design decisions that just makes the game less fun. Just balance the firerate, heat and damage and stop giving the weapons these annoying traits.
Well tons of people have been begging the devs to make the MGs viable, so there you go. They are just nerfing everything to oblivion to make that happen.
#31
Posted 04 December 2012 - 05:21 PM
aspect, on 04 December 2012 - 05:17 PM, said:
It's not just K2's. They're just the most whacked by Gauss finally working as they do in TT.
Anything else mounting Gauss is finally drawing the proper crosshairs on the gun, as it should have been. It actually means the Gaussaphract 4X is in good shape, as it's arm mounted Gauss aren't in the oft-targeted torso and if they detonate, the damage transfer is survivable. Whee, there's now pros and cons vs. the stable torso mounts on the K2!
#32
Posted 04 December 2012 - 05:23 PM
Edited by Monky, 04 December 2012 - 05:23 PM.
#33
Posted 04 December 2012 - 05:23 PM

Edited by Dwigo, 04 December 2012 - 05:26 PM.
#34
Posted 04 December 2012 - 05:33 PM
Mack1, on 04 December 2012 - 03:17 PM, said:
I can't comment on the Gauss, that would be my husband running the 2 Gauss Phract although I didn't hear any issues from him.
#35
Posted 04 December 2012 - 05:34 PM
#36
Posted 04 December 2012 - 05:35 PM
Yawarakai Te, on 04 December 2012 - 05:34 PM, said:
Nope, nickel-ferrous footballs. The ammo is inert, even in old battletech. You might be thinking of Long Tom or Sniper ammo.
#38
Posted 04 December 2012 - 05:56 PM
#39
Posted 04 December 2012 - 06:02 PM
We need to keep in mind that TT rules don't translate well to a game where thinking people take the place of dice roles. Some folks are double sixs with every pull of the trigger. It would not surprise me to see the Gauss Rifle vanishing from the battlefield.
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