

Your Ilya Muromets
#21
Posted 05 December 2012 - 03:40 PM
260 Standard Engine (Going to a 245 when funds are back up.)
2x AC2 3t Ammo
1x AC20 2t Ammo (due to engine difference)
2x Medium Lasers
12 DHS
Endo Steel internals
384 Standard Armour
60.1 kp/h
If i drop back to a 245 I should (I hope) have enough room for 1t more AC20 and another heatsink or two.
#22
Posted 05 December 2012 - 03:46 PM
#23
Posted 05 December 2012 - 04:12 PM
280 STD
3x AC5 (5 tons ammo)
2x medium lasers
10 DHS
Endo
415 Standard Armour
I use this mech to make money so I don't really like having an XL engine. I will probably switch back and forth between a 300XL/UAC5 and 280/AC5 when I am not trying to grind money. Also when UAC5 are not bugged. If you are not trying to maximize cash a XL probably won't hurt cause you will notice once your right torso is gone you don't have much firepower left anyways. One other thing you should shift some armor to the rear because there is barely any back there. I have destroyed a few Mourmets now with a couple alpha's to the back.
Edited by Hellicon, 05 December 2012 - 04:15 PM.
#24
Posted 05 December 2012 - 04:18 PM
I've just swapped the weak XL engine for a standard, added endo, swapped the AC10 for AC20 and took out the lasers.
2xAC5 and 1xAC20 packs a punch, especially when you have heaps of ammo to keep firing the entire game.
Edited by themoob, 05 December 2012 - 04:20 PM.
#25
Posted 05 December 2012 - 06:03 PM
1 AC20 + 3 tons ammo
1 large laser
2 medium lasers
225 standard engine
and
2 AC10 + 3 tons ammo
2 medium lasers
225 standard engine
Can't decide which I like better. The former works better for different types of engagements, with the lasers good for medium and long range, with the hard punch of the AC20 once targets get closer. The latter is great for sheer damage output when you chain-fire the AC10s, but only for larger, slower targets. Having only the two medium lasers for faster, light targets can be frustrating, unless you have support. I think I'll do former for PUGs, latter for premades, for now.
#26
Posted 05 December 2012 - 06:18 PM
STD 260
Max Armor
18 DHS
Endo Steel
2 ER LL (Torso)
1 LG Pulse (RA -for lights)
1 AC/2 (LA -so annoying)
AMS -because I have no crits left!
#27
Posted 05 December 2012 - 07:01 PM
Hellicon, on 05 December 2012 - 04:12 PM, said:
280 STD
3x AC5 (5 tons ammo)
2x medium lasers
10 DHS
Endo
415 Standard Armour
I just tried this one. it's a hoot, eats ammo like a mother even with 7 tons of ammo. I upgraded those Med's to Med pulse lasers.
#28
Posted 06 December 2012 - 03:49 AM
Alright, I'm a NEWB - so I was hoping you guys could explain to me the advantages and disadvantages using different engine types in the ILYA verses keeping the XL. I'm not quite understanding this part of the comments...
#29
Posted 06 December 2012 - 04:19 AM
I made a "marauder" build out of it. by far my most used mech. Priceless.
#30
Posted 06 December 2012 - 04:41 AM
3x ML
STD 250
Endo
10DHS
Works very well as fire supporter. I usually tag along with an atlas and give him fire support. Most games im on top of the damage chart. Really effective build and doesn't have heat problems. The trick is to chain fire the UAC5's because if you shoot them at the same time, you jam almost instantly. With chain fire I've never jammed, so it's continues shooting.
#31
Posted 06 December 2012 - 07:36 AM
chrispalasz, on 06 December 2012 - 03:49 AM, said:
Alright, I'm a NEWB - so I was hoping you guys could explain to me the advantages and disadvantages using different engine types in the ILYA verses keeping the XL. I'm not quite understanding this part of the comments...
An XL engine is lighter and more powerful, but it extends into the side torsos. This means that when your side torso gets destroyed or critted, you die; with a standard engine, you go slower and are heavier, but can lose a side torso without dying. So it's a tradeoff.
#32
Posted 06 December 2012 - 12:10 PM
3xUAC5s
XL270
Endo
8 tons of ammo
Standard armour
1 engine heatsink
2 games so far, 400-600 damage....I like it!
#33
Posted 06 December 2012 - 12:24 PM
#34
Posted 06 December 2012 - 12:54 PM
Current build:
Standard 280
DHS (no additional, just engine, so 10)
Endo
3x Medium
3x AC/5 (3 tons of ammo)
2x case (split the AC ammo up so if one side goes it's not completely useless)
default armor
I have found this build to be very hit or miss. It is much more a fire support/ambush build. It won't always hold its own against a more up-gunned mech, but the steady stream of AC5 rounds at medium range can really ruin people's days. The heat efficiency isn't too bad either. The build's main weakness is the low ammo count, since the AC/5s eat through their ammo relatively quickly.
#35
Posted 06 December 2012 - 10:00 PM
STD 265
ES
14 DHS (4 additional)
2x AC2s, one each in LA / RA; 3 tons ammo (in legs)
3x Large Lasers, two in torso, one in RA
Having a great time with it and am finding it very effective after a sample of about 30 matches. Heat is generally not a huge problem except in longer firefights. Overall quite well rounded, effective at a distance and up close. Of course, I have a bit of trouble with small mechs but that's to be expected I guess.
I run about 61.5 kph with the std 265 engine btw.
Only potential qualm is that this build can probably mostly be accomplished with a different variant, but who cares amirite.
#36
Posted 06 December 2012 - 11:34 PM
I ripped the 325Xl out of my dragon and slapped it in there
75 Kph
x3 LL
AC10 x2 tons of ammo
15 DHS
Endo.
The biggest issue in making the Ilya better is not the speed or the tonnage it's the ability to "TURN" faster. I find myself getting a lot more kills and damage just because I can track my targets.
I love you dearly mr. STD220 engine but you just don't dance for me. So i'll see if i can strike a balance between decent turning ability and tonnage without going XL
Edited by Carrioncrows, 07 December 2012 - 12:14 AM.
#37
Posted 07 December 2012 - 04:00 AM
I'm currently running:
280 Standard Engine
18 SHS
AC/20 +3 tons ammo
Large Laser
2x Medium Laser
Endosteel
Max armor minus 16 points/leg
It's doing well, when I'm not getting overwhelmed. If the DHS repair cost isn't too bad, then I plan on switching to those.
#38
Posted 07 December 2012 - 04:14 AM
The most expensive aspect of loosing a battle and getting killed was the XL engine.
Hero mechs never lose money. You would be hard pressed to go negative with a Hero mech.
With your build above, going DHS with 10 heat sinks is equal to 14 SHS. So you could save yourself anywhere from 4-6 tons in heat sinks alone.
The only issue with Heat sinks is the Slots, they eat them up fast.
#39
Posted 07 December 2012 - 07:53 AM
I had to strip a ton of armour, and upgrade to endo-steel, and i ended up running a double uac5 (3t ammo), gauss (3t ammo), and a single ML.
#40
Posted 07 December 2012 - 08:03 AM
Carrioncrows, on 06 December 2012 - 11:34 PM, said:
I ripped the 325Xl out of my dragon and slapped it in there
75 Kph
x3 LL
AC10 x2 tons of ammo
15 DHS
Endo.
The biggest issue in making the Ilya better is not the speed or the tonnage it's the ability to "TURN" faster. I find myself getting a lot more kills and damage just because I can track my targets.
I love you dearly mr. STD220 engine but you just don't dance for me. So i'll see if i can strike a balance between decent turning ability and tonnage without going XL
Was thinking of trying this exact build myself. The 280 just feels slow/sluggish, and I like having a wide effective range on my weapons... And this definitely gives you that. I've been using dual AC10s w/3 MPLs, but it really kind of limits you to street brawling. A little too one dimensional and the mech just runs a little too hot - at least for me.
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