Farix, on 09 December 2012 - 10:56 AM, said:
A round in the TT is 10 seconds long, therefore the fire rate of weapons were no less than once every 10 seconds. However, in MWO, all missile systems have a recycle rate of less than 5 second (from 3.5 to 4.75 seconds). So all missile systems will have at least twice the fire rate of its TT equivalent. The doubling or better of the fire rate means that missile weapons will do over twice as much damage in the same period of time, thus requiring more armor on a Mech to increase its survivability/playability. Then when you add the 80% and 50% buff on top of that, missiles become far more powerful then they are on the TT.
Remember the reason that Mech have twice as much armor is to deal with the increased fire rates of the weapons and to draw the matches out a little longer. But if you both increasing the fire rate and buff the weapons damage, then you effectively defeated that purpose.
You're STILL not getting away with suggesting missles are to powerfull based off of TT rules. After all, the same "10 second" estimate applies to ALL OTHER weapons, and movement.
Obviously lasers, machine guns, and AC's are ALL firing faster than once every 10 seconds and movement is not restricted to a maximum 230meters every 10 seconds either... But YOU seem to want to put a 10 second recycle on only missles?!!?!!?
The TT rules are a starting point, but they're not the 'clay tablets written on by the finger of god' you seem to want to make them out to be.
There has to be some leeway when moving from a "turn based" game to a "real time" simulation. Weapon spread, splash damage, impact durations of lasers ALL are in place to accomodate a 'first person' real time play attempting to not make any weapon or any 'mech type completely worthless.
I'd love to see missles move faster, do more damage, have a more 'realistic' balllistic arc, and have a tighter spread.
The balance of the game says "no" and I can live with it, as is, for now.