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When Are We Gonna Get A Coolant Flush Module



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#421 SpiralRazor

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Posted 05 January 2013 - 01:39 AM

View PostSayyid, on 04 January 2013 - 11:28 AM, said:


Hate to break it to you but MOST of the Wolfs Dragoons did NOT have custom mechs. Out of the 5 regiments and 1 mech battalion there were a grand total of a dozen custom mechs, that werent custom.

Jamie Wolf's Archer, ARC-2W had 2 SRM4s a ton of ammo for them and had removed the 4 Medium lasers. He also has access to a factory, Blackwell Industries. Which unknown to the rest of the Inner Sphere was manned by Clan techs and engineers. So its not something that he did in between fights in a hanger with a Craftsman 128piece tool kit and a HomeDepot TIG welder.

The other units you list all are mercs, and got many of the custom jobs done as part of contract deals when on Garison assignments, or were hackjobs done by engineers between contracts trying to fix the damage of their mechs. If you read the rules you will find many of those mechs have special modifiers because of the poor quality of the modifications.

I have the original Wolf's Dragoons source book, with the complete 5 regiment rosters and I can tell you the number of custom mechs out of the 600 listed in the regiment is less than 1% if not 1% on the dot.

I can tell you that even the great Natasha Kerenski piloted a STOCK Warhammer WHM-6R.

View PostSayyid, on 04 January 2013 - 11:28 AM, said:


Hate to break it to you but MOST of the Wolfs Dragoons did NOT have custom mechs. Out of the 5 regiments and 1 mech battalion there were a grand total of a dozen custom mechs, that werent custom.

Jamie Wolf's Archer, ARC-2W had 2 SRM4s a ton of ammo for them and had removed the 4 Medium lasers. He also has access to a factory, Blackwell Industries. Which unknown to the rest of the Inner Sphere was manned by Clan techs and engineers. So its not something that he did in between fights in a hanger with a Craftsman 128piece tool kit and a HomeDepot TIG welder.

The other units you list all are mercs, and got many of the custom jobs done as part of contract deals when on Garison assignments, or were hackjobs done by engineers between contracts trying to fix the damage of their mechs. If you read the rules you will find many of those mechs have special modifiers because of the poor quality of the modifications.

I have the original Wolf's Dragoons source book, with the complete 5 regiment rosters and I can tell you the number of custom mechs out of the 600 listed in the regiment is less than 1% if not 1% on the dot.

I can tell you that even the great Natasha Kerenski piloted a STOCK Warhammer WHM-6R.



When youre a 0/0 pilot, you can pilot pretty much whatever you want within reason and still be in god mode.

#422 demoyn

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Posted 05 January 2013 - 01:42 AM

Just like the gauss rifle and LRMs of old, if they'd have implemented ECM correctly it would provide nice tactical options without ruining the game. Unfortunately PGI just doesn't seem to care.

ECM should NOT prevent you from targetting a mech entirely. It should allow you to target any mech in your line of sight. That's it. Period.

ECM should NOT prevent missiles from locking on to mechs entirely. It should force you to provide your own line of sight in order to lock on. That's it. Period.

ECM should NOT break your radar completely. Every single mech that you have line of sight to should still show up on your radar. That's it. Period.

It's too bad that PGI has decided it's easier to ruin their own game with lazy coding than it is to take the time to implement items into the game properly. All it would take is a single person on their staff in a position of authority that actually gives a **** about Battletech to fix every problem wrong with this game.

Edited by demoyn, 05 January 2013 - 01:51 AM.


#423 PANZERBUNNY

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Posted 05 January 2013 - 02:09 AM

They choose the route of, "make something stupidly OP and we can reduce it later", instead of making something not AS powerful and then buffing it where needed.

One way creates bad blood and revolt, the other simply whining about "X" piece of gear needing some love.

#424 Mr Mantis

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Posted 05 January 2013 - 02:57 AM

ECM is difficult to hit with missiles, there is a tiny 20 meter point where you can lock on with double duration (good for the atlas var but nothing else). When you are in the dead zone 180m (or closest) you cannot lock on to anything and tag is rendered useless, furthermore you cannot see positions of anyone.

ECM is the counter to guided missiles. it is a such a powerful device, even at half power it could still be seen as over powered.

I still prefer the game with ECM , but it can make using lrms a pain and i don't feel like lights have a role of scout/spotter anymore :). Now lights are powerhouses due to lag shield and ECM and I have taken a break from using them until further patches.

Prediction: Once lag shield is diminished, lights will go back to there role of scouting and i will expect ECM to be more often in counter mode to call in the LRM barrages.

#425 PANZERBUNNY

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Posted 05 January 2013 - 02:59 AM

Once they can fall down they will go back to scouting, because many of the light pilots won't be able to effectively dog fight without getting tapped over and then obliterated.

#426 ArmandTulsen

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Posted 05 January 2013 - 03:33 AM

ECM is pure A I D S.

PGI seriously dungoofed and dropped the ball on this one.

Edited by ArmandTulsen, 05 January 2013 - 03:33 AM.


#427 Buck Cake

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Posted 05 January 2013 - 04:28 AM

Having a light (3L) that is more powerful than any other 3 mechs is bad game design at its finest.

#428 neviu

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Posted 05 January 2013 - 05:07 AM

OP Ruined his brain.

Keep on whining.

#429 CADSnow

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Posted 05 January 2013 - 05:22 AM

Sad...its the same old argument. and it truly is amazing..man picked up a rock and killed somebody in a fist fight...next time got killed by a stick from 5 feet away...then figured out how to throw the rock.....people complained about this, that and the other...lrms got nerfed, streaks are too powerful, ac 20 has too much heat, etc etc etc. ECM is just fine. the only time ECM is OP is when one team has too much LRM's....its the LRM boats and streak cats that are complaining....if ECM bothers you...make a sniper...i bet ECM does not stop your sniping. ECM does not seem to stop Lasers either...or SRM boats. i personaly thing the only pilot that has a legit complaint about ecm is probably the lights without ecm...especially a commando..a cpl of streaks up a commando's backside in a dogfight pretty much ruins his day.

#430 WolvesX

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Posted 05 January 2013 - 05:39 AM

View Postneviu, on 05 January 2013 - 05:07 AM, said:

OP Ruined his brain.

Keep on whining.


Please don't be that insulting, I didn't insult you either.

#431 Delas Ting Usee

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Posted 05 January 2013 - 05:48 AM

View PostCadWalker, on 05 January 2013 - 05:22 AM, said:

ECM is just fine. the only time ECM is OP is when one team has too much LRM's....its the LRM boats and streak cats that are complaining....if ECM bothers you...make a sniper...i bet ECM does not stop your sniping. ECM does not seem to stop Lasers either...or SRM boats. i personaly thing the only pilot that has a legit complaint about ecm is probably the lights without ecm...especially a commando..a cpl of streaks up a commando's backside in a dogfight pretty much ruins his day.


Wow, if you think it's just the LRM or SSRM people that are complaining you are way off base.
ECM is not fine. And I'll give PGI the next two patches to fix it - if not I'll take a hiatus and come back in a year to check things out - IF the game is even around anymore at that time.
I pug exclusively and it peeves me to no end when LRM boaters; under the SAFE umbrella of ECM can fire with impunity; sometimes even in clear sight, while their teams 2 ravens 3L run around amongst my team - targeting us and are immortal thanks to whatever netcode/hitboxes they have going for them...that's what gets me.
If I do have ECM on my team it's just one individual usually vrs 2 or 3 on the opposing team.
It gets very frustrating! ECM needs tweaking,
Really? That's your solution, make a sniper? That's the best you can come up with.
Teams with no ECM or less ECM units than the other mostly loses

Edited by Delas Ting Usee, 05 January 2013 - 05:51 AM.


#432 neviu

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Posted 05 January 2013 - 05:50 AM

View PostWolvesX, on 05 January 2013 - 05:39 AM, said:


Please don't be that insulting, I didn't insult you either.



dude if you call that insulting.. LMAO

WELCOME TO THE INTERNET. stop freaking complaining

Posted Image

Edited by neviu, 05 January 2013 - 05:52 AM.


#433 WolvesX

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Posted 05 January 2013 - 07:36 AM

View Postneviu, on 05 January 2013 - 05:50 AM, said:



dude if you call that insulting.. LMAO

WELCOME TO THE INTERNET. stop freaking complaining

Posted Image


Stay on topic please.

#434 Skyfaller

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Posted 05 January 2013 - 07:38 AM

View Postdemoyn, on 05 January 2013 - 01:42 AM, said:

Just like the gauss rifle and LRMs of old, if they'd have implemented ECM correctly it would provide nice tactical options without ruining the game. Unfortunately PGI just doesn't seem to care.

ECM should NOT prevent you from targetting a mech entirely. It should allow you to target any mech in your line of sight. That's it. Period.

ECM should NOT prevent missiles from locking on to mechs entirely. It should force you to provide your own line of sight in order to lock on. That's it. Period.

ECM should NOT break your radar completely. Every single mech that you have line of sight to should still show up on your radar. That's it. Period.

It's too bad that PGI has decided it's easier to ruin their own game with lazy coding than it is to take the time to implement items into the game properly. All it would take is a single person on their staff in a position of authority that actually gives a **** about Battletech to fix every problem wrong with this game.


I think the biggest mistake besides putting a ridiculously OP ability on the ECM (no lock+stealth) with no penalty to the mech carrying it (no heat generated by ECM on, very low tonnage and crit slot cost, etc) is that they gave it to mechs that are known to be part of a MAJOR gameplay issue: lagshield failnetcode.

If the ECM was limited to heavy and assault mechs it wouldnt be a problem. But give it to 100kph+ light mechs that are impossible to land a hit on due to the failed netcode .... is the peak of idiocy.

Its almost as if these devs were headhunted from SOE or something. I've seriously never seen such a consistent amount of horrible decisions applied to a game since SWG:NGE.

#435 WolvesX

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Posted 05 January 2013 - 07:43 AM

View PostSkyfaller, on 05 January 2013 - 07:38 AM, said:


I think the biggest mistake besides putting a ridiculously OP ability on the ECM (no lock+stealth) with no penalty to the mech carrying it (no heat generated by ECM on, very low tonnage and crit slot cost, etc) is that they gave it to mechs that are known to be part of a MAJOR gameplay issue: lagshield failnetcode.

If the ECM was limited to heavy and assault mechs it wouldnt be a problem. But give it to 100kph+ light mechs that are impossible to land a hit on due to the failed netcode .... is the peak of idiocy.

Its almost as if these devs were headhunted from SOE or something. I've seriously never seen such a consistent amount of horrible decisions applied to a game since SWG:NGE.


Sometimes I think, do the DEVs even play there own game?

Or do they play it, if they play it, like powerplayers (OPstuffusers) like me would?

#436 Mcguire

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Posted 05 January 2013 - 07:43 AM

Ecm is fine in my Op only thing that needs sorted is giving it to all the light mechs they should just give it to more of the medium or larger mechs and when everyone has ecm! no one has Ecm lol

#437 Bromineberry

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Posted 05 January 2013 - 08:03 AM

First of all: I did not read the last 20 pages because...well...im lazy. :D So bare with me, if I say something, that has already been said.

Why don't they

1) make ECM heavier?
It now only weighs about 1,5 tons. It's basically a no-brainer to install on your mech. Is there ANY reason, to run a light mech NOT equipped with ECM? In my eyes, there isn't, because ECM makes a light mech SO much more viable on the battlefield. If the module was to weigh let's say 5 tons, THAT would be a huge drawback for a light mech, because that would mean, tha you have to give up speed and/or weapons and/or armor. And it would lead to the pilot having to make a decission what he needs more. And 5 tons are a lot...even for an Atlas. And no, I don't care what TT rules say about the weigh.

2) make firing mechs visible for a short time?
The fact that ECM conceales something, that is just standig or walking around is fine with me. But it should not completly cloak a full scale battle. If a mech fires a weapon, especially an enery weapon, this mech should show up on your map with a blinking symbol, nevermind if it is friend or foe. After the shot is fired, the symbol would stay there for a few seconds, indicating "there has been a contact during the last seconds". The symbol should be a circle that is bigger, then the little arrows that we have now, so that the pilot only gets to know the rough spot where something is going on.

Like I said before, I didn't read the whole thread...so I apologize, if this has been discussed already. :)

Edited by Bromineberry, 05 January 2013 - 08:03 AM.


#438 Mcguire

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Posted 05 January 2013 - 08:12 AM

The biggest problem with Ecm atm is it can only be equipped on 4 mechs Atlas Ddc Raven 3l Cicada 3m commando 2d notice 3 of the 4 are light mechs that needed nothing more then the lagshield they had to protect them. The clear anser was to give it to some of the larger mechs so say someone that wanted to use lrm's wouldnt have to worry so much about that little mech with 3 streaks destroying there day before it got started or to an stalker or awsome that moved a little slower so players had to slow down to stay in range.

#439 PANZERBUNNY

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Posted 05 January 2013 - 08:17 AM

Hmmm Maybe while ECM is activated it slowly builds up heat and that ECM heat only dissipates when it is deactivated?

It would most certainly make those mechs a specific role and not these monster combat killers.

#440 Comguard

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Posted 05 January 2013 - 08:19 AM

It's a 1,5 ton, 2 slots piece of equipement.

It takes zero skill to use. People sometimes complain that LRMs/SSRMs take zero skill to use. There you need to push two buttons, lock on and fire. For ECM you don't need to push buttons.

It makes you invisible. It makes your friends invisible. And it makes the enemies invisible for each other.

The composition of matches has completely changed. Weeks ago, the Jenner was the most favourite medium mech, the Commando something for lovers. Not he Jenner has been made obsolete by Commandos and Ravens - but just a special variant of them.

Same for the Atlas. Who saw the ECM-Atlas on the field before the introduction of ECM?

Fun fact: the lagshield-mechs got the perfect defense against their counter, the SSRMs. Because, while AMS for 1,5 tons and 2 slots, only lowers the damage, ECM negates it at all.





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