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When Are We Gonna Get A Coolant Flush Module



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#461 BillyM

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Posted 05 January 2013 - 01:00 PM

View PostBromineberry, on 05 January 2013 - 08:03 AM, said:

Why don't they

1) make ECM heavier?
It now only weighs about 1,5 tons. It's basically a no-brainer to install on your mech. Is there ANY reason, to run a light mech NOT equipped with ECM? In my eyes, there isn't, because ECM makes a light mech SO much more viable on the battlefield. If the module was to weigh let's say 5 tons, THAT would be a huge drawback for a light mech, because that would mean, tha you have to give up speed and/or weapons and/or armor. And it would lead to the pilot having to make a decission what he needs more. And 5 tons are a lot...even for an Atlas. And no, I don't care what TT rules say about the weigh...


This was the first thing I stated in our voice chat by the 3rd or 4th round I played after ECM was initiated. At 1.5tons it is a no-brainer, keep all your weapons, your speed, your armor, and add HUGE tactical advantage. No question whether or not to run it even to the point that 25% of the players dropped their favorite mechs for the 4 ECM variants. THAT is what they need to fix. ECM needs to be a trade-off. Don't nerf it into oblivion, don't provide another band-aid "counter", just carefully balance it in. If it provides too much of an advantage, build in some disadvantages. Weight/heat is the universal balance in MWO.

Hunchback 4sp driver (don't own a cat or light-mech) so this is purely 3rd-party looking in...

--billyM

#462 neviu

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Posted 05 January 2013 - 01:08 PM

View PostKaijin, on 05 January 2013 - 12:38 PM, said:


Kraven Kor's response got the like. Yours got the report. Please don't talk about others ruining the game.


[deleted image]

Edited by miSs, 05 January 2013 - 03:44 PM.
CoC


#463 CrashieJ

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Posted 05 January 2013 - 01:10 PM

View Postneviu, on 05 January 2013 - 01:08 PM, said:


*snip*


... very mature.

yes, drive away the paying community, drive away new players, drive away the chance of ever getting this game to become it's full potential.

... very mature

Edited by gavilatius, 05 January 2013 - 01:11 PM.


#464 shintakie

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Posted 05 January 2013 - 01:11 PM

View Postgavilatius, on 05 January 2013 - 01:10 PM, said:


... very mature.


Its people like that who make me wish the ignore feature wasn't so annoyin to get to.

#465 neviu

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Posted 05 January 2013 - 01:16 PM

View Postgavilatius, on 05 January 2013 - 01:10 PM, said:




yes, drive away the paying community, drive away new players, drive away the chance of ever getting this game to become it's full potential.


you know,

ime just getting sick of all the godam gazilion threads about freaking ecm,
and this dude well yea,,
liking his own posts,
just funny..

#466 Codejack

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Posted 05 January 2013 - 01:16 PM

View Postshintakie, on 05 January 2013 - 01:11 PM, said:


Its people like that who make me wish the ignore feature wasn't so annoyin to get to.


I just keep it up in a separate tab...

#467 CrashieJ

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Posted 05 January 2013 - 01:18 PM

View Postneviu, on 05 January 2013 - 01:16 PM, said:


you know,

ime just getting sick of all the godam gazilion threads about freaking ecm,
and this dude well yea,,
liking his own posts,
just funny..



you're not making it any better.

come up with a suitable solution to this problem, and maybe people will tolerate you a bit more.

#468 neviu

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Posted 05 January 2013 - 01:20 PM

you dont have to tolerate me,
ime a evil man.

#469 shintakie

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Posted 05 January 2013 - 01:27 PM

View PostCodejack, on 05 January 2013 - 01:16 PM, said:


I just keep it up in a separate tab...


Thats not a bad plan actually. Would be much better if there was simply a little x you hit to ignore someone like there is on the WoW forums.

#470 Suicidal Idiot

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Posted 05 January 2013 - 03:36 PM

View Postgavilatius, on 05 January 2013 - 01:18 PM, said:

you're not making it any better.
come up with a suitable solution to this problem, and maybe people will tolerate you a bit more.

How about heat, tonnage and hardpoints.
Make it heavy
If it's pumping out enough electromagnetic radiation to block line of sight microwave designators, it has to be generating a crap-ton of heat, too.
All that energy to flood the EM spectrum has to come from somewhere. It will require an energy point.
While we're at it, let's require it to be in an arm energy hardpoint. Torso is too shielded, legs to low, head would cook the pilot like the microwave generator it is.

Heat, tonnage and energy hardpoints.

There's a reason modern ECM aircraft are largely unarmed. The freaking ECM takes up all the space and capacity.

Oh, and while you're at the exact ground zero of all the interference garbage on all spectra, why the hell should your own targeting computers work?

Edited by Suicidal Idiot, 05 January 2013 - 03:37 PM.


#471 Livebait

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Posted 05 January 2013 - 04:14 PM

"Make ECM work as it does in tabletop. It reduces the range the unit can be detected at by about half and negates BAP rather than blacking the unit out completely, and it negates the effects of artemis and NARC. That's it, that's all it does.

Meanwhile BAP should detect units hidden by cover if within 120m."

Now that is a good idea!

Edited by Livebait, 05 January 2013 - 04:15 PM.


#472 CrashieJ

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Posted 05 January 2013 - 04:15 PM

ECM should make locks slower to achieve/easy to lose and accuracy plummet, that's it.

That's all you need.

making this a "soft-counter" would even it out.

we can make Angel ECM a hard-counter for even more weight later.
----

Tag is still 1 ton... WHO THE HELL DID THIS?

#473 the huanglong

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Posted 05 January 2013 - 04:18 PM

ECM should only prevent the target mech from achieving locks. That way it is electronic warfare and not electronic MAD.

This would be a much more sensible implementation that is still very useful but requires some thought.

#474 Kaijin

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Posted 05 January 2013 - 08:21 PM

Brawling is certainly fun, but not all the time. When it's all the time it becomes boring. ECM has turned MWO into a boring game. I've played 4 matches tonight. Won two. Lost two. I'm bored to tears. Off to play something else for the rest of the evening that will hold my interest.

#475 CmdrZin

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Posted 05 January 2013 - 08:38 PM

I vote to remove ECM from Beta to encourage the use of other meks as before ECM.

#476 Even Dark

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Posted 05 January 2013 - 11:53 PM

the bigger problem is the gamespeed

its not possible to kill a 35t mech fast in the game, you can run easy between the mechs they miss you too much ;)

last game there was a lagy raven between 5 mechs and yes the raven didnt die :D


i vote for a new game mode called "no ecm" :ph34r:

so all can play what they want ^^ but im sure that ecm games not longer be full 8ecm vs 8ecm is not so funny for the ECM lovers, i think ^^

Edited by Even Dark, 06 January 2013 - 10:12 AM.


#477 Kaijin

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Posted 06 January 2013 - 04:59 PM

View PostEven Dark, on 05 January 2013 - 11:53 PM, said:

the bigger problem is the gamespeed

its not possible to kill a 35t mech fast in the game, you can run easy between the mechs they miss you too much ;)

last game there was a lagy raven between 5 mechs and yes the raven didnt die :D


i vote for a new game mode called "no ecm" :ph34r:

so all can play what they want ^^ but im sure that ecm games not longer be full 8ecm vs 8ecm is not so funny for the ECM lovers, i think ^^


The Raven seems to be particularly laggy. My ping is usually under 50, and driving a Jenner I have no difficulty hitting other Jenners or Commandos with lasers, but the Raven is jerking all over the place most of the time.

#478 Protoculture

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Posted 06 January 2013 - 05:24 PM

I think if they fix/remove ECM you will see less people disconnecting at the start of a match.

Edited by Protoculture, 06 January 2013 - 05:24 PM.


#479 Helsbane

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Posted 06 January 2013 - 07:43 PM

I must be a glutton for punishment, because I tried to give it one more shot in my LRM cata. After discovering the other team had 4 ECM units, I just powered down.

#480 demoyn

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Posted 07 January 2013 - 02:00 AM

View PostDelas Ting Usee, on 05 January 2013 - 05:48 AM, said:


Wow, if you think it's just the LRM or SSRM people that are complaining you are way off base.
ECM is not fine. And I'll give PGI the next two patches to fix it - if not I'll take a hiatus and come back in a year to check things out - IF the game is even around anymore at that time.
I pug exclusively and it peeves me to no end when LRM boaters; under the SAFE umbrella of ECM can fire with impunity; sometimes even in clear sight, while their teams 2 ravens 3L run around amongst my team - targeting us and are immortal thanks to whatever netcode/hitboxes they have going for them...that's what gets me.
If I do have ECM on my team it's just one individual usually vrs 2 or 3 on the opposing team.
It gets very frustrating! ECM needs tweaking,
Really? That's your solution, make a sniper? That's the best you can come up with.
Teams with no ECM or less ECM units than the other mostly loses


Try getting out of a useless faiLRM boat and get in an ECM mech yourself. Sure, ECM is jacked up right now and needs to be fixed, but that's no reason to keep banging our head against the wall (and screwing your team over with your useless mech) while you wait.





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