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When Are We Gonna Get A Coolant Flush Module



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#1461 Budor

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Posted 04 March 2013 - 04:16 PM

View PostOne Medic Army, on 04 March 2013 - 04:11 PM, said:

If you're using 1 module slot, having 2x use of 20% is arguably better than 1x 35% unless there's a cooldown associated.


Its a 1 use item. You get 35% in 1 slot for MC or 35% in 2 slots for cbills. This is just wrong.

#1462 RiceyFighter

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Posted 04 March 2013 - 04:16 PM

I rather MC because C-BIll version takes up 2 module slots while MC version takes up 1 module slot.

Example:

F2P: Coolant (1), Coolant (2), Airstrike (1), AirStrike (2)

P2W: Coolant (3), Airstrike (3), Module 1, Module 2

Edited by RiceyFighter, 04 March 2013 - 04:16 PM.


#1463 One Medic Army

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Posted 04 March 2013 - 04:16 PM

View PostFuzzy Wuzzy, on 04 March 2013 - 04:13 PM, said:

Quoted for reference, lads.

The Cbill version also gets to be used twice, whereas the MC version is 1 use only.
Ok, apparently the posts been updated that two usages referred to 1 per module.
Yeah that's a bit BS.

Edited by One Medic Army, 04 March 2013 - 04:18 PM.


#1464 Novakaine

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Posted 04 March 2013 - 04:16 PM

Hahahahaha take that splatcatter's!

#1465 LordBraxton

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Posted 04 March 2013 - 04:16 PM

View Postvrok, on 04 March 2013 - 03:50 PM, said:

CB versions require 2 module slots for 35%. MC version requires 1 slot for 35%. It's P2W.


AND they are consumable, so premium gives a huge advantage

#1466 Tennex

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Posted 04 March 2013 - 04:16 PM

its the principle.

In chess every player has the same pieces.

#1467 Kaelus

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Posted 04 March 2013 - 04:16 PM

View PostDamocles69, on 04 March 2013 - 04:12 PM, said:

please god no coolant flush... yall said it would never be in the game

They didn't lie...read the official post carefully.
Posted Image

See they they never mentioned making you pay cbills and MC.

Edited by Kaelus, 04 March 2013 - 04:19 PM.


#1468 JimSuperBleeder

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Posted 04 March 2013 - 04:16 PM

You can only use it once; max twice, in a game... It's not that big of a deal...

#1469 AntiCitizenJuan

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Posted 04 March 2013 - 04:16 PM

View PostEyeOne, on 04 March 2013 - 04:11 PM, said:

Maybe we should freak out now so PGI understands. This, personally, ****** me off. PGI, stop toeing the line! Please just leave it alone with this crap. Sell Hero mechs that aren't superior, sell Premium Time, sell paint for MC. I'll buy all of it. But I swear I won't play this game if you continue in this direction.


Agreed. I can gladly take my money and playtime elsewhere.

#1470 Voridan Atreides

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Posted 04 March 2013 - 04:16 PM

View PostMechwarrior Buddah, on 04 March 2013 - 04:15 PM, said:


and same for the reply


How so? He edited his post.

#1471 Hekalite

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Posted 04 March 2013 - 04:17 PM

I'm not sure this is worth freaking out over because the effect is minor, but I do not understand why the MC version had to be different at all. There is just no purpose for it. It's clearly meant to be an incentive, which implies an advatage, which is P2W. Even if that incentive is just a matter of preference this is wrong. Please reconsider.

#1472 Novakaine

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Posted 04 March 2013 - 04:17 PM

Hahahahah whose whining now?

#1473 Nicholas Carlyle

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Posted 04 March 2013 - 04:17 PM

PGI are stubborn as my 5 year old.

They don't back off.

ECM is proof of that.

This stuff is staying, get used to it.

#1474 Shumabot

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Posted 04 March 2013 - 04:17 PM

Posted Image

Man, I actually bought some MC 2 days ago for a garage slot thinking that maybe, just maybe, this game might actually turn into something good. Even ignoring the p2w aspect, this just turns matchmaking into even more hell. Expect full teams of airstrikes to use them, roll the opponent, and then use the earned money to rebuy airstrikes.

Edited by Shumabot, 04 March 2013 - 04:19 PM.


#1475 Butane9000

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Posted 04 March 2013 - 04:17 PM

It hasn't been implemented yet. Don't start whining until it is.

#1476 Cache

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Posted 04 March 2013 - 04:17 PM

View PostShumabot, on 04 March 2013 - 04:12 PM, said:

You're late to the party and you're toeing a party line that I'm pretty sure only your clan is gonna manage to hold for very long. Do ya'll get paid for viral?

Nah... I'm right on time by the looks of it. FYI, I'm not in a clan. Do you get paid for being negative?

#1477 ferranis

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Posted 04 March 2013 - 04:18 PM

Keep cool (lol), what can a flush once or twice in a game do? I am way more interested in the air strike kind of things.

Edited by ferranis, 04 March 2013 - 04:20 PM.


#1478 kesuga7

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Posted 04 March 2013 - 04:18 PM

Why do we want to go further than hardpoint varation on hero mechs.. :lol:

#1479 Davers

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Posted 04 March 2013 - 04:18 PM

View PostBuzzkillin, on 04 March 2013 - 04:14 PM, said:

If all the consumables, are limited to module slots, then a guy can't walk in with 20 airstrikes.

20 airstrikes would be insane! You need that room for the mech repair modules! :lol:

#1480 Cheetokun

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Posted 04 March 2013 - 04:18 PM

View PostBroad5ide, on 04 March 2013 - 04:12 PM, said:

hero mechs?

Hero mechs were always specifically aimed at NOT being pay2win. They're good mechs, but not crazy good, and you can get a marginally better mech together without MC.





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