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When Are We Gonna Get A Coolant Flush Module



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#1941 Tabrias07

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Posted 04 March 2013 - 05:00 PM

I like consumables as an idea, but not coolant flush, and not for MC. At least make the MC purchase identical to the CBill version.

#1942 Oni Ralas

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Posted 04 March 2013 - 05:00 PM

View PostTennex, on 04 March 2013 - 04:57 PM, said:

why are you entitled to a group of entitled people to play this game with

they are going to leave.

you arn't entitled to a successful game.


And when they do, we'd be left with the few of us who apparently can actually afford things. I'm all for it.

-EVE

View PostRiceyFighter, on 04 March 2013 - 04:56 PM, said:

It is P2W because C-BIll version takes up 2 module slots while MC version takes up 1 module slot.

Example:

F2P: Coolant (1), Coolant (2), Airstrike (1), AirStrike (2)

P2W: Coolant (3), Airstrike (3), Module 1, Module 2

--------------------------

This is what people are mad about. The model that this mechanic is completely over powered. PGI promised it will never turn into a P2W game, but it keeps towing the line little by little.


So? That isn't P2W, that's convenience. This is not a ballance changer. These are minor buffs. I don't hear people raging out that I make 80% more cbills than they do per match because I have a job.

#1943 Mackman

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Posted 04 March 2013 - 05:00 PM

To all those claiming that the MC one is not objectively better than the C-Bill one: Can someone explain to me how this is any different than if PGI decided to sell, say, a Large Laser that only took up one crit, instead of two, and it was MC only? Or an Engine that took up one less crit? Isn't that piece of equipment better in every single way than the one that takes up more crits?

This is actually more imbalanced than that example, because most mechs have 2-4 module slots, meaning that the MC one giving you 100% better slot efficiency than the CB one is a much, much bigger deal. And the problem will only become worse and worse as more consumables are added in. Want both Coolant Flush and Airstrike? Better be prepared to spend dem monies, son, because otherwise, you're going to be at a significant (and objectively measurable) disadvantage to someone who spent MC.

#1944 Kunae

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Posted 04 March 2013 - 05:00 PM

View PostFupDup, on 04 March 2013 - 04:57 PM, said:

...So?

Most of the players of this game do not want "WoT, now with Robots!"

If you enjoy that business model, so much, I suggest you go play it, and not pollute Mechwarrior with that tripe.

#1945 Stoicblitzer

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Posted 04 March 2013 - 05:00 PM

View PostBladeSplint, on 04 March 2013 - 04:58 PM, said:

Are you actually Stevie Wonder? There are literally 40 other threads about this started today, use your hopefully-functional eyes before posting.

Posted Image

#1946 LordBraxton

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Posted 04 March 2013 - 05:00 PM

View PostBladeSplint, on 04 March 2013 - 04:58 PM, said:

Are you actually Stevie Wonder? There are literally 40 other threads about this started today, use your hopefully-functional eyes before posting.

Normally you would have a point

but in cases like this

I want to see the first 5 pages of general discussion complaining about this exact topic

#1947 Eisenhorne

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Posted 04 March 2013 - 05:00 PM

View Posttuokaerf, on 04 March 2013 - 04:58 PM, said:

I don't really get the uproar over this, I'd rather have the two than the one. It could bail me out of two bad scenarios instead of just one.

It isn't P2W. If it was only available to MC players, then yes.

Otherwise, it's the same people bitching about the same stuff they ***** about all the time. Wait and see what happens over the next few weeks.


The problem is that the large coolant takes 1 module slot, while to get a similar effect c-bill players need 2 module slots.

#1948 Targetloc

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Posted 04 March 2013 - 05:00 PM

Coolant flush is just terrible without any of this P2W hypothetical even considered.


Manage heat? NOPE! Alpha alpha alpha, flush, alpha alpha. GG, no respawn, kthx puglords.

#1949 El Penguin

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Posted 04 March 2013 - 05:00 PM

View PostBladeSplint, on 04 March 2013 - 04:58 PM, said:

Are you actually Stevie Wonder? There are literally 40 other threads about this started today, use your hopefully-functional eyes before posting.


I was meaning to post this sooner but went to read another thread quickly but wasnt quick enough. Whatever... the message needs to be out and this is sort of a different discussion

#1950 Joe Mallad

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Posted 04 March 2013 - 05:00 PM

im just going to keep bumping this so the Devs might see it in the sea of all the other rage going on lol

#1951 Chavette

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Posted 04 March 2013 - 05:00 PM

View PostJosef Nader, on 04 March 2013 - 04:53 PM, said:

You have 4 module slots. I have 4 module slots.

You have:
Coolant 1
Coolant 2
Airstrike 1
Airstrike 2

I have
Coolant 3
Airstrike 3
Arty 3
Module of my choice

Guess who's got the upper hand (assuming relatively equal skill level).


I admire your effort to reason with a troll.

#1952 Commander Kobold

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Posted 04 March 2013 - 05:00 PM

View PostXenois Shalashaska, on 04 March 2013 - 04:23 PM, said:

I will love to have artillery and air strike. Will give all those lrm boaters a second thought on standing still 800m away. Conquest will be absolutely brilliant with that. Picture them capping out Epsilon, all of a sudden 4 air strikes are called in. possible stop the pack mentality of players


I forsee a call of duty esque airspace occupied, when attempting more than one strike at a time.

#1953 KharnZor

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Posted 04 March 2013 - 05:00 PM

View PostPanchoTortilla, on 04 March 2013 - 04:53 PM, said:


Easy. Shoot them in the head before they can hit the coolant button.

...........LOL

#1954 Fate 6

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Posted 04 March 2013 - 05:01 PM

View PostBroad5ide, on 04 March 2013 - 04:38 PM, said:

MC version is ONE USE at 35% for ONE SLOT
C-Bill version is TWO USES at 35% for TWO SLOTS

Considering you can't actually equip two of the MC version, if you're in a mech that actually needs coolant flushes, the c-bill version is the clear winner.

CBill version is 2 uses because it's two separate modules. 1 use is 15% other use is 20%. It's worse.

#1955 anonymous175

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Posted 04 March 2013 - 05:01 PM

The amount of entertainment is astonishing.

Free2Forum.

#1956 Phaesphoros

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Posted 04 March 2013 - 05:01 PM

I really hope this isn't against COC or any other rule, please accept my apologies if it should be the case.

To me it seems like consumables for MC is ought to increase micro-payments to get a steady stream of real money bearing the costs for servers and so on (new content will most likely lead to a pike of income, e.g. people buying mech bays).

Premium time looks to me to be intended to do that, yet you can get the same effects (more XP, more C-bills) just by playing more. And playing is fun - at least, it should be the fun part, not farming.

There are already quite some folks raging about consumables. Let's instead, as a community, try to help keeping this game up and free from any P2W - constructively. There's already the what-would-you-pay-for thread (just learned cross-linking is a violation of COC wtf), but as far as I see that thread is more about "what I'd like to have and even pay for, once".

Please share your ideas how we could support PGI with micro-payments, say less than $2.

So, some quick suggestions as an example:
  • A "hero mech" like e.g. Timber Wolf (but not as iconic) that you can only play for MC, paying a certain amount for each match. It should be balanced like hero mechs currently are, so when you see it on the battlefield: "Yeay! Nice mech, wanna play it too! It just looks cool." (Urbie? :lol:) And you get a hilarious ride once in a while for $1 or even less, like AC/20 raven. You could even release new mechs in this mode first, and some weeks later to be bought regularly.
  • Fireworks on destructions (kill or death). May even be a consumable, but shouldn't take up module slots
  • pinball mode with flashing lights, killing spree announcements and so on

WAIT! Before responding, pls don't focus on my silly 5-min suggestions. Thanks!

(btw: I'm always ending up with 50 MC from buying MC and then buying mech bays. Could use some micro-payment stuff other than paint jobs and XP conversion

#1957 tuokaerf

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Posted 04 March 2013 - 05:01 PM

View PostNicholas Carlyle, on 04 March 2013 - 04:57 PM, said:



Wait and see gets us ECM which a disproportionate amount of players dislike rather than like, with the devs not acknowledging an issue.

Wait and see gets us an easy execute exploit to skip maps you don't like, that has existed since closed beta.

Why would ANYONE wait and see with this dev team?

I haven't even bothered to log in to play tonight.


Then why are you still around?

#1958 Shumabot

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Posted 04 March 2013 - 05:01 PM

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#1959 Morashtak

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Posted 04 March 2013 - 05:01 PM

From the past flood of tears;

"Founders Mechs are PTW!"; Nope, didn't happen.

"Hero Mechs are PTW!"; Nope, didn't happen.

Been around here much too long to start panicking now. Grab a towel. Don't Panic.

#1960 HRR Insanity

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Posted 04 March 2013 - 05:02 PM

I've said it before, but you honestly seem to have no clue how to make a balanced game.

But now, this coolant flush thing just puts the cap on it. You just tainted the game with pay-to-win sauce because of your poor design sense.

I don't care that you can buy TWO modules with c-bills that do the same thing as ONE module with MC. If it only takes up one module, it is directly better than two modules.

There are other modules that you are putting into the game... that also require these module slots.

Why don't you just make 'Gold' double heat sinks that actually dissipate double heat... and cost MC to purchase?

You basically already sold the game out. Might as well just suck it up and go all the way.

Congrats Paul. Way to go.

*golf clap*

PS: Yes, it's another topic, but Paul shot himself (and everyone who supported PGI ever) in the foot with this debacle.

Edited by HRR Insanity, 04 March 2013 - 05:06 PM.






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