#1981
Posted 04 March 2013 - 05:03 PM
#1982
Posted 04 March 2013 - 05:03 PM
Coolant dump from what I remember in the past had benefits sure but it also had downsides. It was short term gain for long term loss of cooling ability. Which if you were gonna die if you overheated was worth it, but still had a downside. This has no downside, and so anyone who isn't buying these every match is strictly at a disadvantage compared to someone who hasn't bought them.
IF coolant dump has to be in the game it should be a module that is unlocked with gxp and useable once per mission. Give it benefits but also downsides such that its situational and not a strict upgrade. Ie:
Coolant dump module: cost 5,000 gxp + 2million cbills.
Single use per mission: Remove 50% of mech's maximum heat over .5 seconds. Lowers heat threshhold by 10% and heat dissipation by 20-25% for remainder of mission.
There. You now have a mechanic which has been in past games and serves a purpose, while not being a strict upgrade. Not everyone will want it. But many might want the -option- of taking it.
I honestly wouldn't even care if it was consumable, as long as there was SOME REASON NOT TO TAKE IT. Becasue right now it's just a must have item. I get that you need cbill sinks for us PGI, but this? This is not how to do it. Make mechs cost more or something. But don't put in things that people are -required- to buy to be competitive.
#1983
Posted 04 March 2013 - 05:03 PM
#1984
Posted 04 March 2013 - 05:03 PM
WolvesX, on 04 March 2013 - 04:59 PM, said:
I don't pretent that I run the show... I was posting my feelings.
I bet he wasn´t talking to you alone.
The whole Forum is full of madness and your thread happened to be the one where he vented his steam.
I for one wait till i see the consumables in game before i judge but i can understand your disappointment.
#1985
Posted 04 March 2013 - 05:03 PM
#1986
Posted 04 March 2013 - 05:04 PM
#1989
Posted 04 March 2013 - 05:04 PM
but balance doesn't really matter in a P2W. lol how can you balance against the mighty dollar.
Edited by Tennex, 04 March 2013 - 05:04 PM.
#1990
Posted 04 March 2013 - 05:04 PM
#1992
Posted 04 March 2013 - 05:04 PM
Budor, on 04 March 2013 - 04:59 PM, said:
I think i need to quote this again because theres "slow" thinkers in this thread. Even those people that think the current modules are useless (which they arent) should realise that shht adds up. Its a clear advantage for paying players stop being stupid ffs.
it's not because paying players ARENT GOING TO HAVE THE MC COOLANT FLUSH + AIRSTRIKE IN EVERY MATCH BECAUSE NO ONE IS GOING TO SPEND THAT MUCH MONEY.
used caps because you're obviously too stupid to read lowercase letters.
AND ON TOP OF THAT THE C-BILL VERSIONS ARE BETTER
#1993
Posted 04 March 2013 - 05:04 PM
1 or 2 flushes I don't really care, it's the same heat so it equates to the same damage output saved by not overheating.
You're basically paying MC for an extra module slot, and there is no downside to filling as many module slots as you can. You're always going to be at a disadvantage for not equipping these. There goes your competitive opportunities, and I'll be on my way out with them.
Edited by Synaps3, 04 March 2013 - 05:06 PM.
#1994
Posted 04 March 2013 - 05:04 PM
A: Yes, we considered and then dropped the idea. We found it more of a crutch and lead to more issues than it helped with. If you're in a long, multi-targetted single player game, it makes sense. In a player vs. player environment you get a MASSIVE increase in firepower for no cost, or it wouldn't be enough to make a difference (IE. the match would never last long enough for you running out of coolant to matter, because you've already killed two people. Or, it doesn't even last a single fight, then why even have it?) Does that make sense? [Garth]
Coolant.
#1995
Posted 04 March 2013 - 05:04 PM
Consumables. Epic. *******. Fail.
#1996
Posted 04 March 2013 - 05:04 PM
haruko, on 04 March 2013 - 04:30 PM, said:
It's 35% with 10 heat sinks, it goes up HIGHER the more heat sinks you have.
No it does not. Paul clarified it in the command chair post. The flush is a reduction in total heat. It is not dependent on the number of heat sinks you have loaded.
CB Coolant Flush Tier 1 = 15% cooling of TOTAL heat on your Mech.
CB Coolant Flush Tier 2 = 20% cooling of TOTAL heat on your Mech.
TOTAL cooling of your Mech is 35%.
MC Coolant Flush = 35% cooling of TOTAL heat on your Mech.
#1997
Posted 04 March 2013 - 05:05 PM
The C-Bill version of coolant flushes will allow 2 uses during a match. (One cools 15%, the other cools 20%).
^^^^^^^^WOW look here---------------------------------------------------------------^^^ one use----------------------^^^second use
The C-Bill version of coolant flushes will required 2 module slots to cool 35%, whereas the MC version will only require 1 module slot.
here posted right from the Post in Command chair.
Edited by Karr285, 04 March 2013 - 05:05 PM.
#1998
Posted 04 March 2013 - 05:05 PM
#1999
Posted 04 March 2013 - 05:05 PM
So disappointed
If they had a CS department, I'd send them hate mail, and I never send hate mail.
#2000
Posted 04 March 2013 - 05:05 PM
Sigifrid, on 04 March 2013 - 05:02 PM, said:
The CB one can be used twice yes. But you have to give up another module slot. Not only that but you might not even have room for both coolant flushes if you have something else there. So what's the solution? Pay real money! Not good for this game and should be changed
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