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When Are We Gonna Get A Coolant Flush Module



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#1981 Joe Mallad

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Posted 04 March 2013 - 05:03 PM

not in this fashion.

how about this?
http://mwomercs.com/...or-consumables/

#1982 Tor6

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Posted 04 March 2013 - 05:03 PM

This has nothing to do with 'taking advantage of people who can't manage their heat. This is something which is straight up better to have than to not have. There is zero trade off to not having the ability to instantly dump heat from a mech unless you run one of a handful of builds which -cannot- overheat. This is a straight up upgrade to any mech and far more powerful than any other module in the game currently by a wiiiide margin. It's basically a free alpha strike that you otherwise wouldn't have when you run hot in a long engagement.

Coolant dump from what I remember in the past had benefits sure but it also had downsides. It was short term gain for long term loss of cooling ability. Which if you were gonna die if you overheated was worth it, but still had a downside. This has no downside, and so anyone who isn't buying these every match is strictly at a disadvantage compared to someone who hasn't bought them.

IF coolant dump has to be in the game it should be a module that is unlocked with gxp and useable once per mission. Give it benefits but also downsides such that its situational and not a strict upgrade. Ie:

Coolant dump module: cost 5,000 gxp + 2million cbills.

Single use per mission: Remove 50% of mech's maximum heat over .5 seconds. Lowers heat threshhold by 10% and heat dissipation by 20-25% for remainder of mission.

There. You now have a mechanic which has been in past games and serves a purpose, while not being a strict upgrade. Not everyone will want it. But many might want the -option- of taking it.

I honestly wouldn't even care if it was consumable, as long as there was SOME REASON NOT TO TAKE IT. Becasue right now it's just a must have item. I get that you need cbill sinks for us PGI, but this? This is not how to do it. Make mechs cost more or something. But don't put in things that people are -required- to buy to be competitive.

#1983 Thunder Lips Express

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Posted 04 March 2013 - 05:03 PM

ah it's unfortunate. i have celebrated this game and praised pgi, i'm nervous to find out how much i actually spent on this game just on novelty items and paints and mechbays and hero mechs and blah blah blah. this however i do not care for and i hope if enough of us express the bad taste this is leaving in all of our mouths they may rethink this model...

#1984 Solomon Ward

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Posted 04 March 2013 - 05:03 PM

View PostWolvesX, on 04 March 2013 - 04:59 PM, said:


I don't pretent that I run the show... I was posting my feelings.


I bet he wasn´t talking to you alone.

The whole Forum is full of madness and your thread happened to be the one where he vented his steam.

I for one wait till i see the consumables in game before i judge but i can understand your disappointment.

#1985 Budor

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Posted 04 March 2013 - 05:03 PM



#1986 Owlfeathers

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Posted 04 March 2013 - 05:04 PM

Hmm... After rereading the original announcement, I certainly hope that improved MC versions of artillery and air strikes aren't available. Coolant Flush, fine, the CB seems better anyways, but I don't think that you should be able to purchase things that do direct damage that are more powerful than their free versions.

#1987 Eisenhorne

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Posted 04 March 2013 - 05:04 PM

View PostTennex, on 04 March 2013 - 04:16 PM, said:

its the principle.

In chess every player has the same pieces.


New expansion pack download! Replace your pawns with queens!

#1988 Royalewithcheese

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Posted 04 March 2013 - 05:04 PM

View PostLordBraxton, on 04 March 2013 - 04:59 PM, said:

IT INCREASES based on your HS so energy heavy builds get even more out of it


Sure. But unless they plan on having exactly one fight (two if they grind), they'll have to be balanced around normal heat management.

#1989 Tennex

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Posted 04 March 2013 - 05:04 PM

yeah... ECM should have been nerfed a long time ago.

but balance doesn't really matter in a P2W. lol how can you balance against the mighty dollar.

Edited by Tennex, 04 March 2013 - 05:04 PM.


#1990 Shaddock

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Posted 04 March 2013 - 05:04 PM

If they spent more time working on community warfare, and less on items like this then I would of been spending more money on the game already.

#1991 Orzorn

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Posted 04 March 2013 - 05:04 PM

View PostVividos, on 04 March 2013 - 04:55 PM, said:


dont care.
it's not game breaking.

Its the definition of pay 2 win.

#1992 Vividos

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Posted 04 March 2013 - 05:04 PM

View PostBudor, on 04 March 2013 - 04:59 PM, said:


I think i need to quote this again because theres "slow" thinkers in this thread. Even those people that think the current modules are useless (which they arent) should realise that shht adds up. Its a clear advantage for paying players stop being stupid ffs.


it's not because paying players ARENT GOING TO HAVE THE MC COOLANT FLUSH + AIRSTRIKE IN EVERY MATCH BECAUSE NO ONE IS GOING TO SPEND THAT MUCH MONEY.

used caps because you're obviously too stupid to read lowercase letters.

AND ON TOP OF THAT THE C-BILL VERSIONS ARE BETTER

#1993 Synaps3

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Posted 04 March 2013 - 05:04 PM

Cbill version isn't better, it costs you an airstrike or another module.

1 or 2 flushes I don't really care, it's the same heat so it equates to the same damage output saved by not overheating.

You're basically paying MC for an extra module slot, and there is no downside to filling as many module slots as you can. You're always going to be at a disadvantage for not equipping these. There goes your competitive opportunities, and I'll be on my way out with them.

Edited by Synaps3, 04 March 2013 - 05:06 PM.


#1994 Rigiroth

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Posted 04 March 2013 - 05:04 PM

Q: Have you guys considered adding Coolant Pods to increase heat dissipation of a mech's heatsinks when used? [vayne]
A: Yes, we considered and then dropped the idea. We found it more of a crutch and lead to more issues than it helped with. If you're in a long, multi-targetted single player game, it makes sense. In a player vs. player environment you get a MASSIVE increase in firepower for no cost, or it wouldn't be enough to make a difference (IE. the match would never last long enough for you running out of coolant to matter, because you've already killed two people. Or, it doesn't even last a single fight, then why even have it?) Does that make sense? [Garth]

Coolant.

#1995 ProtoformX

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Posted 04 March 2013 - 05:04 PM

It's far, far better than what the devs have proposed. This is how I imagined these items being implemented.

Consumables. Epic. *******. Fail.

#1996 Rashhaverak

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Posted 04 March 2013 - 05:04 PM

View Postharuko, on 04 March 2013 - 04:30 PM, said:

Guys, seriously, read the post, read it, read it, read it.

It's 35% with 10 heat sinks, it goes up HIGHER the more heat sinks you have.


No it does not. Paul clarified it in the command chair post. The flush is a reduction in total heat. It is not dependent on the number of heat sinks you have loaded.

CB Coolant Flush Tier 1 = 15% cooling of TOTAL heat on your Mech.
CB Coolant Flush Tier 2 = 20% cooling of TOTAL heat on your Mech.
TOTAL cooling of your Mech is 35%.

MC Coolant Flush = 35% cooling of TOTAL heat on your Mech.

#1997 Karr285

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Posted 04 March 2013 - 05:05 PM

The C-Bill and MC purchased coolant flushes with both max out at 35%.
The C-Bill version of coolant flushes will allow 2 uses during a match. (One cools 15%, the other cools 20%).
^^^^^^^^WOW look here---------------------------------------------------------------^^^ one use----------------------^^^second use
The C-Bill version of coolant flushes will required 2 module slots to cool 35%, whereas the MC version will only require 1 module slot.

here posted right from the Post in Command chair.

Edited by Karr285, 04 March 2013 - 05:05 PM.


#1998 Chavette

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Posted 04 March 2013 - 05:05 PM

LOL, the killing spree announcement is something Id really pay for, once per variant though, and only if everyone on the map can hear it.

#1999 DarthMolen

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Posted 04 March 2013 - 05:05 PM

My wallet has officially dried up for the developers. not one more cent. I'm regretting the money I already spent.

So disappointed :lol:

If they had a CS department, I'd send them hate mail, and I never send hate mail.

#2000 El Penguin

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Posted 04 March 2013 - 05:05 PM

View PostSigifrid, on 04 March 2013 - 05:02 PM, said:

Quick note: while the MC consumables are more powerful, the CB ones can be used twice (if you have space), albeit for lesser effects. There are advantages to doing this (especially with airstrikes and the like...)


The CB one can be used twice yes. But you have to give up another module slot. Not only that but you might not even have room for both coolant flushes if you have something else there. So what's the solution? Pay real money! Not good for this game and should be changed





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