Jump to content

When Are We Gonna Get A Coolant Flush Module



3036 replies to this topic

#2661 MoonUnitBeta

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Messenger
  • The Messenger
  • 4,560 posts
  • LocationCanada ᕙ(⇀‸↼‶)ᕗ

Posted 04 March 2013 - 06:37 PM

View PostDeeSaster, on 04 March 2013 - 06:35 PM, said:


I really don't get your point.

You can blow off 35% (at 10 sinks base BTW) heat with 1 MC module or with 2 cbill modules. Cost is not even an issue. You basically buy 1 module slot with hardcash.

It seemy, that you like to be able to blow 35% heat ONCE PER MATCH in two button presses instead of one, so you don't waste it. 35%? Once per match? Instead of having an extra free module slot to use for something else. Really? Do I get that right?

I see my self utilizing 15% and 20% more than I would one big 35% gulp. There's too much going on that can easily render that wasted money.
I'm not even talking about additional modules by the way. Just the flush. We know next to nothing about other modules to even begin to comprehend what that would be like. It's all speculation (so is this really) but it's more assuming where as with flushing we have some %'s and figures.

[edit] changed the "the" to "we"

Edited by MoonUnitBeta, 04 March 2013 - 06:38 PM.


#2662 Radko

    Member

  • PipPipPip
  • Little Helper
  • 66 posts

Posted 04 March 2013 - 06:37 PM

View PostMoonUnitBeta, on 04 March 2013 - 06:30 PM, said:

Crazy thought: What if I don't want to use all 35% at once...
Why don't you want to spend 35% all at once?

I can think of exactly one situation where it's time to use the coolant thingy. That's "When I'm stuck in and fighting and **** has gotten real and I need more alpha strike capability."

Are you really going to calculate in a split second that your 15% module will be sufficient for one more alpha and that's all the situation calls for and then press the right button in the middle of a brawl?

Quote

...and spend real money on it?
And I don't want to grind up to Master to get a second Module slot.

Also, "Well, it's worse because you have to pay" has nothing to do with the question of whether the paid version is better.

#2663 Synaps3

    Member

  • PipPipPipPipPip
  • Talon
  • Talon
  • 138 posts

Posted 04 March 2013 - 06:37 PM

View PostHelmer, on 04 March 2013 - 06:33 PM, said:

I probably missed it in the 133 pages ( most impressive) but I'm surprised no one has mentioned this.



Modules were intially described as "hacks" for your 'mech. You and your mechanic have spent time and money to improve sensor range. Or you've tweaked your sensor array to allow for 360 degree target retention, etc etc.

The idea of a coolant module doesn't really seem to fit the idea (and honestly neither to Artillery or Air Strikes) Granted , you can probably explain it away in fluff, however, it really doesn't seem to jive with previous modules.

Battletech, and Mechwarrior by extension, has always been a balance/pro/con game. If coolant is to be introduce (and I hope it wont for reasons that it promotes laser boating, mega alpha builds, amongst others) it needs to be as equipment.



Cheers.



Yeah, and the coolant module isn't supposed to exist yet....and it's supposed to be something you fit on your mech that can explode damaging components too.

The whole feature reeks of being designed by someone who
-Didn't know the concept for modules
-Didn't know the past promises of PGI on what they would do
-Didn't know the background of the battletech universe
-Didn't know the community would react to weapons available only for MC

Thats all ok. Sometimes you have newbie designers you just hired, you put them on a feature and it comes out terrible.

What surprises me is that it seems not to have been reviewed by someone who knew these things either. Then this never would have made it out the door.

Edited by Synaps3, 04 March 2013 - 06:43 PM.


#2664 Osa Eris Xero

    Member

  • PipPip
  • Knight Errant
  • 48 posts

Posted 04 March 2013 - 06:38 PM

View PostHelmer, on 04 March 2013 - 06:26 PM, said:



No worries man. People are mad, its understandable. A little Raging is good for the soul sometimes...

The hate spewed at PGI for the merges is misplaced, that should be directed at the Moderators and Customer Service.

The "PGI doesn't care" posts are also misplaced, however, I can understand how it must feel right now. I know that's not the case, and I suspect most do as well, however, it's understandable that people are angry and feel betrayed. A little patience and understanding of our fellow Mechpilots goes a long way.
PGI has changed it's plans several times in response to community feedback, let's hope this is one of them. It's not always immediate, and some of the changes are still in the works (this stuff does take time) but I , personally, will give PGI the benefit of the doubt for now.



Cheers.


Patience and understanding would be nice, but as far as I've been able to tell, the only time we get traction is when we blow up the forums. Reasoned discussion and thoughtful analysis doesn't work, but forum riots do, so we're going with what works. The other part of that is that something like this coolant flush nonsense is so blindingly obvious that everyone who saw it rushed to the boards to shout about it. It's not like the unthinking horde posting here has an organizing committee, we all decided to get here express our displeasure. I know I would be shocked that this idea made it off the back of the napkin if there wasn't a history of related problems

#2665 Dr Hieronymous Alloy

    Member

  • PipPip
  • 32 posts

Posted 04 March 2013 - 06:38 PM

Why did they take out repair and rearm if we have to re-buy a consumable between every match?

#2666 Psikez

    Member

  • PipPipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 1,516 posts

Posted 04 March 2013 - 06:38 PM

Regardless of your stance I still can't believe PGI didn't forsee the forums EXPLODING over it -_-

And then why would you go about merging them all into one thread to extra **** everyone off? <_<

Now we go for 9000 posts :(

#2667 JadePanther

    Member

  • PipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 967 posts

Posted 04 March 2013 - 06:38 PM

View PostPsikez, on 04 March 2013 - 06:34 PM, said:

What else is there to talk about? We're all really bored of crying about SRM cats and ECM


there is the soon to be open hunting season for ravens..... Theres alway ELO fail to go on about.. Maybe someone can create an ELO inflation index.. Yea a counting bilboard that tells us how many people have had to switch to
Cheez mechs cause their ELO got too high.

#2668 Helmer

    Member

  • PipPipPipPipPipPipPipPipPip
  • Stone Cold
  • 3,272 posts
  • LocationColumbus, Ga

Posted 04 March 2013 - 06:39 PM

View PostZero Neutral, on 04 March 2013 - 06:31 PM, said:

THE REAL TRICK IS COLLECTING ALL OF THE TEARS AND FREEZING THEM FOR USE AS COOLANT FLUSH!

Cry moar :(



HAHAHAHAH, you win, closing the thread now


(just joking)




Cheers.

#2669 Fooooo

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 1,459 posts
  • LocationSydney, Aus.

Posted 04 March 2013 - 06:39 PM

View PostRadko, on 04 March 2013 - 06:37 PM, said:


Are you really going to calculate in a split second that your 15% module will be sufficient for one more alpha and that's all the situation calls for and then press the right button in the middle of a brawl?





Yes. Yes I will.

I also won't have to calculate anything, as I will go from experience.......a few times using the flushes and I will know the exact sweet spots for my build.

Edited by Fooooo, 04 March 2013 - 06:40 PM.


#2670 Stimbles

    Member

  • PipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 165 posts
  • LocationEquestria

Posted 04 March 2013 - 06:39 PM

A coolant flush that instantly dumps an amount of heat is a bad idea. If you're dead set on including a coolant flush, make it so that the flush increases heat dissipation over a certain period rather than dumping it.

#2671 Sears

    Member

  • PipPipPipPipPipPipPip
  • Survivor
  • 973 posts
  • LocationU.K

Posted 04 March 2013 - 06:39 PM

It would have been better if the cbill variants of coolant flush equal to more than the mc version.

So rather than a 15% and a 20% you can have two 20% or 25%. As a cbiller yes you lose a module slot but you have two flushes, and your coolant flush is more effective than the MC flush which gives you one 35% flush.

So if you have cbills but want the one slot you have the basic 20% flush.

#2672 Psikez

    Member

  • PipPipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 1,516 posts

Posted 04 March 2013 - 06:40 PM

View PostStimbles, on 04 March 2013 - 06:39 PM, said:

A coolant flush that instantly dumps an amount of heat is a bad idea. If you're dead set on including a coolant flush, make it so that the flush increases heat dissipation over a certain period rather than dumping it.


We're already moving through the stages of grief.

We're already at the bargaining stage sheesh :(

#2673 Cpt Jason McCarthy

    Member

  • PipPipPipPipPipPip
  • 228 posts
  • LocationSomewhere ...

Posted 04 March 2013 - 06:40 PM

Garbage thread ? A Mod just put every complaints topics in the same ? I saw Flush coolant Module posts and ECM/Ravens...

#2674 Zero Neutral

    Member

  • PipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 1,107 posts
  • LocationEast Coast USA

Posted 04 March 2013 - 06:40 PM

Crryyyy mooooaaarrrrrr XDDDDDD

View PostHelmer, on 04 March 2013 - 06:39 PM, said:



HAHAHAHAH, you win, closing the thread now


(just joking)




Cheers.


U win a like.

#2675 Corvus Antaka

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 8,310 posts
  • Twitch: Link
  • LocationInner Sphere

Posted 04 March 2013 - 06:41 PM

View PostRadko, on 04 March 2013 - 06:17 PM, said:

Posting in here feels pointless, but...

Why do people say they'd prefer two smaller flushes to one big one? Why would anyone use a coolant flush when they're not hot enough to need the large one?


The only time you ever will "need" coolant flush is when you are over 100% heat and need to flush to stop damage to internals from killing you.

in essence the coolant flush will make it significantly easier to push your mech hard and give you either 1 or 2 freebie save your behind when you override your shutdown and then fire.

My question is, how much higher than 100% does the game keep track of heat? in example, if I fire 6 erppc from a stalker when I am at 99% heat, is there an invisible 180% heatcap that even a coolant flush wont save you from overheating and dying? or is the invisible cap more like 120%, in which case 1 cbill coolant flushes basically is save your *** twice now.

I argued this back in closed beta and is imho still a problem. coolant flush given the high heatcap may well exasperate this issue, I don't like the idea of coolant flush anyhow, it's a crutch for heat heavy builds like the 6 ppc stalker, and so many brilliant ideas related to the coolant pods that need crit spaces etc have already been given that would be a much tougher choice.

I'd much rather see a coolant pod that takes crit space, and the refills can be bought with cbills or MC.

#2676 FromHell2k

    Member

  • PipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 734 posts
  • LocationGerm0ney

Posted 04 March 2013 - 06:41 PM

View PostPsikez, on 04 March 2013 - 06:38 PM, said:

Regardless of your stance I still can't believe PGI didn't forsee the forums EXPLODING over it -_-

And then why would you go about merging them all into one thread to extra **** everyone off? <_<

Now we go for 9000 posts :(


Cause the title of this thread seems like "Yeah! Finaly we get it", no one wants it anyway. Dev's aren't answering our calls, they've just startet a sh*tstorm, mods are failing to stop it, it's even got worse.

#2677 Psikez

    Member

  • PipPipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 1,516 posts

Posted 04 March 2013 - 06:41 PM



#2678 FupDup

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 26,888 posts
  • LocationThe Keeper of Memes

Posted 04 March 2013 - 06:42 PM

View PostPsikez, on 04 March 2013 - 06:41 PM, said:



The minigun module isn't out yet!

#2679 MoonUnitBeta

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Messenger
  • The Messenger
  • 4,560 posts
  • LocationCanada ᕙ(⇀‸↼‶)ᕗ

Posted 04 March 2013 - 06:42 PM

View PostMoromillas, on 04 March 2013 - 06:37 PM, said:

The fact remains that they both flush for the same amount, only one uses up an extra module slot, while the other you have to pay for.
And we don't know enough yet that they might just change the artillery to use two module slots. So while it uses one less module slots, there's a range of other information we don't know. And that's why no one can prove me wrong that it's not pay to win. I can't prove you that it's not, but that's the point. Going head over heels about it being pay to win the first day that they announce consumable (AN EXAMPLE EVEN) is about as crazy as watching teletubies for the in-depth story line.

Edited by MoonUnitBeta, 04 March 2013 - 06:45 PM.


#2680 Stoicblitzer

    Member

  • PipPipPipPipPipPipPipPip
  • 1,931 posts
  • LocationUSA

Posted 04 March 2013 - 06:43 PM

chavette told me to come here.
9/10





3 user(s) are reading this topic

0 members, 3 guests, 0 anonymous users