Ask The Devs 28!
#41
Posted 07 December 2012 - 12:03 PM
#42
Posted 07 December 2012 - 12:03 PM
JimSan, on 07 December 2012 - 11:56 AM, said:
a somewhat poor mans ECCM by shooting the ECM mech with PPC, their ECM is scrambled for a couple of seconds, long enough to target anything they are hiding normally again till their ECM reboots?
If they don't re-balance ECM, I think this could be a very interesting mini-counter! If they do 'fix' ECM, though, then I would avoid something like this.
#43
Posted 07 December 2012 - 12:11 PM
#44
Posted 07 December 2012 - 12:12 PM
#45
Posted 07 December 2012 - 12:22 PM
WardenWolf, on 07 December 2012 - 12:02 PM, said:
Closed Beta
Open Beta (we are in it!)
Launch
Community Warfare (about 90 days after Launch)
Clan Invasion (presumably depends on some of the infrastructure from CW)
Hope this isn't case.
#46
Posted 07 December 2012 - 12:24 PM
Will there be maps where Drop Ships will play a prominent role in defending/attacking?
Edited by Lusankya, 07 December 2012 - 12:27 PM.
#47
Posted 07 December 2012 - 12:26 PM
2.) As Bryan Ekman was announcing at his post "Feature Roadmap - Updated December 4Th, 2012" that there is work at the Statistics done but he wasn't really precise what kind of statistics that are. Could you give us some more info there about? e.g. does that mean that there will be at the user profile stats also assists and co.? (if yes, give us some more details please )
3.) With the phase 3 matchmaking system...how will it affect the groups? I suppose as soon as 1 group joins at the same formation as always and they will everytime win and the matchmaking system is only checking for groups which are likewise successful, it will be hard for that group to find opponents. So is the matchmaking system also including benefits for groups who might succeed against groups which are more successful and have a better rating?
4.) I miss some official videos...are there coming more? (e.g. I missed the intro videotrailer for the cataphract) ^^
#48
Posted 07 December 2012 - 12:29 PM
Edited by Prosperity Park, 07 December 2012 - 12:31 PM.
#49
Posted 07 December 2012 - 12:33 PM
And when the hell are we getting an ECM non-scout medium mech?
#50
Posted 07 December 2012 - 12:43 PM
Inquiring minds must know.
#51
Posted 07 December 2012 - 12:43 PM
How about public test server so there would be larger 'sample size' when testing new patch, like something similar to what WoT guys do? I think we really need this, as many of new features seem to be tested only superficially or not at all.
Do you have plans for hotkeys assigned to some basic commands/responses etc. ("Enemy spotted", "Attack my target", "Fall back", "Roger", "Negative" and something like that)?
Are we going to have destructable environment? Any details and/or ETA?
Any plans to change/fix zoom module to make it actually usefull (like 1.5 - 2 x current zoom level instead flat 4x)?
Can we expect some changes to convergence system? Like manual setting or makeing it fix on distance to current target.
Do you like current XP and money reward system and is it final or are you going to change it somehow? Many players don't seem to be happy with what we have now.
And one question on critical hits: can we expect to have more effects besides weapon/equipment destruction? I'm thinking about, for example, jamming of arms/torso (so you can't move them or have only decreased mobility becouse of servo/actuator damage) or some troubles with aiming when targeting computer gets hit.
#52
Posted 07 December 2012 - 12:46 PM
2) Any updates on timing of community warfare? Is it being worked on at the moment, or is it very much something for "later"?
Thanks, and keep up the good work!
-AGT
#53
Posted 07 December 2012 - 12:49 PM
Ceribus, on 07 December 2012 - 10:31 AM, said:
This.
Here's the deal.
The way the game's price model is set up most mechs are stepping stones, throw away mechs, that you use to progress into getting your ultimate, master mech. There's little reason to specialize in one mech until you've maxed out everything.
Because you're using a lot of mechs, and because the objects in the game are priced so high, people are hesitant to buy something like paints that are applied forever on a mech that they won't be using forever. Paints, stickers, logos, etc need to either be made into items you can put on each successive mech as you see fit if you're climbing through the master list tree, or they need to be made so cheap people don't think twice about throwing away that cash towards a mech. I'm talking garage bay cheap.
I mean, that's the trick to getting people to actually spend money. You have to make it such a good deal, they don't think twice. This is why all those shamwows and knife sets you see in commercials give you a second one free if you call right now.
#54
Posted 07 December 2012 - 12:53 PM
1) When you'll fix most of the most annoying bugs - like mechbay bug, yellow screen bug (no hud) fps bug?
2) When you'll make some "free" stuff for non-founders players. I mean for c-bills (bobbleheads, more camouflage colors and patterns)?
EDIT: Are you answering no founders players in this thread? Because i didn't saw any replay to non founder player.
Edited by Sp4wNers, 07 December 2012 - 01:13 PM.
#55
Posted 07 December 2012 - 12:53 PM
Also, how would the SDR-5D and SDR-5V show any uniqueness? They both have the same type and number of hardpoints if we go by their TT variants. Two Beam (well, one's a flamer but it's the same in MW:O) weapons both, everything is identical.
Edited by Jack Gallows, 07 December 2012 - 02:06 PM.
#56
Posted 07 December 2012 - 12:53 PM
Ceribus, on 07 December 2012 - 10:31 AM, said:
I'd like to hear more about this as well. The free to play business model is great, but I worry how three hero mechs could easily equate to the full retail price of a video game. It seems a little steep to me, and definitely has me re-considering what mechs I'll be purchasing in the future.
#57
Posted 07 December 2012 - 01:10 PM
2) How does PGI prioritize the experience of pick up game players and new players with premade teams using voice? (It's really two completely different games out there. Things like ECM, for example, make premade teams much more fun, while throwing pick up play into chaos.) Is one group of players more important to PGI than the other?
As you wander around the forums discussing these things, the "Join a group or go boink yourself, this was always meant to be a team game!!!" sentiment is not exactly uncommon. A few words from you guys on the subject might help temper the notion that anyone who doesn't install a bunch of out-of-game voice clients and join a clan is meant to be a second class citizen in the MechWarrior Online community.
#58
Posted 07 December 2012 - 01:25 PM
Also, what brand of Microwave do you own?
#59
Posted 07 December 2012 - 01:31 PM
#60
Posted 07 December 2012 - 01:54 PM
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