Busukaba, on 11 December 2012 - 09:51 AM, said:
There are plenty of people who are happy with plopping down $120 for this and claim altruism or pride in helping the new Mechwarrior exist. Really? Come on, you're not at least a little disappointed in having 1 entire game mode and 4 maps to play over and over and over again for the last 6 months for $120? You're not concerned that the game went to open beta a month ago with so much more to develop? You're not concerned about the public perception of this game and that your $120 didn't really pay for what $120 should get you? Think about it, in any terms. Is this game now, or has it ever been worth $120? I'm sure there are many who would say yes but really, it is an exhorbitant price to pay for... this.
I damn well believe I have only gotten $5 worth of a game, and to me, spending $120 on this was the biggest leap of gaming faith I've ever made, considering I have only twice ever spent (mediocre amounts of) money on F2P online games. Making matters worse is the state the game is showing up to be and PGI's apparent shortsightedness and close minded approaches to certain problems. When you consider that I think twice about spending $100 on game packs on Steam that contain a dozen or two quality titles, surely $120 is a ridiculous sell to me? I normally only spend that kind of money on five games at a go, or limited editions that actually contain physical trinkets that make it worthwhile
Yet I decided, I believed that MechWarrior Online can be great, that it can be a game my $120 is worth. Right now, it's not. And I don't believe it's going to reach that level for a very long time. That's not saying I don't have faith in PGI. I'm just wondering where my money (and all the other founders', many of which are passionate supporters of BattleTech or MechWarrior) is going. As investors in a way, surely we could ask for such things?
How much money is being spent on development equipment, on advertising, on salaries, to cash reserves? If a particularly large chunk of the expenditure pie is on advertising, I know this game isn't going to end up well for a long time. The game is being heavily advertised right now even though it is far from feature complete, and PGI is apparently pretty interested in yanking more money through expensive premium content - look at the cost of MC, and the cost of hero mechs and visual trinkets. And how much of a money grab the existing paint system is.
PGI doesn't even appear to be considering certain scenarios as well - many of us foreigners have been requesting Asian or Oceanic servers, or at least an European one, but while PGI did suggest that they were toying with such an idea, they haven't made any concrete move to do so. Having a server far away from their testing facilities would open a whole new set of data to them, allowing them to build their netcode around what accounts for perhaps at least half the player base. Programming netcode purely based on an experience garnered from internal testing that is typically with a local server with near perfect latencies and packet stability is NOT the way to create a PvP centric MMO.
Then of course, there's the way PGI staff sometimes apparently simply sidesteps complaints.