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Do People Not Know This Is Beta?


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#141 SpiralRazor

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Posted 11 December 2012 - 09:42 AM

View PostGhoststeel, on 11 December 2012 - 07:33 AM, said:

Almost every thread I read someone in there states that they can't believe PGI did something without testing it first. Do these people not understand that we are the testers? Everyone playing right now is a beta tester. I have seen some people argue that it stopped being beta when they started charging for things. I have been playing since open beta started and I haven't been charged anything. If someone chooses to pay money for a beta game that was their decision, they where not charged anything.
I have also noticed on the forums how people think that by insulting PGI and the devs they can get things changed. If there is something about the game you don't like or think isn't working the way it should then by all means make a post about it, we are beta testers and it is our job to do so. The devs need to know how we feel about the game not how we feel about them. If they read a post that insults them they are not going to take it seriously. When you post, state what the problem is, state what if any ideas you have to fix it and do it with without insulting the devs or anyone else and they might actually listen to what you have to say.



1st post and youre completely ignorant on the stuff you decide to comment on....Heres to you Mr. Mechwarrior Guy!

#142 soarra

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Posted 11 December 2012 - 09:42 AM

I'm sure this pgi bashing will definitely help the game and community.

#143 Vassago Rain

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Posted 11 December 2012 - 09:42 AM

View Postsoarra, on 11 December 2012 - 09:42 AM, said:

I'm sure this pgi bashing will definitely help the game and community.


I'm sure there's bashing because people are afraid this is it.

#144 Lonestar1771

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Posted 11 December 2012 - 09:43 AM

View Postsoarra, on 11 December 2012 - 09:42 AM, said:

I'm sure this pgi bashing will definitely help the game and community.


I'm sure blind following the blind is just as useful.

#145 soarra

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Posted 11 December 2012 - 09:43 AM

View PostVassago Rain, on 11 December 2012 - 09:42 AM, said:


I'm sure there's bashing because people are afraid this is it.


Content Roadmap - Updated December 4Th, 2012
Feature Roadmap - Updated December 4Th, 2012
doesnt look like this is it.

#146 Enigmos

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Posted 11 December 2012 - 09:44 AM

Not really. Most of the constructive feedback has no idea of what is in the development pipeline. Gauss OP. LRMs OP. ECM OP. ECM Ravens OP. Next it will be PPC OP. Then fast movers OP (again).

Its rock-paper-scissors but each counter is introduced in sequence to see how it overbalances.

#147 skamage

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Posted 11 December 2012 - 09:44 AM

View Postsoarra, on 11 December 2012 - 09:42 AM, said:

I'm sure this pgi bashing will definitely help the game and community.


Sometimes the truth hurts.

#148 Lonestar1771

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Posted 11 December 2012 - 09:48 AM

View PostOriginalTibs, on 11 December 2012 - 09:44 AM, said:

Not really. Most of the constructive feedback has no idea of what is in the development pipeline. Gauss OP. LRMs OP. ECM OP. ECM Ravens OP. Next it will be PPC OP. Then fast movers OP (again).

Its rock-paper-scissors but each counter is introduced in sequence to see how it overbalances.


So how do you explain people proving that parts of the game are broken with math and science?

#149 Busukaba

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Posted 11 December 2012 - 09:51 AM

Look, the only problem here is that this game went to 'open beta' about what, 3 months early?

I've been testing for 5 months and we've gotten 2 new Mechs and one new map, some bugs fixed, some intorduced and lots of promises. At this point, we really don't know when CW will be released other than some vague notions about 3 months after open beta from several months ago..

Yes, you are correct, the game is still in a beta state, and it is deplorable that they are taking money for this crap. You can say "they aren't forcing you..." and you're right, they aren't. I haven't paid them a dime and probably never will because this is simply not even close to a finished product and I'm not so sure it will survive to become one. But the fact remains that if you want a YLW or IM, you gotta pay. You want lame christmas decorations, you gotta pay, you want certain paint schemes, you gotta pay.

There are plenty of people who are happy with plopping down $120 for this and claim altruism or pride in helping the new Mechwarrior exist. Really? Come on, you're not at least a little disappointed in having 1 entire game mode and 4 maps to play over and over and over again for the last 6 months for $120? You're not concerned that the game went to open beta a month ago with so much more to develop? You're not concerned about the public perception of this game and that your $120 didn't really pay for what $120 should get you? Think about it, in any terms. Is this game now, or has it ever been worth $120? I'm sure there are many who would say yes but really, it is an exhorbitant price to pay for... this.

Oh, but wait, 3 months from now we get CW! And what a mess that will be for everyone in the community to experience. No QA team will ever find all of the bugs and they certainly won't be able to handle something on the scope and scale of CW. Yeah, that's a product I want to directly have the public view without true beta testing. Anything in an open beta situation should be 90% complete and only need community input for tweaking certain aspects of the game. Thing is, PGI/IGP is using Open Beta like a closed beta but monetizing it as much as they can. Hell, they moentized closed beta as well cheapening (in my opinion) the founders program. "Buy this and get into closed beta" Really? Yep, those are the people who I want testing, those who bought in to play the game early. Of course, the bugs were so bad, with crashes, terrible lag, black screens, broken mechlab, hitbox issues, etc.. that no one could have possibly gotten away without filing some sort of bug. So they became 'good testers', didn't they?

Face it, this is still a closed beta product. I don't know the situation with investors and publishers and such, so I'm not going to call it a money grab. This may have been their business plan all along. I still think it's a poor one, but with enough Mechwarrior fanbois out there it seem to be working... for now. The OP is right, this is still a beta product and it is sad and maybe even a little disingenuous that it's in an open state and being marketed the way it is.

I'd love for the game to succeed, but I have no more faith. Not saying it won't go to CW, but my impression is the only people left will be the hardcore players. I just hope IGP learns from this and doesn't try to go the same route with MWT and ruin 2 Mechwarrior games. But the sad truth is that I think all they learned is that people are so desperate for a MW game that they'll do anything, accept anything to make it happen.

#150 Purlana

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Posted 11 December 2012 - 09:51 AM

View PostOriginalTibs, on 11 December 2012 - 09:44 AM, said:

Not really. Most of the constructive feedback has no idea of what is in the development pipeline. Gauss OP. LRMs OP. ECM OP. ECM Ravens OP. Next it will be PPC OP. Then fast movers OP (again).

Its rock-paper-scissors but each counter is introduced in sequence to see how it overbalances.


So I guess when clan mechs explode after firing half there weaponry, we can all agree that heat is broken?

Or will that be working as intended?

Edited by Purlana, 11 December 2012 - 09:54 AM.


#151 Vassago Rain

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Posted 11 December 2012 - 09:54 AM

View PostPurlana, on 11 December 2012 - 09:51 AM, said:


So I guess when clan mechs explode after firing half there weaponry, can we all agree that heat is broken?

Or will that be working as intended?


Posted Image

I'm not saying the intention is to create a sort of artificial situation where you need to shutdown and 'mind your heat' for whatever reason, but the intention is to create a sort of artificial situation where you need to shutdown and mind your heat for whatever reason.

#152 Purlana

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Posted 11 December 2012 - 09:56 AM

View PostVassago Rain, on 11 December 2012 - 09:54 AM, said:


I'm not saying the intention is to create a sort of artificial situation where you need to shutdown and 'mind your heat' for whatever reason, but the intention is to create a sort of artificial situation where you need to shutdown and mind your heat for whatever reason.


Then what's the point of clan mech designs and clan weapons? Just scrap most of the weapons and put in more heat sinks...

Or another super useful idea, make clan weapons useless. This way it won't matter because no one will use them.

;)

Edited by Purlana, 11 December 2012 - 09:59 AM.


#153 Mordynak

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Posted 11 December 2012 - 09:56 AM

View PostLonestar1771, on 11 December 2012 - 09:43 AM, said:


I'm sure blind following the blind is just as useful.

Its not a case of blind leading the blind at all. People who constantly complain generally have little idea of how a problem could be resolved. Your constant moaning doesnt help anything. Negativity gets you nowhere.

#154 Lonestar1771

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Posted 11 December 2012 - 10:02 AM

View PostMordynak, on 11 December 2012 - 09:56 AM, said:

Its not a case of blind leading the blind at all. People who constantly complain generally have little idea of how a problem could be resolved. Your constant moaning doesnt help anything. Negativity gets you nowhere.


My point is that pretending the game isn't broken and just going along with whatever PGI says is the same thing as the blind following the blind. The problem is that the community has come up with several logical answers to help fix the problems with this game but they have all been ignored. It's not our job to fix the problem, but to point them out. PGI just has to listen.

#155 Dukarriope

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Posted 11 December 2012 - 10:02 AM

View PostBusukaba, on 11 December 2012 - 09:51 AM, said:

There are plenty of people who are happy with plopping down $120 for this and claim altruism or pride in helping the new Mechwarrior exist. Really? Come on, you're not at least a little disappointed in having 1 entire game mode and 4 maps to play over and over and over again for the last 6 months for $120? You're not concerned that the game went to open beta a month ago with so much more to develop? You're not concerned about the public perception of this game and that your $120 didn't really pay for what $120 should get you? Think about it, in any terms. Is this game now, or has it ever been worth $120? I'm sure there are many who would say yes but really, it is an exhorbitant price to pay for... this.

I damn well believe I have only gotten $5 worth of a game, and to me, spending $120 on this was the biggest leap of gaming faith I've ever made, considering I have only twice ever spent (mediocre amounts of) money on F2P online games. Making matters worse is the state the game is showing up to be and PGI's apparent shortsightedness and close minded approaches to certain problems. When you consider that I think twice about spending $100 on game packs on Steam that contain a dozen or two quality titles, surely $120 is a ridiculous sell to me? I normally only spend that kind of money on five games at a go, or limited editions that actually contain physical trinkets that make it worthwhile

Yet I decided, I believed that MechWarrior Online can be great, that it can be a game my $120 is worth. Right now, it's not. And I don't believe it's going to reach that level for a very long time. That's not saying I don't have faith in PGI. I'm just wondering where my money (and all the other founders', many of which are passionate supporters of BattleTech or MechWarrior) is going. As investors in a way, surely we could ask for such things?
How much money is being spent on development equipment, on advertising, on salaries, to cash reserves? If a particularly large chunk of the expenditure pie is on advertising, I know this game isn't going to end up well for a long time. The game is being heavily advertised right now even though it is far from feature complete, and PGI is apparently pretty interested in yanking more money through expensive premium content - look at the cost of MC, and the cost of hero mechs and visual trinkets. And how much of a money grab the existing paint system is.

PGI doesn't even appear to be considering certain scenarios as well - many of us foreigners have been requesting Asian or Oceanic servers, or at least an European one, but while PGI did suggest that they were toying with such an idea, they haven't made any concrete move to do so. Having a server far away from their testing facilities would open a whole new set of data to them, allowing them to build their netcode around what accounts for perhaps at least half the player base. Programming netcode purely based on an experience garnered from internal testing that is typically with a local server with near perfect latencies and packet stability is NOT the way to create a PvP centric MMO.

Then of course, there's the way PGI staff sometimes apparently simply sidesteps complaints.

#156 soarra

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Posted 11 December 2012 - 10:05 AM

View PostLonestar1771, on 11 December 2012 - 10:02 AM, said:


My point is that pretending the game isn't broken and just going along with whatever PGI says is the same thing as the blind following the blind. The problem is that the community has come up with several logical answers to help fix the problems with this game but they have all been ignored. It's not our job to fix the problem, but to point them out. PGI just has to listen.

Broken No its not, does it have problems yes it does.

#157 Lonestar1771

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Posted 11 December 2012 - 10:08 AM

View Postsoarra, on 11 December 2012 - 10:05 AM, said:

Broken No its not, does it have problems yes it does.


Broken: not functioning properly; out of working order.

http://dictionary.re...m/browse/broken

Edited by Lonestar1771, 11 December 2012 - 10:09 AM.


#158 Lin Shai

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Posted 11 December 2012 - 10:09 AM

View Postsoarra, on 11 December 2012 - 10:05 AM, said:

Broken No its not, does it have problems yes it does.


When the game is (currently) a basic 16 player FPS and one of those problems is "You don't actually hit things when you shoot them" ... yes, it's called "broken".

#159 Vassago Rain

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Posted 11 December 2012 - 10:11 AM

View PostPurlana, on 11 December 2012 - 09:56 AM, said:


Then what's the point of clan mech designs and clan weapons? Just scrap most of the weapons and put in more heat sinks...

Or another super useful idea, make clan weapons useless. This way it won't matter because no one will use them.

:P


Devs move in mysterious ways.

#160 skamage

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Posted 11 December 2012 - 10:13 AM

View PostVassago Rain, on 11 December 2012 - 10:11 AM, said:


Devs move in mysterious ways.


All bow down and worship the almighty devs!





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