

There is no Legal reason to exclude the ReSeen (UnSeen Thread Merge!)
#141
Posted 16 May 2012 - 02:13 PM
#142
Posted 16 May 2012 - 02:15 PM
#143
Posted 16 May 2012 - 02:48 PM
<wishfulthinking>
I wouldn't be surprised if PGI already has all of the Unseen 'Mechs fully built and kitted, and is waiting for launch to make us all collectively **** ourselves, as we fire up the game, head to the 'Mech shop, and see the List of All That Is Awesome... which also, I suppose, should include an Awesome. But yes. Who says they haven't made them already?
</wishfulthinking>
#144
Posted 16 May 2012 - 04:57 PM
DirePhoenix, on 16 May 2012 - 01:07 PM, said:
I would call that a huge gaping flaw in this plan of making knock-off 'mechs based on loadouts, which is that loadout/hardpoint slots alone do not make a 'mech. You're missing tons of weight that should be going toward armor or other equipment.
I agree. Compare the secondary batteries of the K2 and the WHM-6R and you'll see where the distinction lies. To speak nothing of the AC/5 of the Marauder. Sure, the K2 has a bit better heat sinking ability than either of them, but that's not the point. To make it equal, drop the MGs out of the Warhammer, and boom, you got the same sinking capability, and way more firepower. The two simply do not compare.
WolfSpider, on 16 May 2012 - 02:13 PM, said:
Yeap, published in 2012, the Primitive Wasp, which I think would work fine for a normal Wasp.

Also worth considering:
Primitive Shadow Hawk. Odd how close it looks. This was published in 2010, so they obviously didn't think it was much of an issue.

Wolverine II, the form of which I would not mind at all being used for the Wolverine, out of OpKlondike, another recent publication:

And let's not forget the new art for the Battleaxe, also published in 2012. Hell, I'd say it'd make a fine Warhammer without a name change.

DarkTreader, on 16 May 2012 - 02:48 PM, said:
<wishfulthinking>
I wouldn't be surprised if PGI already has all of the Unseen 'Mechs fully built and kitted, and is waiting for launch to make us all collectively **** ourselves, as we fire up the game, head to the 'Mech shop, and see the List of All That Is Awesome... which also, I suppose, should include an Awesome. But yes. Who says they haven't made them already?
</wishfulthinking>
Well... eh... erm. eh. I'll PM you offsite.
#145
Posted 16 May 2012 - 04:59 PM

#146
Posted 16 May 2012 - 05:08 PM
Jakebob, on 16 May 2012 - 04:59 PM, said:

Yeah, that'd be fine too.
[edit] The reason I like the reseen is because they have evidence of legal defense-ability. Ten years and not a peep about them speaks volumes.
Edited by Thomas Hogarth, 16 May 2012 - 05:09 PM.
#147
Posted 16 May 2012 - 05:46 PM
Prosperity Park, on 15 May 2012 - 07:47 PM, said:
However, they have all been redrawn in the BattleTech product called Project Phoenix, and Flying Debris can design Concept Art for any Unseen Mech he wants to as long as he bases the concept art on the Project Phoenix redrawn images. So, therefore, there is no Legal reason to keep the redrawn Unseen Mechs out of MW:O since you can just use the new Project Phoenix imagery.
The following Mechs are allowed, assuming we can rally some support and overwhelm the detractors:
Locust
Stinger
Wasp
Valkyrie
Ostscout
Phoenix Hawk
Griffin
Scorpion
Shadow Hawk
Wolverine
Ostroc
Ostsol
Rifleman
Crusader
Thunderbolt
Archer
Warhammer
Marauder
Goliath
Battlemaster
Longbow
Marauder II
I'd love to see the Battlemaster, Marauder, Warhammer, for sure, Crusader is a favorite too.
#148
Posted 16 May 2012 - 07:43 PM
#149
Posted 16 May 2012 - 11:04 PM
WolfSpider, on 16 May 2012 - 07:43 PM, said:
Reseen battlemaster isn't that far off from the unseen. I really have high hopes for it making it in.
#150
Posted 16 May 2012 - 11:29 PM
so, you don't have to call them UNseen or REseen cause none of the mech this game is going to have has the original artwork at all.
so, yes, I really hope we are getting Marauder, Locust, Warhammer, Battlemaster and all the best looking mechs from Project Phoenix.
And the fact that none of them has appeared yet makes me believe they will be available only to premium players.
PS:
I suspect they are making Marauder the best looking mech ever, to have people spend tons of real money on it. I'll be one of them, of course! I'd pay happily 50$ for a beastly Marauder!
Edited by Suskis, 16 May 2012 - 11:35 PM.
#151
Posted 17 May 2012 - 04:22 AM
Yoseful Mallad, on 16 May 2012 - 03:03 AM, said:
Ah, but are they a good idea to use? Would they be singled out for extermination by the concerned masses wishing not to have their hideous mockery spread throughout the Inner Sphere? And has anyone noticed that the Reseen Marauder appears to be either dancing, or having an epileptic seizure?
Edited by Wolf Hreda, 17 May 2012 - 04:30 AM.
#152
Posted 17 May 2012 - 05:36 AM
Jakebob, on 16 May 2012 - 04:59 PM, said:

Here is a fairly different Marauder design. Just change the feet to the three-toe style to insure difference, and put in the game. If Harmony doesn't like it, nuke em.

Another style.

#153
Posted 17 May 2012 - 06:28 AM
Zakatak, on 17 May 2012 - 05:36 AM, said:
Here is a fairly different Marauder design. Just change the feet to the three-toe style to insure difference, and put in the game. If Harmony doesn't like it, nuke em.

Another style.

They look alright. Well the second one does..
#154
Posted 17 May 2012 - 08:45 AM
Zakatak, on 17 May 2012 - 05:36 AM, said:
Here is a fairly different Marauder design. Just change the feet to the three-toe style to insure difference, and put in the game. If Harmony doesn't like it, nuke em.
pic
Another style.
Already posted, and without artist credit.
Forum fail, hang your head in shame!


Edited by Kaemon, 17 May 2012 - 08:46 AM.
#155
Posted 17 May 2012 - 09:17 AM
Just because the Project Phoenix designs were legal for use by Catalyst does NOT automatically mean they can be used by PGI. There are numerous legal structures which would allow Catalyst to publish them, and Iron Wind to make miniatures, without allowing their use by PGI for an online game.
Yes, it would be great to see FD's take on a Marauder... But it would still be a Marauder. Ask yourselves this: If you saw FD's concept art attached to Big Battlin' Bots: Online, would you be screaming "They're ripping off BattleTech!!"? I'm having to think the answer is yes - and the same applies to the Unseen designs.
We'd all love to see them. PGI knows this, and I'm sure THEY'D love to see them. If they can make it work, I'm sure they will. Spamming a forum with half-informed armchair legal analysis telling PGI what they can and cannot use is simply insulting.
#156
Posted 17 May 2012 - 10:10 AM
Kaemon, on 17 May 2012 - 08:45 AM, said:
Already posted, and without artist credit.
Forum fail, hang your head in shame!

? The artist's signature is right there at the bottom. It's not like he erased it and claimed it was someone else's.
Also, does anyone else see the "Unseen" Archer in the Dragon model? Just give it some shoulder missile racks and a hand actuator for that right arm...

Edited by DirePhoenix, 17 May 2012 - 10:13 AM.
#157
Posted 17 May 2012 - 11:12 AM
DirePhoenix, on 17 May 2012 - 10:10 AM, said:
? The artist's signature is right there at the bottom. It's not like he erased it and claimed it was someone else's.
Also, does anyone else see the "Unseen" Archer in the Dragon model? Just give it some shoulder missile racks and a hand actuator for that right arm...

Looks like a Dragon to me, but both chassis share some similarities in torso shape, but the shoulders, hips, and cockpit of the Dragon have always been different.
#158
Posted 17 May 2012 - 11:29 AM
Solis Obscuri, on 17 May 2012 - 11:12 AM, said:
Well, in the actual Archer fluff, the cockpit is supposed to be down in the "nose" of the torso, instead of the cockpit blister up top like the Dragon (and the Macross Gladiator that the Archer is based on)
#159
Posted 17 May 2012 - 12:48 PM
DirePhoenix, on 17 May 2012 - 11:29 AM, said:
Yep, that's why I mentioned the Dragon's cockpit being "different".

#160
Posted 17 May 2012 - 12:50 PM
So it's understandable if PGI wants to take the safe approach.
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