Alaric the Arcane, on 06 January 2013 - 06:42 PM, said:
Oh man, tell me about it. I remember when I was playing Quake 3 ten years ago on the OGL TDM ladder and my team totally rushed the other team's Red Square and stood on it for a minute to win the game. It was the most epic TDM match I've ever played!
If you pay a little bit more attention to the post you quoted, you'll see he says that every tactic used in TDM applies to Assault. He did NOT say every tactic in Assault applies to TDM.
That's the point. Assault = more options.
Teralitha, on 06 January 2013 - 07:23 PM, said:
As I have said numorous times which you would have seen had you bothered to read the discussion, I have no problem whatsoever with searching for the last enemy. They created BAP to find shutdown mechs, and if they arent found, the timer runs out at 15 minutes... big fn deal. I already know what its like, and I want it. Did you know that in previous MW titles that matches had as much as 3 hours time limits possible? Has the attention span of this gaming generation grown so short that 15 minutes for 1 game is too much to bear? I pity you.
YOU don't mind searching. BAP doesn't help if they are faster than you.
However, me? The guy in the match with you, who's dead? I want my mech back, I don't want to spectate for 10 minutes as you chase that cicada around in utter futility. Hunt and seek for the last mech when you've clearly won might be fun for you, but for most people it's just a huge pain in the *** - totally wasted time.
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How long is a round in WOT or LOL? (hint... longer than 15 minutes...) in LOL you cant even vote for surrender until the 20 minute mark. Nobody complains about those games taking too long. Get a grip.
MWO is a faster game.
The time thing, it's about attention span. When you're all grown up and not a kid at home/college lad, and have a family+responsibilities, you cannot drop hours on a game consecutively. It's just not possible. MWO's ~8 minute battles allow for fun, quick battles still chock full of tactics. And I'm willing to bet that the majority of PGI's serious fanbase - the ones who are paying - are in the older category there, given the age of most of the games and, of course, TT.
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tactics? what tactics? You mean.. derp I must go to red square... that isnt tactics.
Ill tell you whats new when bases are absent... you can choose to fight anywhere on the map without a ball and chain(bases) manuevering becomes free form, new tactics and strategies are formed based on the parts of the maps that dont get used(everywhere but the bases). Scouting becomes important. you can set up actual shutdown ambushes and have your scout lead the enemy into a trap. you can run and gun freely, or set up a defensive position. The possibilities multiply a thousand fold.
All this can, and does happen in Assault. I think I see a base-cap victory in Assault games maybe one in 10 games, and most of those are cases where the battle was already essentially over anyways. There are no more possibilities in TDM.
Scouting? Equally important, you want to catch that light trying to sneak past your lines. Defensive positions? You can do this, but if you're going to defend, you obviously have to defend your base. It's arguably the best strategy when playing River City Assault at the dropship.
The odd person - maybe once a day - "ninja caps" and nobody bothers to stop them, but this doesn't hurt much of anything. It's just one battle over in 2-3 minutes tops.
As to why not just another mode that doesn't hurt anyone else? I've already addressed that briefly, but in more detail:
1) They won't want to add a mode that's *begging* for trolls causing problems. Maybe you like those drawn out hunt and seek games, but I guarantee most won't.
2) Once directly broken game modes are added, suddenly I can't just launch "ANY", now I have to pick for each. Selfish, I know, but I'd much rather the game be chock full of good game modes so I don't need to worry. Also, "ANY" picks guarantee a quick matchmaker result; picking single battle modes limits the pool dramatically.
3) Dev time. I'd much sooner they spent that time making battle modes that aren't just simplified versions of existing ones.
TLDR:
In short, I wonder if we're just playing an entirely different game. I simply don't see the game degenerating to a scrabble around bases. VERY few Assault matches end via capture, fewer so where the game wasn't essentially over anyways. Combat almost never happens at the bases, either.
Base capture is rare now, because rewards are so limited. I couldn't think of a single map area that's actually unused these days. Obviously, there are a few more common paths while pugging but these have nothing to do with the bases and everything to do with firing angles, sniper positions, and simply finding the enemy fast. My experiences since the last patch have been that battles range all over the map, and work out to be resolved by combat either totally or nearly so 95% of the time.