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(Updated/revisited)Team Death Match - Consolidated Feedback Thread.


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#181 Teralitha

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Posted 06 January 2013 - 07:49 PM

View PostDavers, on 06 January 2013 - 07:35 PM, said:

What is the role of Medium mech in TDM? Why would you need a compromise between speed and firepower? I just see it becoming completely AssaultOnline without even a secondary objective to give value to mobility. The fact that people who are totally for TDM are talking about needing 'auto-kill' timers recognizes that without some kind of game ending mechanic fights will get bogged down in boredom.


I will answer to this also.. When does speed and agility lose its advantage over big and slow? Never. People will always enjoy piloting all sizes of mechs. But either way, there will soon be matchmaking involving ELO and battle value, and probably tonnage limits as well. That takes care of any issue there.

#182 Wintersdark

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Posted 06 January 2013 - 07:55 PM

View PostAlaric the Arcane, on 06 January 2013 - 06:42 PM, said:


Oh man, tell me about it. I remember when I was playing Quake 3 ten years ago on the OGL TDM ladder and my team totally rushed the other team's Red Square and stood on it for a minute to win the game. It was the most epic TDM match I've ever played!

If you pay a little bit more attention to the post you quoted, you'll see he says that every tactic used in TDM applies to Assault. He did NOT say every tactic in Assault applies to TDM.

That's the point. Assault = more options.

View PostTeralitha, on 06 January 2013 - 07:23 PM, said:


As I have said numorous times which you would have seen had you bothered to read the discussion, I have no problem whatsoever with searching for the last enemy. They created BAP to find shutdown mechs, and if they arent found, the timer runs out at 15 minutes... big fn deal. I already know what its like, and I want it. Did you know that in previous MW titles that matches had as much as 3 hours time limits possible? Has the attention span of this gaming generation grown so short that 15 minutes for 1 game is too much to bear? I pity you.
YOU don't mind searching. BAP doesn't help if they are faster than you.

However, me? The guy in the match with you, who's dead? I want my mech back, I don't want to spectate for 10 minutes as you chase that cicada around in utter futility. Hunt and seek for the last mech when you've clearly won might be fun for you, but for most people it's just a huge pain in the *** - totally wasted time.

Quote

How long is a round in WOT or LOL? (hint... longer than 15 minutes...) in LOL you cant even vote for surrender until the 20 minute mark. Nobody complains about those games taking too long. Get a grip.
MWO is a faster game.

The time thing, it's about attention span. When you're all grown up and not a kid at home/college lad, and have a family+responsibilities, you cannot drop hours on a game consecutively. It's just not possible. MWO's ~8 minute battles allow for fun, quick battles still chock full of tactics. And I'm willing to bet that the majority of PGI's serious fanbase - the ones who are paying - are in the older category there, given the age of most of the games and, of course, TT.

Quote

tactics? what tactics? You mean.. derp I must go to red square... that isnt tactics.

Ill tell you whats new when bases are absent... you can choose to fight anywhere on the map without a ball and chain(bases) manuevering becomes free form, new tactics and strategies are formed based on the parts of the maps that dont get used(everywhere but the bases). Scouting becomes important. you can set up actual shutdown ambushes and have your scout lead the enemy into a trap. you can run and gun freely, or set up a defensive position. The possibilities multiply a thousand fold.
All this can, and does happen in Assault. I think I see a base-cap victory in Assault games maybe one in 10 games, and most of those are cases where the battle was already essentially over anyways. There are no more possibilities in TDM.

Scouting? Equally important, you want to catch that light trying to sneak past your lines. Defensive positions? You can do this, but if you're going to defend, you obviously have to defend your base. It's arguably the best strategy when playing River City Assault at the dropship.

The odd person - maybe once a day - "ninja caps" and nobody bothers to stop them, but this doesn't hurt much of anything. It's just one battle over in 2-3 minutes tops.


As to why not just another mode that doesn't hurt anyone else? I've already addressed that briefly, but in more detail:
1) They won't want to add a mode that's *begging* for trolls causing problems. Maybe you like those drawn out hunt and seek games, but I guarantee most won't.
2) Once directly broken game modes are added, suddenly I can't just launch "ANY", now I have to pick for each. Selfish, I know, but I'd much rather the game be chock full of good game modes so I don't need to worry. Also, "ANY" picks guarantee a quick matchmaker result; picking single battle modes limits the pool dramatically.
3) Dev time. I'd much sooner they spent that time making battle modes that aren't just simplified versions of existing ones.


TLDR:
In short, I wonder if we're just playing an entirely different game. I simply don't see the game degenerating to a scrabble around bases. VERY few Assault matches end via capture, fewer so where the game wasn't essentially over anyways. Combat almost never happens at the bases, either.

Base capture is rare now, because rewards are so limited. I couldn't think of a single map area that's actually unused these days. Obviously, there are a few more common paths while pugging but these have nothing to do with the bases and everything to do with firing angles, sniper positions, and simply finding the enemy fast. My experiences since the last patch have been that battles range all over the map, and work out to be resolved by combat either totally or nearly so 95% of the time.

#183 Davers

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Posted 06 January 2013 - 08:04 PM

I hope you get your game mode. I'm sure you think it will open up all kinds of strategy and have a large diversity of builds. But just like premades and 8v8 don't be too shocked if it's not what you expected.

#184 sj mausgmr

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Posted 06 January 2013 - 08:07 PM

Base capping is dull and bring nothing to 8v8's. The amount of times I've had to take a steady advance towards an ideal point of engagement just to be sure that we can 'turn around to defend the oilrig' just because two or three lights from the other team have decided to run over the other side of the map and stand in the capture zone with cap speed modules, is beyond ridiculous. It adds nothing to the game and involves zero enjoyment for those taking part.

And seriously, running behind the enemy group to 'cap the base' is not strategy, it's g t f o language. There's nothing interesting about getting 8 guys together, getting yourselves straightened out, and coming up against a team who only cares about 'winning' through gaming the silly mechanics.

Yes, If I wanted, I could sit on the base all game long and protect it with my team mates, but I don't want to play that game, I want to challenge myself, I want to risk walking into ambushes, I want to fight over ideal pieces of territory to engage on, I want to execute diversions and flanking manoeuvres. If I wanted to call focus fire targets from a static position which I don't need to move out of when I spawn because it's strategically important, I'll set my microphone up next to my bed and do it in my sleep.

Give us TDM so us people that enjoy killing each other can get on with it. And no, I do not want respawns with it.

Edited by sj mausgmr, 06 January 2013 - 08:09 PM.


#185 BerryChunks

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Posted 06 January 2013 - 08:11 PM

View PostS3dition, on 15 December 2012 - 04:27 AM, said:


Do not make this an issue between US Colonials vs British Regular and their war crimes. Just please refrain from this, period.

Yes, it was about saving lives, equipment, and industry. Let me get you the link:



The Clans are not stupid, they understand that honor means nothing if you've destroyed everything you're fighting to gain. Every battle for them is over an objective that is critical to survival.



Do not make this an issue about how all the "patriots" and especially those people who threw the tea overboard would've been called "domestic terrorists", and considered the worst scum of mankind just by that label, if they lived today.

Edited by BerryChunks, 06 January 2013 - 08:16 PM.


#186 Wintersdark

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Posted 06 January 2013 - 10:34 PM

View Postsj mausgmr, on 06 January 2013 - 08:07 PM, said:

Base capping is dull and bring nothing to 8v8's. The amount of times I've had to take a steady advance towards an ideal point of engagement just to be sure that we can 'turn around to defend the oilrig' just because two or three lights from the other team have decided to run over the other side of the map and stand in the capture zone with cap speed modules, is beyond ridiculous. It adds nothing to the game and involves zero enjoyment for those taking part.

And seriously, running behind the enemy group to 'cap the base' is not strategy, it's g t f o language. There's nothing interesting about getting 8 guys together, getting yourselves straightened out, and coming up against a team who only cares about 'winning' through gaming the silly mechanics.


Why not have your scouts - I assume we're talking premade here, right? - or a couple faster light hunters... Scout?

You don't seriously thing your only defense against a three scout rush to your base is parking someone on your base do you? I admit, I don't play 8man premades, but I really doubt that's a common tactic. Sure, they'd get wins, but make no money/xp. Not a lot of point. And if it IS common, I go back to: scout. Find them before they get to your base. Get one fast mech onto your base to stop the cap, then let a couple quick mediums/heaviest mop up.

Don't have fast mechs or scouts? You deserve to lose.

#187 Operant

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Posted 06 January 2013 - 10:57 PM

Noobs need a way to win (cap.)

#188 MustrumRidcully

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Posted 06 January 2013 - 11:15 PM

To deal with the issue of Team Death Match and the last enemy member evading you to drag out the fight:

1) Timer
2) Don't require 8 kills. Team Death Match commonly uses respawns, and requires a certain number of kills to end. MW:O doesn't have respawns, but if you simply require depleting the enemy team down to 3 members or a 3 kill difference. That should represent the enemy team having taken so heavy losses that retreat is the only sensible cause of action.

#189 kragmoor

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Posted 06 January 2013 - 11:40 PM

I'm not a big fan of conquest mode, and they stripped capping on assault of any real value, so yeah might as well make assault a tdm and be done with it

#190 sj mausgmr

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Posted 07 January 2013 - 01:14 AM

View PostWintersdark, on 06 January 2013 - 10:34 PM, said:


Why not have your scouts - I assume we're talking premade here, right? - or a couple faster light hunters... Scout?

You don't seriously thing your only defense against a three scout rush to your base is parking someone on your base do you? I admit, I don't play 8man premades, but I really doubt that's a common tactic. Sure, they'd get wins, but make no money/xp. Not a lot of point. And if it IS common, I go back to: scout. Find them before they get to your base. Get one fast mech onto your base to stop the cap, then let a couple quick mediums/heaviest mop up.

Don't have fast mechs or scouts? You deserve to lose.


We do have a scout, at least one, and yes, he does everything you say above. He can't stop 3 lights though regardless of if we see them early or not, so generally he has to play defensively and sacrifice himself holding off the cap until reinforcements arrive. So no, parking on the base isn't the only defence, because we cope with it fine usually, but it's the easiest defence.

Generally about 50% of the time a team will make an early attempt on the base, or one during combat.

#191 zmeul

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Posted 07 January 2013 - 02:04 AM

View PostJadel Blade, on 15 December 2012 - 12:30 AM, said:

It took 3 months to make base cap with 3 more bases. So to remove 2 bases should be 2 more months?

it is exponential, so it would be more like 6 months :)

#192 Teralitha

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Posted 07 January 2013 - 03:30 AM

View Postsj mausgmr, on 06 January 2013 - 08:07 PM, said:

Base capping is dull and bring nothing to 8v8's. The amount of times I've had to take a steady advance towards an ideal point of engagement just to be sure that we can 'turn around to defend the oilrig' just because two or three lights from the other team have decided to run over the other side of the map and stand in the capture zone with cap speed modules, is beyond ridiculous. It adds nothing to the game and involves zero enjoyment for those taking part.

And seriously, running behind the enemy group to 'cap the base' is not strategy, it's g t f o language. There's nothing interesting about getting 8 guys together, getting yourselves straightened out, and coming up against a team who only cares about 'winning' through gaming the silly mechanics.

Yes, If I wanted, I could sit on the base all game long and protect it with my team mates, but I don't want to play that game, I want to challenge myself, I want to risk walking into ambushes, I want to fight over ideal pieces of territory to engage on, I want to execute diversions and flanking manoeuvres. If I wanted to call focus fire targets from a static position which I don't need to move out of when I spawn because it's strategically important, I'll set my microphone up next to my bed and do it in my sleep.

Give us TDM so us people that enjoy killing each other can get on with it. And no, I do not want respawns with it.


Now this guy knows exactly what Im talking about.

#193 Inertiaman

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Posted 07 January 2013 - 04:21 AM

The last mech standing thing is an issue easily solved by a large red triangle floating above it's head. If you want immersion in this respect - change the game timer to "Satellite Alignment Timer" or some cack and have all mechs visible to each other by C3 at the ten minute mark.

Personally I'd really like to see some rush/stage maps in which attackers have to deal with enemy mechs and static defenses in each stage but the apparently dogmatic refusal of nearly anyone to consider respawns writes that premise out completely which is a shame. I really don't see that it would be very hard for each player to earn cash during each spawn which then affects the weight of mech he can return with. Or, if you really must draw on horrific BT fiction as a quality source of gameplay design then work something in along the lines of supply/rearm/repair and give each team a pooled budget instead of tickets to redeploy mechs with. If they all go atlas atlas atlas and fail then it's over in minutes.

Edited by Inertiaman, 07 January 2013 - 04:22 AM.


#194 Havyek

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Posted 07 January 2013 - 05:15 AM

I would love to see TDM, too many people (on both sides) decide that they don't want to fight, either because they can't shoot or just want to win above actually participating.

Nothing P I S S E S me off more than in a close match, seeing (usually in spectator mode) that an Atlas or Awesome or some other heavy/assault 'Mech has rushed through the tunnel to start capping instead of participating in the fight and possibly changing the outcome.

However currently IMO the maps are too small to encourage anything more tactical than "go tunnel?" or "around the ridge".

A game mode that I would REALLY like to see would be Attack/Defend. 1 base. 1 team attacks, 1 team defends. Defend the base by killing the attackers, take the base by killing the defenders.
The spawns would need to be far enough apart so that the defenders could set up a defense.

Edited by BDU Havoc, 07 January 2013 - 06:35 AM.


#195 Teralitha

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Posted 07 January 2013 - 06:13 AM

View PostBDU Havoc, on 07 January 2013 - 05:15 AM, said:

I would love to see TDM, too many people (on both sides) decide that they don't want to fight, either because they can't shoot or just want to win above actually participating.

Nothing P I S S E S me off more than in a close match, seeing (usually in spectator mode) that an Atlas or Awesome or some other heavy/assault 'Mech has rushed through the tunnel to start capping instead of participating in the fight and possibly changing the outcome.

However currently IMO the maps are too small to encourage anything more tactical than "go tunnel?" or "around the ridge".

A game mode that I would REALLY like to see would be Attack/Defend. 1 base. 1 team attacks, 1 team defends. Defend the base by killing the attackers, take the base by killing the attackers.
The spawns would need to be far enough apart so that the defenders could set up a defense.


Yes that is another excellent mode suggestion(been suggested many times already actually) Just waiting on the devs to get busy on it.

#196 Sayyid

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Posted 07 January 2013 - 06:15 AM

I thought we had TDM, it was called Assault or whatever.

Serriously we need less COD/BF style game modes and they need to concentrate on a community warfare system like MPBT:3025!

#197 Agent of Change

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Posted 07 January 2013 - 06:27 AM

View PostSayyid, on 07 January 2013 - 06:15 AM, said:

I thought we had TDM, it was called Assault or whatever.

Serriously we need less COD/BF style game modes and they need to concentrate on a community warfare system like MPBT:3025!


Seriously Tera are you still on about this?

You won we have a TDM, and you are still mad there is a way to end it without waiting 15 minutes or chasing down every last enemy?

I mean come on be happy we have TDM in everything but name, it's not teh tactical paradise you swore it would be, but we told you it wouldn't be. Will removing the only way to end the damn game without playing lag shield tag with a light satisfy you... you say it will now but i suspect when it continues to be all about the most firepower and 8 man blobs you'll come up with a new reason why we don't have a real TDM yet.

My point is your premise is flawed, TDM is now and has always been about the most DPS (i.e. the most effecient way to kill your opponent) and that isn't going to magically change. It doesn't take a psychic to predict the primary tactic of TDM will be drop with the most possible DPS on your mechs, stay in a group, focus fire on the enemy. Season with ECM and LRM's and repeat ad nauseum... sound familiar it's what we already have in assault and removing capping will change nothing.

You have your TDM, TDM is not what you hoped it would be, let it go.

#198 Sayyid

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Posted 07 January 2013 - 06:36 AM

View PostAgent of Change, on 07 January 2013 - 06:27 AM, said:


Seriously Tera are you still on about this?

You won we have a TDM, and you are still mad there is a way to end it without waiting 15 minutes or chasing down every last enemy?

I mean come on be happy we have TDM in everything but name, it's not teh tactical paradise you swore it would be, but we told you it wouldn't be. Will removing the only way to end the damn game without playing lag shield tag with a light satisfy you... you say it will now but i suspect when it continues to be all about the most firepower and 8 man blobs you'll come up with a new reason why we don't have a real TDM yet.

My point is your premise is flawed, TDM is now and has always been about the most DPS (i.e. the most effecient way to kill your opponent) and that isn't going to magically change. It doesn't take a psychic to predict the primary tactic of TDM will be drop with the most possible DPS on your mechs, stay in a group, focus fire on the enemy. Season with ECM and LRM's and repeat ad nauseum... sound familiar it's what we already have in assault and removing capping will change nothing.

You have your TDM, TDM is not what you hoped it would be, let it go.



I am not Tera.

#199 Valore

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Posted 07 January 2013 - 06:40 AM

I don't think they have anything against TDM.

But has it occurred to you without bases, people would play too conservatively and start camping? I'm not sure that's the exciting scenario you were envisioning either.

#200 Agent of Change

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Posted 07 January 2013 - 06:43 AM

View PostSayyid, on 07 January 2013 - 06:36 AM, said:



I am not Tera.


Then it wasn't directed at you, I did however see several rants by Tera in the 11 pages of this thread and was addressing the previous champion of TDM, but if the shoe fits....





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