Teralitha, on 06 January 2013 - 02:47 PM, said:
As far as Im concerned, and others have said it also, assault mode is bunk. Great for the noobs to play in and learn the game though. But to reach a higher level of skilled tactical play, TDM is required.
You've said things like this a few times. I get that you dislike having options beyond just killing, but you're insistence that Assault offers less tactical options/leads to more skilled tactical play is objectively incorrect.
Which you enjoy best? Sure. 100% opinion. But as far as tactical play, more options=more valid tactics. That's pretty simple and straight forward. As I said before, Assault IS team death match, the bases are just a failsafe. If a game ends due to capping, that is directly due to tactical failure (nobody prevented it) or skill failure (those attempting to prevent it failed).
Teralitha, on 06 January 2013 - 02:52 PM, said:
I prefer hunting the little ******** down myself. Its not like they are hard to find... base capping is a crutch and its the lazy way out.
If you're piloting anything other than a light/medium, you won't catch someone who wants to run and hide. Simple math, unless they are terribly bad.
Base capping is hardly the easy way, it's only easy if nobody bothers to oppose it - if they show a distressing lack of tactics or skill. That said, very few people want to win that way due to the much reduced rewards, so it only happens rarely anymore anyways: the bases now function more like the failsafe they are intended to be.
And quite frankly... I'd really rather a player go cap the base rather than hunt a troll light to end the battle faster anyways. That's some boring spectating, and I want my mechs back.