Choombatta, on 16 December 2012 - 04:15 PM, said:
Nothing wrong with ADDING a TDM option, and it should be in game eventually, for those who prefer to play that way.
What I find quite amusing though, is that a good majority of the posters in this thread clamoring for TDM, were just 2 weeks ago DEMANDING that the capture mechanic be removed from Assault mode.
Now those same posters are here saying others want to keep their preferred mode from them.
Well, funny, when people argued capture should remain in Assault mode, you same posters wanted it removed so those players could not play their preferred mode.
So yes, add TDM, but also realize a good portion of you have become hypocrites in less than a week,. Which is typical in these times.
The fact of the matter is... base capping mode is garbage, just those players dont realize it. But rather than take it away from them, its easier to have both modes and make everyone happy.
Wintersdark, on 16 December 2012 - 04:23 PM, said:
The reason we have objectives in addition to Kill 'Em All is pretty simple. As others have noted, it prevents battles from dragging on because one player is hiding. God knows I don't want to have battles that would otherwise be a quick win turn into 15 minutes of standing around or playing hide-and-seek with an ECM cloaked Raven... or even just chasing a speed-fitted Jenner around the map.
Further, it adds complexity to tactics. You've always got options. In the posted Conquest mode (resource gathering) or the current Assault (base capping) you can play to kill, or try to accomplish objectives. You need to be mindful of the objectives as well; you can't just run off willy nilly to go hunting mechs. This makes battles more interesting. Situational awareness is more important - you don't need to just keep track of what mechs are around you, but also be aware that those that are not nearby may be moving to your base *OR* be hiding around a corner waiting to ambush you - and neither is a good option.
My personal experience has been that victory due to base capping is around 1 in 10 battles. The vast majority of battles end up being large-scale combats. And even then, often the 1 in 10 base cap victory is done just to wrap things up quickly because the battle was very clearly decided via combat already. Clearly, then, it's not all about base-capping, despite the Deathmatch proponents cries.
THATS GREAT, you can still play assault mode ALL YOU WANT, but I want to play TDM, a different mode that the devs need to add in asap.