Teralitha, on 15 December 2012 - 12:28 AM, said:
It would be pretty simple to implement I would think. Just disable bases. Has a dev ever said that TDM was going to be added to the game? What are they afraid of? Is this mode not part of their money making scheme? Why havent they added it in yet when it should be so simple?
There is little point for argueing against having TDM mode. Those that like it, should have it, and those that dont, will always have their assault mode. So there really is no reason or arguement not to have TDM.. devs?
Because what you want would suck in this game. The reason we have bases isn't to turn Assault into Capture the Flag.
The primary reason the bases are there at all is to ensure that an early loss of a couple mechs is to ensure the battles wrap up in a timely fashion with a well defined winner and loser. Thing losing (or winning) by base cap is crappy? Battles ending by timeout is worse. Who wins? The team with the most mechs on the field? The most tons? It's extremely fiddly picking a winner when there's a timeout. They actively encourage players to win via combat, as the rewards are much higher.
Nobody wants to see battles that drag on for the full 15 minutes just because some asshat Jenner powers down in a corner somewhere.
Secondarily, those bases add a level of depth to the strategy in the game. It's not enough to just focus on killing the opposing team, you have other factors to consider too.
See, it's not that the dev's don't want a no-respawn TDM. That's what Assault IS. But without those bases, gameplay can be (and absolutely will be) crappy due to trolls. The devs don't want to release deliberately crappy-by-design gameplay, even if some people are ok with that.
To address: Why can't they put in modes that only some people will like, because you don't have to play them?
1) To avoid putting in game modes that are inherently flawed (easy trolling via hiding, for example) tying up the other players mechs for 15 minutes
2) Because if you've got a bunch of game modes that are fundamentally different from the overall game design (this also applies to, say, a unlimited respawn game mode) then suddenly your core demographic can't just select "ANY" for game mode anymore, they have to choose just one to play. This is particularly relevant when your core demographic views those game modes as inherently bad not just poorly balanced, such as Conquest currently with it's too-slow resource generation.