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(Updated/revisited)Team Death Match - Consolidated Feedback Thread.


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#141 Teralitha

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Posted 05 January 2013 - 05:05 PM

View PostS3dition, on 15 December 2012 - 04:35 AM, said:

Even battles fought during the dark ages shied away from the hollywood "battle on the grassy flat lands." Instead, battles were fought over towns and castles. Why kill half your forces for a small plot of nothing in the middle of nowhere when you could go around the enemy and take their castle?


They did do that, but not to fight over the plot of land they fought ON, but to stop the enemy army from reaching their castles. because if you were trapped inside your castle... the attacking army could starve you to death while they just pillage the surrounding farmlands to stay fed themselves. The very same farmlands you would have used to feed your own army, had you marched out to face the invaders in the open fields.

Anyway this topic isnt about that. Its about a GAME and TDM.

View PostKlaus, on 15 December 2012 - 05:00 AM, said:

. Go play some baby fps if you just wanna run around and shoot things without thinking.


Thats what assault mode is.

Edited by Teralitha, 05 January 2013 - 05:03 PM.


#142 Teralitha

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Posted 05 January 2013 - 05:21 PM

View PostKinLuu, on 15 December 2012 - 05:19 AM, said:


Simply, the current gamemode - even as flawed as it is - forces teams to make decisions... Where to fight, where to defend, where to scout. How to handle the enemy.

In TDM you just blob up and go. TDM is for CoD-tards.


Actually it forces teams to fight in the same place and defend in the same place, if anything, it takes away your ability to choose anything but one of those options. Attack and/or defend a base. Thats it people... thats your only choice in assault mode. There is little tactical thought involved.
I think you guys really dont want TDM because you really would have to think more..... thats what it really boils down to... you dont like to have alot of choices in where to fight or how to fight where to scout or how to handle the enemy. Assault players prefer a linear game that DOESNT require alot of thought. Most of the choice is made for you. Oh... theres an enemy base... I guess we should go there like a sheeple. If it wasnt for that, many of you would be lost... dazed and confused. Its not that TDM is boring... You just NEED directions. Assault mode is for the tards.

Edited by Teralitha, 05 January 2013 - 05:25 PM.


#143 TexAce

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Posted 05 January 2013 - 06:06 PM

Have fun searching for the one last jenner left who hid somewhere in snow city and shutted down bcs of lols....in your creepy slow atlas....

Or have fun running after a 150kmh spider/raven...as the last atlas around.

Best you can get is a tie. If they are leading 7:6 because of them having one DC from the beginning, the hidden jenner will even win when the timer is out. Boring 15 minutes.

That's why TDM can't work.

Edited by TexAss, 05 January 2013 - 06:12 PM.


#144 ivr56

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Posted 05 January 2013 - 07:01 PM

I'm all for TDM (Respawn TDM) as long as it is unranked/no rewards.
Death should have some form of stronger meaning and not be meaningless like every other bloody shooter.

Edited by ivr56, 05 January 2013 - 07:05 PM.


#145 Lukoi Banacek

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Posted 05 January 2013 - 07:11 PM

View PostKorm, on 15 December 2012 - 02:34 AM, said:


7 guys died, only one left. He's in fast light mech. Now he will run away from the "winners" till the timer ends. "Finish them all" mode might be a nightmare.


Add a timer once the game gets down to one mech on a side.....so the match goes from 6min left to say 90 seconds.....

#146 xRaeder

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Posted 05 January 2013 - 07:44 PM

Necroing threads now huh?

#147 Alaric the Arcane

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Posted 05 January 2013 - 09:06 PM

View PostS3dition, on 15 December 2012 - 02:28 AM, said:

Keep in mind that Mechwarrior Online and Battletech in general is more than just a generic video game. They were meant to be combat simulators.


I feel like a real life 'Mech pilot every time I stand in a Red Square and win. That's some hardcore Combat Simulation right there.

#148 Dirus Nigh

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Posted 05 January 2013 - 09:15 PM

COD has team death match, so does BF3. Try it there.

#149 Teralitha

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Posted 06 January 2013 - 04:38 AM

View PostTexAss, on 05 January 2013 - 06:06 PM, said:

Have fun searching for the one last jenner left who hid somewhere in snow city and shutted down bcs of lols....in your creepy slow atlas....

Or have fun running after a 150kmh spider/raven...as the last atlas around.

Best you can get is a tie. If they are leading 7:6 because of them having one DC from the beginning, the hidden jenner will even win when the timer is out. Boring 15 minutes.

That's why TDM can't work.


As its beem said a thousands times... people are doing that now. that wont change. There is no more RNR, so there is no reason to hide unless your worried about stats, which is why people do it now. Again... there is no reason not to add TDM

What do you think BAP is for anyway..

Edited by Teralitha, 06 January 2013 - 04:57 AM.


#150 Oderint dum Metuant

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Posted 06 January 2013 - 04:49 AM

View PostTexAss, on 05 January 2013 - 06:06 PM, said:

Have fun searching for the one last jenner left who hid somewhere in snow city and shutted down bcs of lols....in your creepy slow atlas....

Or have fun running after a 150kmh spider/raven...as the last atlas around.

Best you can get is a tie. If they are leading 7:6 because of them having one DC from the beginning, the hidden jenner will even win when the timer is out. Boring 15 minutes.

That's why TDM can't work.



Cool story bro, did it multiple times during MW3, and 4, it's nothing new it's part of the game mode, those that don't like it don't have to play it.

The easiest solution to fixing assault, make it so that until 50-75% of one team has been destroyed then the cap means nothing.

#151 Coole

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Posted 06 January 2013 - 04:55 AM

I really hate it when the last enemy disconnects and bugs the game so the only way to win would is to base cap. Except in TDM, there is no base to cap, and therefore everyone has to quit, resulting in no c-bills or exp and a waste of time.

If they can fix the bugs, I wouldn't care either for or against the mode.

#152 Coolwhoami

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Posted 06 January 2013 - 05:37 AM

TDM mode is not suitable in a game where people can position their mechs in such a fashion that they cannot be hit. The reason the cap points are there in the first place was the have a forced win option, as well as something defend and force drops to consider how they are positioned. The only conceivable way to have TDM would be a score system with respawns, but that would not work well at all in a game such as this, due to the length of time larger mechs take to move forward, and the likely ridiculous amount of time required for a match to run to fairly determine a winning score (given that a standard assault match usually lasts anywhere from 5-10 minutes, you're going to need to at least double or triple that time.)

There are a bunch of reasons why straight TDM would not implement well in this game, why does this keep getting brought up?

#153 Oderint dum Metuant

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Posted 06 January 2013 - 05:39 AM

View PostCoolwhoami, on 06 January 2013 - 05:37 AM, said:

There are a bunch of reasons why straight TDM would not implement well in this game, why does this keep getting brought up?



So why did TDM work in previous MW games? And as both respawn and No Respawn?

#154 SmoothCriminal

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Posted 06 January 2013 - 05:43 AM

Now there is no R and R a respawning TDM could be looked at. Problems would still be respawns though.

#155 Livewyr

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Posted 06 January 2013 - 05:56 AM

wonderful solution to the horrid experience of having your base capped behind you: leave a guard and/or recon the area to get advance warning on enemy location so you have time to defend your base if need be.

lazy single minded players can't seem to grasp that without base cap, matches can go the whole 15 minutes because a stubborn light decides to power down in an obscure location and go grab a drink. (I know I would in spite, because I could.)


I don't like cap wins, but I like wins. if their Steiner Lance wipes out my time but doesn't have a plan to defend their base, that is not my fault, nor PGI's fault, that is theirs.

TL;DR caps keep options open to win. learn to play the game, don't try and make the game easier because your tactics lack contingencies.

(also, respawns are stupid...just stupid, except dropship mutator, looking forward to that.)

#156 HC Harlequin

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Posted 06 January 2013 - 06:23 AM

View PostTeralitha, on 15 December 2012 - 12:28 AM, said:

It would be pretty simple to implement I would think. Just disable bases. Has a dev ever said that TDM was going to be added to the game? What are they afraid of? Is this mode not part of their money making scheme? Why havent they added it in yet when it should be so simple?

There is little point for argueing against having TDM mode. Those that like it, should have it, and those that dont, will always have their assault mode. So there really is no reason or arguement not to have TDM.. devs?

Right now all the players who hate assault mode either dont play anymore, or will get fed up eventually and not play anymore. That is no small number of players. I believe there is another topic or 2 concerning the number of players still playing and the TS servers being quite empty these days.... That and the reveal of how conquest mode works was the last nail in the coffin for me.

Edit: It seems some ppl have gotten confused about what Im suggesting here...

I AM suggesting team death match mode with 1 life. Not a respawn game where you kill all you can for 15 minutes... although I would find that fun also.

There has never been a real tactical or strategical military mission with the pure objective of killing the enemy forces.

#157 Inertiaman

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Posted 06 January 2013 - 06:31 AM

View PostS3dition, on 15 December 2012 - 04:27 AM, said:

Do not make this an issue between US Colonials vs British Regular and their war crimes. Just please refrain from this, period.


lol u mad bro?

#158 Teralitha

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Posted 06 January 2013 - 09:37 AM

View PostLivewyr, on 06 January 2013 - 05:56 AM, said:

wonderful solution to the horrid experience of having your base capped behind you: leave a guard and/or recon the area to get advance warning on enemy location so you have time to defend your base if need be.

lazy single minded players can't seem to grasp that without base cap, matches can go the whole 15 minutes because a stubborn light decides to power down in an obscure location and go grab a drink. (I know I would in spite, because I could.)


I don't like cap wins, but I like wins. if their Steiner Lance wipes out my time but doesn't have a plan to defend their base, that is not my fault, nor PGI's fault, that is theirs.

TL;DR caps keep options open to win. learn to play the game, don't try and make the game easier because your tactics lack contingencies.

(also, respawns are stupid...just stupid, except dropship mutator, looking forward to that.)


Cool story bro! But you are forgetting that by adding a TDM mode... whoa... you can still play assault!! derp.

By adding more modes, you expand the player base.

View PostHC Harlequin, on 06 January 2013 - 06:23 AM, said:

There has never been a real tactical or strategical military mission with the pure objective of killing the enemy forces.


You dont know much about real life war apparently. But either way, this is just a game. Games are spose to be fun. Team death match, is more fun. Assault mode, is less fun. But have both modes in the game, and everyone is happy.

Edited by Teralitha, 06 January 2013 - 09:59 AM.


#159 Corvus Antaka

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Posted 06 January 2013 - 10:23 AM

View PostJadel Blade, on 15 December 2012 - 12:30 AM, said:

It took 3 months to make base cap with 3 more bases. So to remove 2 bases should be 2 more months?


+1

I kind of expected more from conquest myself given the sheer amount of time it took.

#160 Wintersdark

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Posted 06 January 2013 - 10:33 AM

View PostTeralitha, on 15 December 2012 - 12:28 AM, said:

It would be pretty simple to implement I would think. Just disable bases. Has a dev ever said that TDM was going to be added to the game? What are they afraid of? Is this mode not part of their money making scheme? Why havent they added it in yet when it should be so simple?

There is little point for argueing against having TDM mode. Those that like it, should have it, and those that dont, will always have their assault mode. So there really is no reason or arguement not to have TDM.. devs?


Because what you want would suck in this game. The reason we have bases isn't to turn Assault into Capture the Flag.

The primary reason the bases are there at all is to ensure that an early loss of a couple mechs is to ensure the battles wrap up in a timely fashion with a well defined winner and loser. Thing losing (or winning) by base cap is crappy? Battles ending by timeout is worse. Who wins? The team with the most mechs on the field? The most tons? It's extremely fiddly picking a winner when there's a timeout. They actively encourage players to win via combat, as the rewards are much higher.

Nobody wants to see battles that drag on for the full 15 minutes just because some asshat Jenner powers down in a corner somewhere.

Secondarily, those bases add a level of depth to the strategy in the game. It's not enough to just focus on killing the opposing team, you have other factors to consider too.

See, it's not that the dev's don't want a no-respawn TDM. That's what Assault IS. But without those bases, gameplay can be (and absolutely will be) crappy due to trolls. The devs don't want to release deliberately crappy-by-design gameplay, even if some people are ok with that.

To address: Why can't they put in modes that only some people will like, because you don't have to play them?

1) To avoid putting in game modes that are inherently flawed (easy trolling via hiding, for example) tying up the other players mechs for 15 minutes
2) Because if you've got a bunch of game modes that are fundamentally different from the overall game design (this also applies to, say, a unlimited respawn game mode) then suddenly your core demographic can't just select "ANY" for game mode anymore, they have to choose just one to play. This is particularly relevant when your core demographic views those game modes as inherently bad not just poorly balanced, such as Conquest currently with it's too-slow resource generation.





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