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(Updated/revisited)Team Death Match - Consolidated Feedback Thread.


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#81 steelblueskies

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Posted 15 December 2012 - 07:03 AM

meh invert what the cap squares do. stand on them to personally surrender and flee the field alive.

#82 Captain Midnight

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Posted 15 December 2012 - 07:04 AM

View PostKinLuu, on 15 December 2012 - 06:43 AM, said:


Yeah. Like in BF3, where all the servers are now TDM servers.

Whait, no, actually nearly noone plays TDM. Because it sucks.


Then what are you so afraid of?

#83 nom de guerre

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Posted 15 December 2012 - 07:13 AM

View PostTeralitha, on 15 December 2012 - 12:32 AM, said:



Well you can keep your objective based games, the rest of us want TDM now. Alot of players find base capping boring as hell.


then defend your base, simple concept.

#84 KinLuu

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Posted 15 December 2012 - 07:16 AM

View PostCaptain Midnight, on 15 December 2012 - 07:04 AM, said:

Then what are you so afraid of?


Once the important gamemodes work fine, I have no problem with an additional TDM gamemode.

P.s.: LOL @ that delete.

#85 Jadel Blade

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Posted 15 December 2012 - 07:16 AM

I honestly don't think tdm would be as good for a variety of reasons. However why not?

Its so easy to implement.

I vote for ffa dm too with respawns. This game is not very MW feeling anyway so why not just open it up.

Anyway while ffa might be a bit much tdm is a no brainer.
Remove the bases and its done. 5 minutes work and now you have 3 game modes.

#86 Thorn Hallis

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Posted 15 December 2012 - 07:24 AM

Any estimates how many people would play TDM after they had their first 15-minute time limit draw because one (light ECM) 'Mech was able to run away and hide?

#87 xenoglyph

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Posted 15 December 2012 - 07:29 AM

View PostViterbi, on 15 December 2012 - 07:11 AM, said:

A number of posts in this thread have been removed for being off-topic or containing offensive language. Please remember to stay on topic...


Hey you missed some of my pointless posts on the previous page.

7/10

#88 Captain Midnight

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Posted 15 December 2012 - 07:29 AM

View PostThorn Hallis, on 15 December 2012 - 07:24 AM, said:

Any estimates how many people would play TDM after they had their first 15-minute time limit draw because one (light ECM) 'Mech was able to run away and hide?


There should be a system that accomodates for that, for example a vote that requires 80% of both teams which are still connected to vote yes in order to pass, maybe after a full minute of no action with a 2:1 score disparity it'll pop up "Should Team X Win By Default? F1 yes F2 no" and it requires and 80% vote to pass. Yes the losing team could stay connected and grief, true, but this is off the top of my head in under 30 seconds so I think we can work around it.

#89 nom de guerre

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Posted 15 December 2012 - 07:29 AM

View Postxenoglyph, on 15 December 2012 - 07:29 AM, said:


Hey you missed some of my pointless posts on the previous page.

7/10

he failed to delete his post as well...

#90 Timberpoes

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Posted 15 December 2012 - 07:31 AM

The comparisons between BF3 game modes are a moot point.

BF3 has respawns. MWO does not.
BF3 has incredibly polished non-TDM game modes. MWO does not.

BF3's TDM is, simply put, mindless fun. Mindless fun is GOOD. TDM is basically BF3's "CoD Mode" - Run around and shoot people and have fun doing it.

The problem is MWO has no respawns. Assault has instant-lose conditions - Such as a base cap. The whole experience becomes anti-fun after awhile.

In BF3 if you want to constantly be in the action you can do it in nearly EVERY game mode. Between respawns and the ability to spawn on squaddies you're almost never out of the action for more than 20 seconds at a time. In TDM you can be straight back in the action seconds after dying. At this point which game mode you play depends on you and your mood.

In MWO if all you wanna do is run around stompy stompy having a good brawl or firefight you have no options. If you go in and have fun then die, you're treated to anything up to 10 minutes of waiting if you quit or watching others play if you don't. How is that fun?

People want TDM mode because they envision respawns, skirmishes, big battles with 'mechs, fun and little reliance team mates in order to have fun. A game mode that's as fun for the losers as it is for the winners. As fun for premade roflstomp veterans as it is for fresh-out-of-the-water green cadets.

But most of all, people do NOT want to be forced out of the action for 10 minutes on end between matches. That is probably the single most frustrating element of MWO there is and the new game mode will only make it worse if you die early.

#91 xenoglyph

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Posted 15 December 2012 - 07:32 AM

To Teralitha:

I propose a poll-only successor to this one.

#92 Teralitha

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Posted 15 December 2012 - 07:33 AM

View Postnom de guerre, on 15 December 2012 - 07:13 AM, said:


then defend your base, simple concept.


TDM mode.... an even more simple concept.

#93 nom de guerre

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Posted 15 December 2012 - 07:35 AM

View PostTeralitha, on 15 December 2012 - 07:33 AM, said:


TDM mode.... an even more simple concept.



even more boring concept.

#94 Teralitha

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Posted 15 December 2012 - 07:41 AM

View PostThorn Hallis, on 15 December 2012 - 07:24 AM, said:

Any estimates how many people would play TDM after they had their first 15-minute time limit draw because one (light ECM) 'Mech was able to run away and hide?


15 min isnt that long. Ive had games now that went the whole 15 min and it hardly felt like it. Its like... what??? the time is up? aww man...what the hell...

Most recent was an 8 vs 8 premade where both teams used hit and run tactics and by the time I got the first kill my team informed me that there was only 2 minutes left so the only thing to at tthat point was just an all out noob charge or the time would simply run out...and we would have won just by getting that 1 kill over them... we still won anyway.... but the point is that 15 minute timer can get very short when your trying to play a truly tactical game against another very cautious and tactical minded team.

Like someone else said before... TDM is for the pros. However the timer is too short to play pro...

View Postnom de guerre, on 15 December 2012 - 07:35 AM, said:



even more boring concept.



base capping, the most boring concept ever.

#95 Mechwarrior Buddah

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Posted 15 December 2012 - 07:43 AM

View Postnungunz, on 15 December 2012 - 12:50 AM, said:


Okay, yeah, that makes sense. As long as they keep TDM away from the community warfare stuff and keep it in the arena.


yeah thats stupid... never ever in war is the objective to just kill the enemy. Is that what youre saying?

#96 Teralitha

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Posted 15 December 2012 - 07:44 AM

View Postxenoglyph, on 15 December 2012 - 07:32 AM, said:

To Teralitha:

I propose a poll-only successor to this one.


A poll wont work for this idea. Too many idiots that dont even have a clue what it means to play a mechwarrior team game on a professional level. Sadly the devs seem fall into that catagory as well.

I had high hopes the level of play would be E-Sports worthy, but its no better than xbox mechassault for the kiddies.

Edited by Teralitha, 15 December 2012 - 07:47 AM.


#97 Kaspirikay

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Posted 15 December 2012 - 08:46 AM

View PostTeralitha, on 15 December 2012 - 12:28 AM, said:

It would be pretty simple to implement I would think. Just disable bases. Has a dev ever said that TDM was going to be added to the game? What are they afraid of? Is this mode not part of their money making scheme? Why havent they added it in yet when it should be so simple? There is little point for argueing against having TDM mode. Those that like it, should have it, and those that dont, will always have their assault mode. So there really is no reason or arguement not to have TDM.. devs? Right now all the players who hate assault mode either dont play anymore, or will get fed up eventually and not play anymore. That is no small number of players. I believe there is another topic or 2 concerning the number of players still playing and the TS servers being quite empty these days.... That and the reveal of how conquest mode works was the last nail in the coffin for me.


I still want FFA.

#98 Thorn Hallis

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Posted 15 December 2012 - 09:20 AM

View PostTeralitha, on 15 December 2012 - 07:41 AM, said:

15 min isnt that long. Ive had games now that went the whole 15 min and it hardly felt like it. Its like... what??? the time is up? aww man...what the hell...

Most recent was an 8 vs 8 premade where both teams used hit and run tactics and by the time I got the first kill my team informed me that there was only 2 minutes left so the only thing to at tthat point was just an all out noob charge or the time would simply run out...and we would have won just by getting that 1 kill over them... we still won anyway.... but the point is that 15 minute timer can get very short when your trying to play a truly tactical game against another very cautious and tactical minded team.

Like someone else said before... TDM is for the pros. However the timer is too short to play pro...


Sounds like a 15 minutes campfest. Which really fits, thats what games with wannabe-pros always end in.

#99 Klaus

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Posted 15 December 2012 - 09:26 AM

View PostCaptain Midnight, on 15 December 2012 - 05:05 AM, said:


What if I want to rush 3 line on Caustic Valley in ECM lights and not shoot ANYTHING without thinking? Is that okay? Thanks for the seal of approval!


It would be the other team having to think then broski.

I mean it's not hard to notice
<< BASE UNDER ATTACK >>

#100 Gremlich Johns

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Posted 15 December 2012 - 09:32 AM

Time Division Multiplexing? Wha?





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