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is anyone else.....


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#101 Mota Prefect

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Posted 19 May 2012 - 05:22 PM

View PostTincan Nightmare, on 19 May 2012 - 05:11 PM, said:


Ahhhhh you guys are making me feel so old, what about Mechwarrior 1!!!!! Theres a reason the other games were numbered 2, 3, and 4. I know it came out in the 80's and you'd go blind now trying to decipher the graphics (probably why I wear glasses today :)) but it did exist. I swear it did.


lol I didn't get introduced to battletech until Mechwarrior 2 came out and I still feel old :)

#102 Carl Wrede

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Posted 19 May 2012 - 05:31 PM

View PostTincan Nightmare, on 19 May 2012 - 05:11 PM, said:


Ahhhhh you guys are making me feel so old, what about Mechwarrior 1!!!!! Theres a reason the other games were numbered 2, 3, and 4. I know it came out in the 80's and you'd go blind now trying to decipher the graphics (probably why I wear glasses today :)) but it did exist. I swear it did.

Yes i remember it well the first Mechwarrior.. it was a really outstanding game for its time and it had all the "unseen" Mechs in all their glory.. sniff.. good times.

Edited by Carl Wrede, 19 May 2012 - 05:32 PM.


#103 Xuvios

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Posted 19 May 2012 - 06:02 PM

View PostVollstrecker, on 19 May 2012 - 03:53 PM, said:

This is one of those cases where I hope they alter the timeline and have the Clans invade at a later point. :)

I'd personally rather stick with 3025 tech too, but that one is already gone.


as much as i would like that, i do prefer that they stick to the storyline and let them come... let them come, have their trivial victories, and their utter defeat!

#104 EmyLightsaber

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Posted 19 May 2012 - 06:15 PM

Perhaps, from reading all (currently) 6 pages, I have realized the following:

There is a large number of Clan roleplayers that have problems with the current implementation of the game.
The game starts with Inner Sphere Tech only.
Clan Tech is considered overpowered.
Running a Timber Wolf in NBT is overpowered, yet it overheats madly from a few ER Large Laser shots.
Am willing to bet that to join a clan, you must first be defeated in battle, become a bondsman, then somehow save a certain person's life?
If joining a Clan requires you to be defeated, will that turn the people off that want to have a non-losing score?
Altering the Timeline is like that movie. Yes, that Timeline movie.
Cake, Pie, and Doughnuts are highly tasty, and are good with frosting, bumbleberries, and Apple Fritters.

#105 Xuvios

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Posted 19 May 2012 - 06:32 PM

View PostEmyLightsaber, on 19 May 2012 - 06:15 PM, said:

Cake, Pie, and Doughnuts are highly tasty, and are good with frosting, bumbleberries, and Apple Fritters.



MmmMmm pastries....

#106 Randalf Yorgen

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Posted 19 May 2012 - 06:44 PM

View PostAethon, on 18 May 2012 - 07:23 PM, said:


Better tech does not mean imbalance. World War II was won by the Allies, in spite of the Germans having, in many cases, far better tech. No one has said that the IS vs Clan matches will be a 1:1 player ratio. Also, I think the devs would have to be pretty stupid to not give the IS players some sort of advantage to put them on even footing with the Clans; the devs have not shown this sort of short-sighted stupidity whatsoever, so I think you should give them a chance.


I have to ask, have you ever played the table top game or read any of the manuals that were released from FASA in the late 1980's and early 1990's? When the Clans arrive they dominate, they crush everything before them with their only weaknesses being their loathing for themselves and their adherance to the Zellbringen, their code of honor. The only reason the IS had any chance against them was because one fighter pilot flew her ship into the Clan Flag Ship and killed the leader of the Clans, the ilKhan and forced a calling of the Grand Council to select a new ilKhan and that could only happen back in the Pentagon worlds. This brought the Clan advance to a halt for a year and alowed the IS to repair, refit and rebuild units that had been completely devastaed by the clans and also allowed for captured clantech to be reverse engineered and added to the IS armories. That is the only reason that the IS was eventually able to halt the Clan advance, well that and the reformation of the Star League under Victor Davion.

That is what is going to happen here basically, except many of the people who will go clan will be doing so just to bring grief to everyone else. There will be no honor in their combat, no Batchalls, they will use contractions and will behave like complete Stravags. Here we will see Clanners engauging in Grand Melee in every battle and there will be no bondsmen. IF there was some way to regulate this one factor then things would be perfect, so maybe a strict RP Server for those who want to follow the established Lore and open servers for everyone else. That is about the only thing I can think of that will counter the arrival of those who would simply grief everyone else.

#107 Vectoron

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Posted 19 May 2012 - 06:45 PM

View PostXuvios, on 18 May 2012 - 01:03 AM, said:

completely happy we get a full year without any clans or clan tech or any other bubbly nonsense to make it less gritty and fulfilling

every single post i see that is clan this clan that, and the atrocious devotion to mech's that make it easy... i want to puke rivets and rainbows

i want a full year of robot destroying glee and for each of those battles to be hard fought and scrappy...

and a year from now i fully expect the Dev's to path the game, and start interfering in our matches with Mech's that just completely dominate us... and i want that pattern to continue for a month or two... i want to feel the desperation of trying to deal with them....

then the clan invasion will happen and everyone will be puking rainbows made from double heatsinks, ER lasers, Ultra A/Cs, Endo steel, FF armor, retching up the same old experience that made me turn off MW:2,3, and 4

so... is anyone else glad that we get to have the IS for year, that we got to tough it out in subpar machinery thats been slugging it out for 3 or 4 centuries...

or am i the only one?


Im with ya!

#108 Randalf Yorgen

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Posted 19 May 2012 - 06:49 PM

View PostTincan Nightmare, on 19 May 2012 - 05:11 PM, said:


Ahhhhh you guys are making me feel so old, what about Mechwarrior 1!!!!! Theres a reason the other games were numbered 2, 3, and 4. I know it came out in the 80's and you'd go blind now trying to decipher the graphics (probably why I wear glasses today :)) but it did exist. I swear it did.



lol wasn't it called battle robots, the first game. If I remember correctly it was.

#109 Forscythe

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Posted 19 May 2012 - 07:15 PM

I kinda wish they would make the Clans overpowered AI instead of a playble class.

#110 Rejarial Galatan

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Posted 19 May 2012 - 07:26 PM

I kinda hope they make the IS underpowered AI instead of a playable class. See? this logic does not work. They said there is NO AI, which means, by all logic, they WILL be playable.

#111 Steel Raven

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Posted 19 May 2012 - 07:33 PM

I'm a big Timber Wolf fan but I do feel many people overlook classic IS mechs because of the tech diffence which is unfare. I was looking forward to the 3015 setting for this reason.

#112 Rejarial Galatan

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Posted 19 May 2012 - 07:38 PM

3015 setting? iirc the game starts in 3049 right?

#113 Volthorne

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Posted 19 May 2012 - 07:38 PM

View PostRejarial Galatan, on 19 May 2012 - 07:26 PM, said:

I kinda hope they make the IS underpowered AI

You mean standard AI, right? Underpowered AI would have an IQ of 10 points. That being said... NO.

#114 Angel of Annihilation

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Posted 19 May 2012 - 08:56 PM

Personally I wish they would have just made MW:O just about the Clans. In fact it would have made alot more sense. Here is why:

One, OMNI mechs. This allow for the best and easiest to implement customization mechanics.
Two, Superior tech. When the class do finally come out, no one will play IS mechs anymore simplily becuase the suck in comparison.

Basically if they would have just started out with the clans and made everyone choose clan alligence rather than IS allgence for factions, they start with the Tech base everyone really wants to play without the danger of adding the Clans in later and having a mass migration when they come out.

#115 LordDeathStrike

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Posted 19 May 2012 - 09:04 PM

View PostXuvios, on 18 May 2012 - 01:03 AM, said:

completely happy we get a full year without any clans or clan tech or any other bubbly nonsense to make it less gritty and fulfilling

every single post i see that is clan this clan that, and the atrocious devotion to mech's that make it easy... i want to puke rivets and rainbows

i want a full year of robot destroying glee and for each of those battles to be hard fought and scrappy...

and a year from now i fully expect the Dev's to path the game, and start interfering in our matches with Mech's that just completely dominate us... and i want that pattern to continue for a month or two... i want to feel the desperation of trying to deal with them....

then the clan invasion will happen and everyone will be puking rainbows made from double heatsinks, ER lasers, Ultra A/Cs, Endo steel, FF armor, retching up the same old experience that made me turn off MW:2,3, and 4

so... is anyone else glad that we get to have the IS for year, that we got to tough it out in subpar machinery thats been slugging it out for 3 or 4 centuries...

or am i the only one?

more like 3 years.

clans dont arrive in the inner sphere proper for nearly 2 years, and then theres a 1 year truce thanks to comstar.

#116 William Petersen

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Posted 19 May 2012 - 09:21 PM

View PostLordDeathStrike, on 19 May 2012 - 09:04 PM, said:

more like 3 years.

clans dont arrive in the inner sphere proper for nearly 2 years, and then theres a 1 year truce thanks to comstar.



http://www.sarna.net...i/Clan_invasion

It's like you just post whatever misinformation you want, damn silly things like 'facts' and canon.

#117 Kargush

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Posted 19 May 2012 - 11:31 PM

View PostRejarial Galatan, on 19 May 2012 - 07:26 PM, said:

I kinda hope they make the IS underpowered AI instead of a playable class. See? this logic does not work. They said there is NO AI, which means, by all logic, they WILL be playable.

Then I hope you get to switch over, so we won't have to listen to your bleating.

#118 AussieGiant

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Posted 19 May 2012 - 11:35 PM

I agree with the OP.

I've seen the weapon list and there is a little bit of Lostech in there but not much. Just a bit of SL stuff. It's a great way to keep things relatively simple and allow the player base to get famliar with game play, and allow the devs to see how things play out.

Then we can really take it up a notch with the invasion.

I really hope the devs slowly drip feed in the complexity and tech. They have the time frame of the game perfectly selected to do this.

#119 Mota Prefect

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Posted 19 May 2012 - 11:51 PM

View PostRejarial Galatan, on 19 May 2012 - 07:38 PM, said:

3015 setting? iirc the game starts in 3049 right?


The original trailer for MechWarrior 5 was set on Deshler in the year 3015, you are correct that MechWarrior Online is set in 3049.

#120 FaustianQ

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Posted 20 May 2012 - 01:06 AM

Primary issue with Clantech is organized play. You can jury rig pub matches by stacking sides with more or less players, by offering incentives to a specific playstyle, but all of those evaporate once you hit organized, competitive play - then it is down to winning. In organized play no team is suddenly going to limit their tactical options for C-Bills. Clantech is pretty much a deathknell to the comp scene, simply because it is better in every way then IStech.

Of course, I'm not too sure the devs care about that, since they've already basically said the game will not come with organized match capability, which means no competitive community.





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