Dimento Graven, on 18 December 2012 - 09:13 AM, said:
...snipped
I don't know if that would be a good solution either. As a new player (started Friday), grinding up to my first Mech while a royal PITA, helped train me in some of the basics. BUT I can tell you know my K/D is less than 1, In that a number of times I end up in match's where the results were complete death for my team, and no deaths on the other side, and I had not done a single point of damage, target assist etc because I was one shot'ed, or LRM bombed instantly. This also penalizes casual or new players, as who realistically can say they had a 1 or better K/D the first time they played?
Is there a GOOD solution to AFK/Farm'ers...not really there are always ways around it, or types of players that are going to get penalized with them. IE You could set the system to auto-kick AFK players and remove any C-bill/XP rewards if you are kicked, but this leaves that team short handed, as well as affecting legitimate players (connection drop, client lockup etc). And in 8v8 play this is a big deal.
Mayhaps a better way would be to remove the effects an AFK'er has on the team by upping the number of players in a map to say 10v10 or 12v12, would certainly add more to the excitement and firefights, while more illegitimately opening up specializations such as defense spec mech's or scout based roles (right now I find it hard to justify building out my mech to anything other than min/max/Brawler)
I think realistically we have to accept that ANY game is going to have farmers regardless, And just take the enjoyment we can from a Beta product