


No Repair/rearm ... No Consequence For Playing Like A Doofus?
#61
Posted 17 December 2012 - 11:08 AM

#62
Posted 17 December 2012 - 11:09 AM
Edited by ManDaisy, 17 December 2012 - 11:10 AM.
#63
Posted 17 December 2012 - 11:09 AM
Only thing I see with this standardization of rewards and removal of RnR is that low cost mech set ups will earn Less cbills now and high cost setups will earn the same amount, maybe a bit more then before. As i know before it was common for me to get 200+k Cbills after repair/rearm in a lower cost mech. If i used one with ammo and a high cost to rearm, i just added enough ammo to be able to run at 75% anyhow. No need to rearm then with free ammo.
So in short, this is a econ nerf, not a buff.
Edited by Kousagi, 17 December 2012 - 11:11 AM.
#64
Posted 17 December 2012 - 11:10 AM
#65
Posted 17 December 2012 - 11:10 AM
-W
#66
Posted 17 December 2012 - 11:11 AM
It will be funny though watching some people remove their case. Only to explode alot more violently when their STs get shot up though

Please remove your case. Expose your naughty naughty internals and ammunition to my guns... that's it just like that... yeah baby..
Wait.... YOU SAW NOTHING!
#67
Posted 17 December 2012 - 11:13 AM
Joseph Mallan, on 17 December 2012 - 11:06 AM, said:
... except the fear of not making any money because your bonehead decision to not use CASE got you killed when your 12 tons of ammo exploded, or not making money because you didn't take AMS and got LRMed to death before you fired a shot. Dying without doing anything makes you no money. These are techs that increase survivability. The consequences of the boneheaded decision to not use them are reduced survivability. Still sounds like it works to me.
Mercules, on 17 December 2012 - 11:10 AM, said:
That'd be true if the Rambos could survive for more than 30 seconds. My bets are on the guy killing 3 mechs having done more damage, removed more limbs, etc, in the 15 minutes they're rolling, than the Rambo does in the 10 seconds he survives after cresting the hill.
Penance, on 17 December 2012 - 10:43 AM, said:
I'm the biggest TT guy in the world, and I think these changes are SUPER.
Phalanx100bc, on 17 December 2012 - 10:46 AM, said:
I agree, and this is the one issue I saw with this when I first suggested it. The conclusion I came ot back then still holds up today: given the choice between this specific case of immersion and getting rid of AFK/suicide farming, I'll pick the latter EVERY TIME.
Phalanx100bc, on 17 December 2012 - 10:46 AM, said:
Pretty sure this new economy will work exactly as you describe.
Need c-bills? You're ACTUALLY going to have to support your team now, instead of AFKing or DCing or hiding in a corner or whatever it is you did before when your team carried you. It won't happen overnight. It'll take some time to get used to doing something other than farming, and you will learn from your mistakes as there ARE economic consequences for it: you make no money if you have no impact.
Edited by FerretGR, 17 December 2012 - 11:31 AM.
#68
Posted 17 December 2012 - 11:13 AM
Wescott, on 17 December 2012 - 10:41 AM, said:
It sure is likely to increase stupidly excessive missile spamming as no costs are holding things in ballance.
it didn't stop missile spamming today either. it just reduced people to using the 75% free reload.
ecm stopped missile spamming.
#69
Posted 17 December 2012 - 11:15 AM
ManDaisy, on 17 December 2012 - 10:06 AM, said:
There is an absolute consquence to playing poorly, no rewards now. The old way you made money win lose or draw playing poorly.
#71
Posted 17 December 2012 - 11:22 AM
FerretGR, on 17 December 2012 - 11:13 AM, said:
Want another example? AC2 mech pings all of them at range and then sits back and earns C-bills for every kill that happens.

#72
Posted 17 December 2012 - 11:23 AM
Quote
- Enemy Kill = 5,000 * how many enemies you have killed
- Enemy Kill Assist =7,500 * how many kill assists you got in the match
This puzzles me. Does it mean that a kill assist is more rewarding than the killing blow altogether, or the killing blow rewards you 12500 Cbills? (7500 from the assit + 5000 from the killing blow)
#73
Posted 17 December 2012 - 11:24 AM
Dhrakyn, on 17 December 2012 - 11:10 AM, said:
Soldiers are not expected to choose what gear they want to use either - they fight with whatever weapons/vehicles they are given. Just saying...

#74
Posted 17 December 2012 - 11:25 AM
J4ckInthebox, on 17 December 2012 - 11:23 AM, said:
This puzzles me. Does it mean that a kill assist is more rewarding than the killing blow altogether, or the killing blow rewards you 12500 Cbills? (7500 from the assit + 5000 from the killing blow)
You don't get an assist for your own kills.
You do, apparently, get 2,500 Component Destruction. Which, if that is indeed the case in every kill, means that a kill nets you the same cash as an assist, at the end of the day.
Which I'm fine with.
#75
Posted 17 December 2012 - 11:25 AM
#76
Posted 17 December 2012 - 11:26 AM
ManDaisy, on 17 December 2012 - 10:06 AM, said:
25k c-bill reward for last place so... probably not?
#77
Posted 17 December 2012 - 11:27 AM
IceSerpent, on 17 December 2012 - 11:24 AM, said:
Soldiers are not expected to choose what gear they want to use either - they fight with whatever weapons/vehicles they are given. Just saying...

And we don't pay for the repairs or Rearming. So we are house soldiers now!

#78
Posted 17 December 2012 - 11:27 AM
Mercules, on 17 December 2012 - 11:22 AM, said:

How does that work? You only get those assist $$ if your team wins. If you sit back scraping a few paint chips for the assist $$, your team is a heck of a lot less likely to win, IMHO, and you won't get many of those $$. You'd get more if you fought for them, earning some damage $$ to go along with your assist. And the damage $$ get rewarded even if you lose, which is a key point. The player who isn't participating is forced to do so, which is precisely what this change intends to cause to happen.
At any rate, that is not what a Rambo does. We're talking about different things. A Rambo suicide rushes. This will put an end to that.
Edited by FerretGR, 17 December 2012 - 11:33 AM.
#79
Posted 17 December 2012 - 11:28 AM
Kousagi, on 17 December 2012 - 11:09 AM, said:
Only thing I see with this standardization of rewards and removal of RnR is that low cost mech set ups will earn Less cbills now and high cost setups will earn the same amount, maybe a bit more then before. As i know before it was common for me to get 200+k Cbills after repair/rearm in a lower cost mech. If i used one with ammo and a high cost to rearm, i just added enough ammo to be able to run at 75% anyhow. No need to rearm then with free ammo.
So in short, this is a econ nerf, not a buff.
While you make some good points, the idea of an assault making more money because because his build is more expensive seems like it will just push everyone to run super expensive Atlas builds so they can make money because that seems to be all that people care about it more money more money.
I prefered when everything was standardised you made the same money for being in the same battle, your Atlas doesn't mean you did anything more to win that fight then my Hunchback so why should you make more money because you chose to ride in an expensive mech.
#80
Posted 17 December 2012 - 11:30 AM
Quote
At any rate, that is not what a Rambo does. We're talking about different things. A Rambo suicide rushes. This will put an end to that.
This probably belongs in a different topic, but anyhow.
He's simply getting at the fact that if you "focus fire" a guy down from full yourself, you actually earn less (win or lose) than the guy that scratched the paint on all of the mechs.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users