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December 18 Patch Good News For New And Existing Players


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#1 Elizander

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Posted 17 December 2012 - 11:03 AM

There are a lot of good things for everyone in the upcoming patch on December 18 so please refer to this post for details. Hope patch day goes well with no major bugs. :)

Um, well we're not sure how the adjusted profits will turn out. I am sure they will tweak it if it is too bad or too good, so don't get used to it just yet after patch day!

#2 knight-of-ni

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Posted 17 December 2012 - 11:06 AM

Love it. Now, what to spend my 8 million cbills on.....

#3 PanicFire

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Posted 17 December 2012 - 11:17 AM

So no more Rearm and Repair for any mechs? Interesting.

C-Bill bonus is good.

Should be interesting to see the new reward changes in action.

#4 Kiblams

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Posted 17 December 2012 - 11:33 AM

Really hoping that the performance fixes will make it possible for me to turn my mech without slowdown, so very hopeful and excited to see the outcome. :lol:

#5 Redoxin

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Posted 17 December 2012 - 11:38 AM

Sounds good overall.
But do I read it right that with this new system it doesnt matter at all if you win or lose? That would be terrible.

#6 Elizander

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Posted 17 December 2012 - 11:39 AM

View PostRedoxin, on 17 December 2012 - 11:38 AM, said:

Sounds good overall.
But do I read it right that with this new system it doesnt matter at all if you win or lose? That would be terrible.


Winners still get salvage which is still a significant amount of c-bills. And generally if you lose you probably didn't get as many kills, damage, assists as the winner.

#7 Mordin Ashe

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Posted 17 December 2012 - 11:41 AM

It will be ok. Looking forward to buying some stalkers once they are released. New reward mechanics really gave me back a lot of enthusiasm to play.

#8 Redoxin

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Posted 17 December 2012 - 11:43 AM

View PostElizander, on 17 December 2012 - 11:39 AM, said:


Winners still get salvage which is still a significant amount of c-bills. And generally if you lose you probably didn't get as many kills, damage, assists as the winner.

Seems somewhat insignificant compared to the huge bonuses you get for being first on your team.
Now the best thing to earn money is to not help your team mates that are about to get killed, damage all enemy mechs and dont focus one, steal kills, try to get the enemy to attack your team mates and not yourself.

Edited by Redoxin, 17 December 2012 - 11:43 AM.


#9 Elder Thorn

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Posted 17 December 2012 - 11:43 AM

yeah, lets get rid of afkers, by completly erase the espenses they have...

Unless i understand this completly wrong, this is total ********. But well... somoene will always cry, right?

#10 Elizander

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Posted 17 December 2012 - 11:46 AM

View PostRedoxin, on 17 December 2012 - 11:43 AM, said:

Seems somewhat insignificant compared to the huge bonuses you get for being first on your team.
Now the best thing to earn money is to not help your team mates that are about to get killed, damage all enemy mechs and dont focus one, steal kills, try to get the enemy to attack your team mates and not yourself.


If you don't focus anything they might not die and you'd end up with a 0-8 and no assists. I'm sure that grazing a mech for 1 damage and running off will be the same as a 7v8 which will probably result in a bad loss.

We'll see how it turns out, but the more people that slack off, the easier it is for me to get a higher place and more c-bills, win or lose, so I won't complain. :lol:

#11 Redoxin

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Posted 17 December 2012 - 11:51 AM

View PostElder Thorn, on 17 December 2012 - 11:43 AM, said:

yeah, lets get rid of afkers, by completly erase the espenses they have...

Unless i understand this completly wrong, this is total ********. But well... somoene will always cry, right?

Well they earn much less. In the end they will earn much less per game than now.
Also, you earn more money the more AFKers you have in the team, because your rank within your team will be higher.
In regard to AFKers the new system is very good.

View PostElizander, on 17 December 2012 - 11:46 AM, said:


If you don't focus anything they might not die and you'd end up with a 0-8 and no assists. I'm sure that grazing a mech for 1 damage and running off will be the same as a 7v8 which will probably result in a bad loss.

Well I can tell you for sure that if 3 enemy mechs are coming at us, I will first shoot all 3 of them once before focussing one down. That way I will make sure to get an assist for every kill my team gets.

Edited by Redoxin, 17 December 2012 - 11:52 AM.


#12 Elizander

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Posted 17 December 2012 - 11:53 AM

View PostRedoxin, on 17 December 2012 - 11:51 AM, said:

Well they earn much less. In the end they will earn much less per game than now.
Also, you earn more money the more AFKers you have in the team, because your rank within your team will be higher.
In regard to AFKers the new system is very good.


Well I can tell you for sure that if 3 enemy mechs are coming at us, I will first shoot all 3 of them once before focussing one down. That way I will make sure to get an assist on every kill my team gets.


Nothing 1 laser sweep can't do in 1 second really. I don't have high demands in a pug game and it benefits me too. If people are gonna hit me for 1 damage then move to the next target, that means I'll live much longer while I focus them down. I don't really care about the rewards so I'll have more fun beating on mechs. :lol:

I don't know if everyone will act that way, but I'm looking forward to it. :lol:

Edited by Elizander, 17 December 2012 - 11:54 AM.


#13 Universe Man

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Posted 17 December 2012 - 12:14 PM

So, they completely eliminated the bonus for winning by base capture. I actually don't like this, despite being one of the first people to say I hate it when two teams race to each others base.

#14 PanicFire

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Posted 17 December 2012 - 12:23 PM

View PostUniverse Man, on 17 December 2012 - 12:14 PM, said:

So, they completely eliminated the bonus for winning by base capture. I actually don't like this, despite being one of the first people to say I hate it when two teams race to each others base.


Yea I was surprised they did this. I guess it cuts down on making quick money? If they wanted to limit it I would have thought they'd made it take longer to cap the base. Oh well.

#15 Ozric

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Posted 17 December 2012 - 12:49 PM

Great changes, really happy about this patch. I'm not saying I'm sure it will be a good system, but it feels positive and shows that despite the unpleasantness with the ECM article the devs are still listening to their testers. Tally ho devs, tally ho.

#16 Elder Thorn

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Posted 17 December 2012 - 01:12 PM

View PostRedoxin, on 17 December 2012 - 11:51 AM, said:

Well they earn much less. In the end they will earn much less per game than now.
Also, you earn more money the more AFKers you have in the team, because your rank within your team will be higher.
In regard to AFKers the new system is very good.


they should LOSE money, thats the only way to get rid of them. As long as they can make money, they will be there, just look at how many people used macrominers in eve online to mine noobsystem ores. I actually like Repair costs but well... i will wait and see

#17 Kargarok

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Posted 17 December 2012 - 01:34 PM

I like alot of this but removing RNR worries me. I was hoping they would actually raise it a bit or at least the cost of missile reloads. I thought that was supposed to be one of the balancing factors of missile boats. Ah well might as well go get in on the worry free damage spree while it lasts.

#18 Universe Man

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Posted 17 December 2012 - 01:42 PM

I actually liked the idea of getting more credits for a team win. It gave me something to look forward to with my team, even if I didn't do well. Now, winning means nothing if I'm reading this correctly...?

So, does anyone know how they calculate placing in the game? Time to figure out how to optimize being first (since it doesn't matter who wins) lol

#19 Stingz

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Posted 17 December 2012 - 02:04 PM

View PostKargarok, on 17 December 2012 - 01:34 PM, said:

I like alot of this but removing RNR worries me. I was hoping they would actually raise it a bit or at least the cost of missile reloads. I thought that was supposed to be one of the balancing factors of missile boats. Ah well might as well go get in on the worry free damage spree while it lasts.


I see no issue, ECM broke the knees of missile boats.

#20 Elizander

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Posted 17 December 2012 - 02:07 PM

View PostUniverse Man, on 17 December 2012 - 01:42 PM, said:

I actually liked the idea of getting more credits for a team win. It gave me something to look forward to with my team, even if I didn't do well. Now, winning means nothing if I'm reading this correctly...?

So, does anyone know how they calculate placing in the game? Time to figure out how to optimize being first (since it doesn't matter who wins) lol


I believe that the winning team still gets salvage from the losers. The rest I'm not quite sure yet. Best to wait until patch day to figure out the rest. I'm sure the forums will be aflame again regardless of whether it's good or bad. :)





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