PhoenixFire55, on 21 December 2012 - 01:27 AM, said:
RNR must be a part of the game. No RNR is just a crutch that is used to prevent farming and encourage (pardon me) noobs to actually fight instead of hiding all game long. If I'm using ferro-fibres armor, XL engine and artemis missiles I expect to LOSE c-bills in that game regardless of win / loss. That c-bills loss should in future be compensted by contracts, faction payments and other things that'll come with community warfare. If no RNR is gonna be present till community warfare comes out, then I guess its ok. But if repair and rearm bills are gone forever, then sorry PGI but its a fail.
Let me tell you the downsides of every one of those "upgrades"
XL engines, side torso deaths
Ferro - 14 slots used 90% armor weight
Artemis- 1 ton less ammo carried due to slots and tonnage used
BAM, not so attractive anymore eh?
I used basic upgrades, endo and Dhs and I could still lose money on a loss if I was merely unlucky in my position due to enemy tactics.
Povier, on 21 December 2012 - 12:23 PM, said:
So far im galled about the mech builds based on gratis rearming.
Every third mech is full of LRMs and the previous infights become rare. And so are light mechs.
LRM boats rule the battlefield and now I die excessively often from LRM.
It takes 4 seconds to break the cataphracts front torso. 1 - looking out of the cover. 2 - incomming missile. 3 - stopping, walking back, AMS 3 Missles. 4 - 2/3 of 60 Missles hit...
Yes because running into a suppression weapon is such a grand, perfect and smart thing to do!
Of course suppression fire to keep your enemies heads down has no place or meaning on the battlefield, it is able to be avoided after all by keeping your heads down...
Let them waste their ammo and cover jump, if you are without cover, you f-ed up
. Brawling is just as important as fire support. I'd suggest giving lrm only 1 damage and doubling their ammo if it were my way of keeping them as a support weapon.