1. It gives non ECM mechs incentive to sticking with the group and not going off on their own lone wolfing it.
2. It an effective counter to teams made up mostly of LRM boats
I have been playing for the last few days; the most I have seen is 3 LRM boats on a team and that group had a couple of Mechs to draw the enemy out of the ECM bubble.
I read through some of the previous thread on ECM in the last patch. Every once in a while I keep seeing people mention that it pretty much does too much and imposes too little on the mech build and, I agree. I never played the TT game, but I am going to try and approach this from a different angle, although I’m sure the concept has been brought up.
- In the MMO like Guild Wars and World of Warcraft there have been extensive balancing, but in the end the general strategy would be that pvp parties would consist of be 8 players, 6 damage dealers and 2 healers. Although there are no healers in MWO, ECM carriers could be considered as healers.
- The healers in these groups usually had most of his equipment and skills setup for healing, severely limiting their offensive power. If to carry an ECM you lost 50%-75% of your offensive ability, premade groups would probably limit ECM Mechs to 1 or 2. Having 3 or more Mechs with limited fire power for no other purpose than to cover teammates and you run the risk of not having enough offensive power to take on the other team.
Changes up to here will suppress some of the complaints and force people to adapt load outs and tactics, instead of spamming 8 ECMS or 8 LRMS.
Even with these changes people will still gripe about ECM but there is probably one last change that might need to take place.
-Back to the MMO comparison, healers had either distinctive clothing or their skills would create some visual identification that they are doing the role of healing. In other words you should be able to tell ECM Mechs apart from the rest.
Examples
- Light Blue(or whatever color) dome showing the coverage and in the center is the ECM Carrier, only visible by sight with no radar signature or any way to lock on to it.
- Some sort of arc connecting all the affected mechs to the ECM
- New Vision mode, showing where the ecm is at but unable to distinguish how many in the group.
(leads to possible having a light mech carry ecm as decoy?)
________________________________________________
There is another option:
- Make ECM take a ballistic or missile hard point.
- It fires strait up (kind of like fireworks) and covers the same area the bubble does for 15 seconds or a set period of time.
- Make it consume ammo.
It would still require some balancing and probably could still be abused.
Edited by Riddler9884, 22 December 2012 - 09:06 AM.