MadaO, on 30 December 2012 - 12:09 PM, said:
LRM on MWO has similar effects to LRM on Battletech, but it is technically very different. This is where the confusion lies. On BTech one fires LRMs with exactly the same accuracy as any other regular weapon, and hits instantly. If MWO had a canon translation, it would mean firing a volley of missiles that arches toward the target without any locks or guidance, but hits instantly, or at the same speed as autocannon projectile, if that's sufficiently canon. Artemis IV would simply group the missile volley in a tighter bunch so more missiles hit. ECM would only interfere with this tighter grouping, nothing more.
Because of this mechanic, quoting Sarna does nothing to justify the way ECM works in MWO.
Quite agree. As I have said before, TT / canon is a good starting place. It should not be the end result, however.
Autocannons are a perfect example of how things should be added to MW:O (or any similar game): Start them out in a somewhat weakened state, and then ramp them up slowly.
The sad thing here is that PGI probably didn't plan it this way.
Still, that's how new equipment should be handled. A little on the weak side at first, and then slowly ramp it up over the course of several weeks of patching and monitoring.
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When it comes to a decent implementation of Battletech/Mechwarrior, I would say there are some things on MWO that seem pretty good, which is why I have bought MC. However, there are too many glaring problems that cannot be ignored which the developers have. ECM is a good example. They knew it was a risky addition but ignored a lot of solid feedback for weeks as they "monitored" it. They've been monitoring it for weeks and currently, it looks like they've left this unstable bomb lying in the game and gone off for a long holiday break. You know, when you start a new business venture, you don't count work hours. Holiday seasons only mean bonus time to add value to your product so it doesn't look sloppy. I'm getting the the old feeling of Star Trek Online *cough*Cryptic Studios*cough*. Only now you can't downgrade a f2p model to anything lower. It's all a matter of confidence in the developers. I remember years ago when I played GuildWars. Whenever there was a problem or balance issue, I'd say no worries, they WILL fix it soon. And they always did, to good satisfaction.
Again, I think we're mostly in agreement here.
The major problem here isn't ECM. It's how ECM came to be rolled out like this, and how many other items in the past have similarly been rolled out in over-powered form...
PGI just doesn't seem to grasp that it's not cool to bring out new stuff that bends the game like a pretzel. That it's better for the game ecosystem and for players' fun factors to bring things weakened and then ramp them up as necessary.
For all their talent, PGI isn't show the signs of a mature leadership. And so they may eventually fix ECM. But they'll just do it again with the next item. For me, that says, "don't spend your money here" like a big neon sign.