#761
Posted 22 February 2014 - 12:58 AM
but i got used to the new look and now it's quite okay for me
i switched for the wider cockpit mainly because of the "gap" in the back of the current ingame model...and i hate asymmetry xD
the catapult_scale does not have any "flaws" like the ingame model
would love to start painting right away, but have yet to wait for some scenery stuff and minis i ordered from RPE
what i can recommend regarding 3d modeling - or blender in general - are the training dvds from the blender foundation
they are really well made - only downside is, that their download server is a bit slow :/
next thing i want to learn is how to do such awesome renders
#762
Posted 24 February 2014 - 08:25 PM
Go forth and make mech porn, my minions!!
#763
Posted 25 February 2014 - 07:01 AM
#764
Posted 25 February 2014 - 07:58 AM
Thanks for the write up, Heffay! You may want to revise it a little to be more specific in some areas for us newbies, such as the "remove duplicates" wasn't using the default shortcut you listed and I had to go around clicking buttons until I found where the right options were to do it manually.
#765
Posted 25 February 2014 - 08:36 AM
#766
Posted 25 February 2014 - 08:41 AM
Cimarb, on 25 February 2014 - 07:58 AM, said:
Thanks for the write up, Heffay! You may want to revise it a little to be more specific in some areas for us newbies, such as the "remove duplicates" wasn't using the default shortcut you listed and I had to go around clicking buttons until I found where the right options were to do it manually.
I should use the proper term "remove doubles", but the shortcut for it (ctrl-v in edit mode) should be accurate. Can you clarify what you mean?
#767
Posted 25 February 2014 - 08:44 AM
Heffay, on 25 February 2014 - 08:41 AM, said:
I should use the proper term "remove doubles", but the shortcut for it (ctrl-v in edit mode) should be accurate. Can you clarify what you mean?
I may not have been in "edit mode", but ctrl+v just tried pasting whatever was on my clipboard, lol.
#768
Posted 25 February 2014 - 08:49 AM
Cimarb, on 25 February 2014 - 08:44 AM, said:
Your mouse needs to be in the right window too. It'll try to run the command in whatever window it is hovering over. Part of the joys of Blender.
#769
Posted 25 February 2014 - 09:17 AM
Heffay, on 25 February 2014 - 07:01 AM, said:
the first and most important thing to do:
follow your own tutorial in this thread xD
your script does the most important work: proper importing and removing the doubles
the tutorial that actually helped me learning starting to use blender is this one:
http://cgcookie.com/...and-navigation/
(didn't know how to rotate the camera etc before watching this tutorial)
what helped me the most was the blender for 3d training dvd from the blender foundation
http://www.blender3d...products_id=160
never ever forget to use netfabb basic
http://www.netfabb.com/
this program will help in the last steps to clean up the model and offers an easy scaling feature (want it to be 40mm? tick "keep proportions", enter mm, enter - done)
netfabb will also close gaps or deal with the infamous non-manifold edges
i do NOT recommend cleaning up the non-manifolds (solely) via netfabb - it will most likely cause problems and walls etc could be missing
also activate the 3d printing toolbox in blender - it helps a lot
making a model manifold and finding/fixing gaps should all be done by hand in blender
netfabb is perfect for that last quick fix and for scaling
Edited by Iacov, 25 February 2014 - 09:19 AM.
#771
Posted 25 February 2014 - 09:09 PM
ASSET IMPORTER 0.9
Released for testing
https://dl.dropboxus...et-importer.ps1
How to use:
1 - Copy to your path (this should be how you're doing mech-importer anyway)
2 - Update the script to reflect your preferred image file (default is .jpg, but if you use pngs with Noesis, be sure to edit script!)
3 - Go to the objects\environments directory, and find a subdir that has an obj and .mtl file.
objects\environments\frontend\mechlab_a\catwalk railings for example
4 - Run asset-importer.ps1. No arguments needed. (Note that if you ran it before and already have an import.txt file, delete it first! It just appends and will make a sloppy mess if you run it too many times.)
5 - Copy the text from import.txt into the python console.
6 - For each of the objects created, find the right material and assign it (My training video 2 of 3 supplement has a lot of great detail on how to do this).
...
8 - Profit?
Please note bugs you may find, or questions you may have. This can be used in a script to recursively run in each subdir in the environments dir (and probably some others; but you don't want to run in the mechs dir!), so you can get an import.txt for each subdirectory in there. It'll take a while to make .blend files for everything, but this takes out a lot of the chump work.
#772
Posted 07 March 2014 - 01:28 AM
Currently receiving some errors.
>>> bpy.context.object.data.materials.clear()
Traceback (most recent call last):
File "<blender_console>", line 1, in <module>
AttributeError: 'bpy_prop_collection' object has no attribute 'clear'
>>> ### Importing cda_right_torso_rear.obj.name
>>> bpy.ops.import_scene.obj(filepath="F:\\Blender Projects\\MechWarrior Online\\Objects\\mechs\\cicada\\body\\cda_right_torso_rear.obj",use_groups_as_vgroups=True,split_mode='OFF')
importing obj 'F:\\Blender Projects\\MechWarrior Online\\Objects\\mechs\\cicada\\body\\cda_right_torso_rear.obj'
parsing obj file...
0.0050 sec
loading materials and images...
Material not found MTL: b'F:\\Blender Projects\\MechWarrior Online\\Objects\\mechs\\cicada\\body\\unused.mtl'
0.0010 sec
building geometry...
verts:456 faces:152 materials: 2 smoothgroups:0 ...
finished importing: b'F:\\Blender Projects\\MechWarrior Online\\Objects\\mechs\\cicada\\body\\cda_right_torso_rear.obj' in 0.0100 sec.
{'FINISHED'}
And I'm getting what appears to be a second cicada jumbled at the feet of the first. It may be something that I'm doing wrong with your script and I'm not focused enough at the moment to find out what, or it could be an unforseen error. In case of the latter I wanted to give you some feedback.
If it is something on my end I'll look through it some more tomorrow. I do know that textures are not carrying into Blender. The previous script (the one you used in the part 2 supplemental) was also having texture issues. Again, could be on my end.
Greatly appreciate the work you have been putting into this. As I've said before, you've taken people who know nothing of blender and are making possible for us to work on our own art. Cookies if I could issue them, good sir.
#773
Posted 07 March 2014 - 05:22 AM
Then again, I've seen it on my asset importer over the last day too, so there may be some unique situations...
#774
Posted 07 March 2014 - 09:38 AM
Thanks again for all your work on this, Heffay.
#775
Posted 07 March 2014 - 10:29 AM
Goose Igaly, on 07 March 2014 - 09:38 AM, said:
Thanks again for all your work on this, Heffay.
Ooh, that's my asset importer script. You need mech importer. The link on the original post should take you to the latest version of each.
#776
Posted 07 March 2014 - 10:38 AM
I didn't even read the title. Been opening the link and copy/pasting into notepad and saving as .ps1. Explains why it quit working from the mech directory and I had to place it in the body directory...and why the code was so much cleaner than what I thought was a previous version of the script.
I'm assuming that the clear error was what was causing textures to not load? I'll do some more work with it when I get home.
#777
Posted 07 March 2014 - 02:39 PM
>>> bpy.ops.import_scene.obj(filepath="F:\\Blender Projects\\MechWarrior Online\\objects\\mechs\\spider\\body\\sdr_left_torso_ams.obj",use_groups_as_vgroups=True,split_mode='OFF')
importing obj 'F:\\Blender Projects\\MechWarrior Online\\objects\\mechs\\spider\\body\\sdr_left_torso_ams.obj'
parsing obj file...
0.0360 sec
loading materials and images...
Material not found MTL: b'F:\\Blender Projects\\MechWarrior Online\\objects\\mechs\\spider\\body\\unused.mtl'
0.0000 sec
building geometry...
verts:2808 faces:936 materials: 2 smoothgroups:0 ...
finished importing: b'F:\\Blender Projects\\MechWarrior Online\\objects\\mechs\\spider\\body\\sdr_left_torso_ams.obj' in 0.0530 sec.
{'FINISHED'}
Looking into possible causes. Just wanted to throw a quick update.
#778
Posted 07 March 2014 - 02:47 PM
#779
Posted 07 March 2014 - 02:55 PM
#780
Posted 07 March 2014 - 03:04 PM
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