Flush Coolant
#1
Posted 20 December 2012 - 08:47 AM
Thank you,
Nate Croce
#2
Posted 20 December 2012 - 08:50 AM
Guidedfirestorm, on 20 December 2012 - 08:47 AM, said:
Thank you,
Nate Croce
No. Learn to not alpha strike all the time (they have weapon groups for a reason), and make your loadout efficient. Further devs have said no to this because it trivializes the heat system.
#3
Posted 20 December 2012 - 08:53 AM
#4
Posted 20 December 2012 - 09:22 AM
Come on, bro, there have to be limits.
Edited by Zac78, 20 December 2012 - 09:30 AM.
#5
Posted 20 December 2012 - 09:59 AM
#6
Posted 20 December 2012 - 10:03 AM
#7
Posted 20 December 2012 - 10:49 AM
#8
Posted 20 December 2012 - 11:21 AM
#9
Posted 20 December 2012 - 12:33 PM
Guidedfirestorm, on 20 December 2012 - 08:47 AM, said:
Thank you,
Nate Croce
The game's developers have already considered the idea... and decided against it.
It was explained in Ask the Devs #18.
Quote
A: Yes, we considered and then dropped the idea. We found it more of a crutch and lead to more issues than it helped with. If you're in a long, multi-targetted single player game, it makes sense. In a player vs. player environment you get a MASSIVE increase in firepower for no cost, or it wouldn't be enough to make a difference (IE. the match would never last long enough for you running out of coolant to matter, because you've already killed two people. Or, it doesn't even last a single fight, then why even have it?) Does that make sense? [Garth]
#11
Posted 20 December 2012 - 01:33 PM
With proper weapon management and mech configuration, heat is not a problem.
#12
Posted 20 December 2012 - 01:48 PM
#13
Posted 20 December 2012 - 01:56 PM
Guidedfirestorm, on 20 December 2012 - 08:47 AM, said:
Thank you,
Nate Croce
True by default some of the trial Assaults will effectively alpha strike each time they fire. Thats not necessarily a bad thing; it encourages good targeting, making sure that each shot counts. The Assault Mech (Most of them) is designed to take fire and dish it back in a serious way and thats best achieved with an alpha strike.
The precedent for coolant flush was set back in the earlier versions of MechWarrior; we should have it now because it forms an integral part of the alpha strike assault tactic.
#14
Posted 20 December 2012 - 01:58 PM
Guidedfirestorm, on 20 December 2012 - 10:49 AM, said:
You sure? I mean absolutely, positively certain that you want Coolant Pods in game and promise not to QQ on the forums when they cause your ride to explode? Or maybe you could try to figure out how to manage your heat without all that stuff?
#15
Posted 20 December 2012 - 02:21 PM
Edited by darkfall13, 20 December 2012 - 02:21 PM.
#16
Posted 20 December 2012 - 02:40 PM
Edited by MilanNeddich, 20 December 2012 - 02:42 PM.
#17
Posted 20 December 2012 - 02:47 PM
MilanNeddich, on 20 December 2012 - 02:40 PM, said:
I think the big hurdle is something with a huge weapon payload (I'm looking at you Stalker jocks) that's certain to overheat, but if you can make your 2, 3 whatever shots before your coolant runs out you WILL take down the mech it'll be a game of who can line up their crosshairs faster, as opposed to balancing your heat (and ie less damage down range and a longer game) and not doing a bunch of alphas until they're dead.
#18
Posted 20 December 2012 - 02:50 PM
at least if it gets implemented properly, they would explode, similar to ammo or a Gauss. would be funny to watch.
#19
Posted 20 December 2012 - 02:59 PM
MilanNeddich, on 20 December 2012 - 02:40 PM, said:
The reason, given by the Devs, is cited in post #9 of this very thread...
#20
Posted 20 December 2012 - 03:09 PM
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