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Flush Coolant


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#1 Guidedfirestorm

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Posted 20 December 2012 - 08:47 AM

Mechwarrior Online ressembles Mechwarrior 3 in so many ways, which is a good thing. The only problem is there is no FLUSH COOLANT! I configured my mech with 6 large pulse lasers (3 on 3), I can only fire twice and then my Mech Shuts Down. The heavy and assault Mechs NEED Flush Coolant. Please look into this.

Thank you,
Nate Croce

#2 Noth

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Posted 20 December 2012 - 08:50 AM

View PostGuidedfirestorm, on 20 December 2012 - 08:47 AM, said:

Mechwarrior Online ressembles Mechwarrior 3 in so many ways, which is a good thing. The only problem is there is no FLUSH COOLANT! I configured my mech with 6 large pulse lasers (3 on 3), I can only fire twice and then my Mech Shuts Down. The heavy and assault Mechs NEED Flush Coolant. Please look into this.

Thank you,
Nate Croce


No. Learn to not alpha strike all the time (they have weapon groups for a reason), and make your loadout efficient. Further devs have said no to this because it trivializes the heat system.

#3 IceSerpent

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Posted 20 December 2012 - 08:53 AM

No, it's not a problem - it's a feature.

#4 Zac78

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Posted 20 December 2012 - 09:22 AM

Hell yeah! And a cloacking device... and a turbo-boost... and a death star as trailer...

Come on, bro, there have to be limits. :)

Edited by Zac78, 20 December 2012 - 09:30 AM.


#5 Elyam

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Posted 20 December 2012 - 09:59 AM

Nope.

#6 Hidran

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Posted 20 December 2012 - 10:03 AM

NEEDED

#7 Guidedfirestorm

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Posted 20 December 2012 - 10:49 AM

I know you guys say we don't need flush coolant, but the original Mechwarrior series, mostly 3 and 4, had it and it helped out a lot during major battles. It doesn't have to be unlimited, but at least put something similar in it's place.

#8 Cerlin

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Posted 20 December 2012 - 11:21 AM

God. Please. No. I never felt this was a good mechanic. IT just encouraged laser boating and terrible heat control.

#9 Strum Wealh

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Posted 20 December 2012 - 12:33 PM

View PostGuidedfirestorm, on 20 December 2012 - 08:47 AM, said:

Mechwarrior Online ressembles Mechwarrior 3 in so many ways, which is a good thing. The only problem is there is no FLUSH COOLANT! I configured my mech with 6 large pulse lasers (3 on 3), I can only fire twice and then my Mech Shuts Down. The heavy and assault Mechs NEED Flush Coolant. Please look into this.

Thank you,
Nate Croce

The game's developers have already considered the idea... and decided against it.
It was explained in Ask the Devs #18.

Quote

Q: Have you guys considered adding Coolant Pods to increase heat dissipation of a mech's heatsinks when used? [vayne]

A: Yes, we considered and then dropped the idea. We found it more of a crutch and lead to more issues than it helped with. If you're in a long, multi-targetted single player game, it makes sense. In a player vs. player environment you get a MASSIVE increase in firepower for no cost, or it wouldn't be enough to make a difference (IE. the match would never last long enough for you running out of coolant to matter, because you've already killed two people. Or, it doesn't even last a single fight, then why even have it?) Does that make sense? [Garth]


#10 blinkin

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Posted 20 December 2012 - 01:25 PM

View PostZac78, on 20 December 2012 - 09:22 AM, said:

Hell yeah! And a cloacking device... and a turbo-boost... and a death star as trailer...

Come on, bro, there have to be limits. :P

you are being a sarcastic ****, when there is precedent for coolant flush in several games.

#11 Bhael Fire

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Posted 20 December 2012 - 01:33 PM

Not needed.

With proper weapon management and mech configuration, heat is not a problem.

#12 neviu

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Posted 20 December 2012 - 01:48 PM

It will realy turn into laser boating heaven,

#13 Oppresor

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Posted 20 December 2012 - 01:56 PM

View PostGuidedfirestorm, on 20 December 2012 - 08:47 AM, said:

Mechwarrior Online ressembles Mechwarrior 3 in so many ways, which is a good thing. The only problem is there is no FLUSH COOLANT! I configured my mech with 6 large pulse lasers (3 on 3), I can only fire twice and then my Mech Shuts Down. The heavy and assault Mechs NEED Flush Coolant. Please look into this.

Thank you,
Nate Croce


True by default some of the trial Assaults will effectively alpha strike each time they fire. Thats not necessarily a bad thing; it encourages good targeting, making sure that each shot counts. The Assault Mech (Most of them) is designed to take fire and dish it back in a serious way and thats best achieved with an alpha strike.

The precedent for coolant flush was set back in the earlier versions of MechWarrior; we should have it now because it forms an integral part of the alpha strike assault tactic.

#14 IceSerpent

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Posted 20 December 2012 - 01:58 PM

View PostGuidedfirestorm, on 20 December 2012 - 10:49 AM, said:

I know you guys say we don't need flush coolant, but the original Mechwarrior series, mostly 3 and 4, had it and it helped out a lot during major battles. It doesn't have to be unlimited, but at least put something similar in it's place.


You sure? I mean absolutely, positively certain that you want Coolant Pods in game and promise not to QQ on the forums when they cause your ride to explode? Or maybe you could try to figure out how to manage your heat without all that stuff?

#15 darkfall13

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Posted 20 December 2012 - 02:21 PM

Ok I'll play; you get 1 automatic coolant flush per match when you alpha doesn't matter what heat level you get to. That's it :P

Edited by darkfall13, 20 December 2012 - 02:21 PM.


#16 MilanNeddich

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Posted 20 December 2012 - 02:40 PM

I dont really see any reason not to add this. As I understand the system of flush-coolant, you only have so much of it, and it doesnt come back. The devs could esially balance it to not be overpowered, but only work once, or a little bit now and then, as it should. My main point is that itd be incredibly easy to balance, unless the devs feel having ANY of it at a time would be unbalanced.

Edited by MilanNeddich, 20 December 2012 - 02:42 PM.


#17 darkfall13

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Posted 20 December 2012 - 02:47 PM

View PostMilanNeddich, on 20 December 2012 - 02:40 PM, said:

I dont really see any reason not to add this. As I understand the system of flush-coolant, you only have so much of it, and it doesnt come back. The devs could esially balance it to not be overpowered, but only work once, or a little bit now and then, as it should. My main point is that itd be incredibly easy to balance, unless the devs feel having ANY of it at a time would be unbalanced.


I think the big hurdle is something with a huge weapon payload (I'm looking at you Stalker jocks) that's certain to overheat, but if you can make your 2, 3 whatever shots before your coolant runs out you WILL take down the mech it'll be a game of who can line up their crosshairs faster, as opposed to balancing your heat (and ie less damage down range and a longer game) and not doing a bunch of alphas until they're dead.

#18 FerrolupisXIII

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Posted 20 December 2012 - 02:50 PM

the problem is you SHOULDN'T be able to Alpha whenever you want. that's the point of a heat system. you want to be able to consistently fire 6 large pulse lasers? why bother having heat at all then. i dont want to see the days of stacking a load of medium lasers on the energy boats and they get to alpha constantly with no problem again.

at least if it gets implemented properly, they would explode, similar to ammo or a Gauss. would be funny to watch.

#19 Strum Wealh

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Posted 20 December 2012 - 02:59 PM

View PostMilanNeddich, on 20 December 2012 - 02:40 PM, said:

I dont really see any reason not to add this. As I understand the system of flush-coolant, you only have so much of it, and it doesnt come back. The devs could esially balance it to not be overpowered, but only work once, or a little bit now and then, as it should. My main point is that itd be incredibly easy to balance, unless the devs feel having ANY of it at a time would be unbalanced.

The reason, given by the Devs, is cited in post #9 of this very thread... :P

#20 Guidedfirestorm

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Posted 20 December 2012 - 03:09 PM

Ok, ok I get it. lol But.... can't we have just a little bit of coolant? I don't think that would be to much of a problem. And i don't use alpha strikes, i put 3 lasers in a group and another 3 in the other group.





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