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Do You Want Real Clan Tech In The Game
#21
Posted 21 December 2012 - 09:32 AM
Unmodified and balanced by matchmaking.
That's the way to do it. Everything else is just bound to fail one way or the other.
#22
Posted 21 December 2012 - 09:36 AM
Though I would still use my Mad Dog for aesthetics reasons.
#23
Posted 21 December 2012 - 09:39 AM
That's the balance.
The other balancing act is Clan Honour. Clan mechwarriors can only fight one mech at a time, until that opponent dies or runs away he can't engage anyone else. (Like anyone ever did that in the TT)
My solution is easy, if you engage more than one mech at a time as a clanner then you get no experience for the round!
#24
Posted 21 December 2012 - 09:40 AM
They don't have to make clan tech garbage to balance things, but they absolutely need matchmaking by BV. The star vs. lance thing will help too.
#25
Posted 21 December 2012 - 09:40 AM
5 clan mechs who have to stick to honor codes or suffer huge penalties vs. 8 IS mechs who get to do whatever they want. I'd take that bet on IS.
We should have until May, 3052 before the clans start revising their use of zellbrigen.
#26
Posted 21 December 2012 - 09:43 AM
#27
Posted 21 December 2012 - 09:45 AM
Don't have clan mechs on the same side as inner sphere mechs, and make the money you make less with them. (This will keep everyone and their smurf's from going clan all the time, because they won't be able to earn much money as clan. This gives clan somebody to fight (other than othe clan)
I want clan tech to be better like it is in TT, however Clan palyers shouldnt' get bonuses from assists, they should get PENALTIES from assists.
This is because clan are supposed to fight duels, not all out battles. They're a nutty bunch, and the tech is too high to let them fight without some negatives.
The reason they lost the invasion is because they didn't fight well as a team, they fought well as individual warriors.
#28
Posted 21 December 2012 - 09:47 AM
DarkAlman, on 21 December 2012 - 09:39 AM, said:
That's the balance.
The other balancing act is Clan Honour. Clan mechwarriors can only fight one mech at a time, until that opponent dies or runs away he can't engage anyone else. (Like anyone ever did that in the TT)
My solution is easy, if you engage more than one mech at a time as a clanner then you get no experience for the round!
The clan honourable combat will never see the light of day in a game like this outside of pre-organised player run tournaments, contests etc. The engagement rules varied wildly within the invading clans themselves, wolves were more prone to working as a team to take down a strong opponent, while jade falcons would scoff at such a notion. I think unmodified clan tech balanced through match making is the best solution.
Let people who invest in clan equipment feel powerful, let them feel special but make them realise that they are a rare sight indeed and once invasion is in full swing and the production might of the Inner Sphere starts to levy its weight against them they will start to feel squeeze in a target rich environment.
Edited by Hania, 21 December 2012 - 09:48 AM.
#29
Posted 21 December 2012 - 09:48 AM
#30
Posted 21 December 2012 - 09:52 AM
Wouldn't matter how often they jammed nothing has 160 armour in one spot.
Imagine dual UAC-20 cats.
Edited by Sears, 21 December 2012 - 09:53 AM.
#31
Posted 21 December 2012 - 09:53 AM
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As for Mixed tech mechs... why not just use a hardpoint system. Say each IS mech can have maybe 1 or 2 clantech weapons (that would of course cost more than comparable IS tech)
#32
Posted 21 December 2012 - 09:53 AM
I mean will IS Mechs get OP yes but with in a month they be balanced out again because IS will be running Hybrid Mechs and Game wise by 3052 or so the IS is building new designs and upgrading weapon systems at a rate unmatched since world war 2. So embrace the tech Hybrid Mechs are in the canon.
I know there are some that feel hybrid Mechs are the bane of BattleTech. so maybe they need to lay down a basic server lay out one side that allows hybrid and one that doesn't,
One more thing we all shange the load out's of our Mechs to make them better or to match out play style removing the ability to adding Clan tech is just silly
#33
Posted 21 December 2012 - 09:53 AM
Sears, on 21 December 2012 - 09:52 AM, said:
Wouldn't matter how often they jammed nothing has 160 armour in one spot.
No pretty sure that particular scenario is quite impossible given the weight of 4 AC20s.
#34
Posted 21 December 2012 - 09:55 AM
Thirdstar, on 21 December 2012 - 09:53 AM, said:
No pretty sure that particular scenario is quite impossible given the weight of 4 AC20s.
Still has 17 tons left, who needs a big engine, or armour haha. Still 3 would be dangerous
UAC20s, clan ones anyway weigh 12 tons right?
Edited by Sears, 21 December 2012 - 09:56 AM.
#35
Posted 21 December 2012 - 09:57 AM
#36
Posted 21 December 2012 - 09:58 AM
#37
Posted 21 December 2012 - 10:01 AM
#38
Posted 21 December 2012 - 10:01 AM
Viper69, on 21 December 2012 - 09:58 AM, said:
From what I understand that's not how the proposed ELO system works.
http://mwomercs.com/...79-matchmaking/
#39
Posted 21 December 2012 - 10:09 AM
I know some clan donkies will moo at this, moo really hard, cry and whine, but it really is for the best in terms of gameplay, so stop mooing you donkies.
#40
Posted 21 December 2012 - 10:11 AM
Clan HAS to be balanced 1v1 against IS.
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