soapyfrog, on 21 December 2012 - 09:16 PM, said:
Stavinsky is pretty much correct, SSRM2 are long overdue for a nerf, and the devs are committed to nerfing them both in increasing the number of possible lock points to include the limbs which will immediately make them much less scary to all but light mechs, and some unspecified nerf in the future, perhaps a stacking penalty of some kind.
In other words, you want them removed from the game entirely. Got it.
soapyfrog, on 21 December 2012 - 09:16 PM, said:
ECM is not really a nerf to streaks in a properly cooperative environment. It's not relevant to the conversation. Maybe ECM needs nerfs too, and I think we will likely see some nerfs or added ECM counters. Seperate discussion.
WHAT?! How is ECM not a counter to streaks?! SSRMs won't fire without a lock, ECM prevents that above 200m and below 180m. Unless you're fighting an Atlas, you can't keep them in that window.
soapyfrog, on 21 December 2012 - 09:16 PM, said:
I don't think anyone who plays this game seriously would agree that streaks should stay as they are today.
Me.
soapyfrog, on 21 December 2012 - 09:16 PM, said:
The threat of SSRM4 and 6 on the distant horizon should be enough to convince anyone that changes need to be made.
And I will have exactly the same problem fighting them that I have had fighting streakcats today and in the past: None whatsoever.
soapyfrog, on 21 December 2012 - 09:16 PM, said:
And yes I have soloed heavies and assaults in streak armed light mechs as well. Sure you could say I could have done that with any loadout potentially... maybe but I would have had to a) aim and

do some heat management. Right now its just facerolllllllll.... a monkey could do it.
Dude, the problem there is the light mech being all but unhittable by the heavies and assaults!
For the nth time, ANY MECH THAT COULDN'T EITHER OUTRUN OR OUTGUN A STREAKCAT WAS JUST BADLY BUILT.
Streakcats sacrifice DPS, range, and direct-fire ability all just so they can kill fast mechs. That's all they are good for. A decent Centurion or Hunchback can go toe-to-toe with one and come out on top, and any heavy or assault mech should annihilate it. Lights and Cicadas are in trouble if they get close, but they are fast enough to stay away.
Put it this way:
6xSSRM2 = 30 damage every 3.5 seconds for 12 heat
6xSRM6 = 90 damage every 4 seconds for 24 heat
4xLRM10 = 72 damage every 3.75 seconds for 16 heat
The only advantages streaks have here are short-range tracking and weight, and if you want to increase the weight, that's fine with me.
As for SSRM4s and 6s, you guys REALLY don't get it: Nobody will boat those. There is no point. Even if the game is fixed so streaks can be used by non-ECM mechs, I wouldn't pack more than 2 or 3 (all you need to fend off lights), which, incidentally, is how many the Atlas-D-DC can loadout.
Now, if you want a complaint, how about Artemis increasing SRM weight more than adding Streak capability does, and obviously doing less?