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Streak Srm Boat Nerfs ? (Over 2 Streak Onboard)


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#21 CypherHalo

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Posted 21 December 2012 - 05:33 PM

Something needs to be done about streak boats. Lowering their accuracy once you equip more then 2 Streak SRMs sounds like a great idea to me. As they stand they are insane. If you run into a Streak Cat you are screwed, end of story, done. Hopefully you're in a fast mech and can run away from them, if you're not, you're screwed.

#22 One Medic Army

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Posted 21 December 2012 - 05:33 PM

They've made it a bit harder to get locks in the first place, but once you have a lock it's not hard to keep it.
Which slightly nerfs SSRMs vs light mechs only.

They also very occasionally will hit side torsos now when fired from front/back. However mainly they seek to CT and will only hit a different section if said section is in their flightpath (like hitting an arm if the mech is side-on).
I've even noticed some SSRM light mechs doing jousting runs at me, firing their SSRMs at my front, and being hit in the rear as the streaks execute 180degree turns into my back armor.

Of course they've also been buffed to hit 100% and they've fixed a bug that was preventing full damage from showing.

On the plus side, I've noticed that the shake isn't as bad as previous.

#23 Codejack

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Posted 21 December 2012 - 05:36 PM

View PostStavinsky Elyas, on 21 December 2012 - 05:33 PM, said:

And just for information.

All the while writting between my games, the last 4 games I just had had all 2 to 3 Streak boats in them, winning the
game for the other team. All being 3-4 men squads.

So so much for the supposedly "impossible to use" streak boats because of ECM in games.


I ran into a couple of streakcats earlier. Unfortunately for them, I was in a decent mech.

#24 Stavinsky Elyas

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Posted 21 December 2012 - 05:46 PM

View PostCodejack, on 21 December 2012 - 05:36 PM, said:


I ran into a couple of streakcats earlier. Unfortunately for them, I was in a decent mech.


In my case, as I'm getting my stalker up in Exp, actually my artemis can't lock on a Streak boat that
is under some ECM cover. And good ECM users know how to stick to streak boats for the win.

When you add the fact those ECM light mech are themselves some Streak 'boat', then
you end up with more than enough firepower to kill even the best equiped LRM support mech.



Edit :

And don't take me wrong, I don't want to have all the SSRM pulled out of the game, not at all.
I use 1 or 2 myself as 'support' weapons for my configurations. But knowing their will be
some SSRM 4 and SSRM6 coming in the future (or at least they should),
I really hope the dev are going to find a way to prevent seeing some 6x SSRM6 boat in game.

I just want a game that is fun, that need some skill, and has some challenge.
Not seeing some weapons being used "ad nauseam" with no need for any skills
and that make a game won every time you use a 4 men squad abusing
those fittings.

Edited by Stavinsky Elyas, 21 December 2012 - 05:49 PM.


#25 IceCase88

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Posted 21 December 2012 - 05:59 PM

Just wait for the SSRM 4 and SSRM 6 like in the TT! Weeeeeeeee! Let the good times roll!!

#26 Ro Cin

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Posted 21 December 2012 - 06:18 PM

To be frank i run a stalker m with 5 SRM6 if i run into a streak boat i laugh my *** off as they flap their arms at me doing 30 damage per a volly while i obliterate them with 75 per a volly plus two LL same goes for any streak stalker i see.
the only thing streak's really hurt are lights because 30 per a volly is gona hurt them alot more than my stalker,

beside since last patch screen shake is no longer unbearable, the only thing to really say about Streaks compared to other weapons is their easyer to use being guided thats the trade off for loseing so much possible damage.

#27 Codejack

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Posted 21 December 2012 - 06:22 PM

View PostStavinsky Elyas, on 21 December 2012 - 05:46 PM, said:


In my case, as I'm getting my stalker up in Exp, actually my artemis can't lock on a Streak boat that
is under some ECM cover. And good ECM users know how to stick to streak boats for the win.



Ok, but then the problem isn't streaks but ECM!

#28 siLve00

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Posted 21 December 2012 - 06:24 PM

View PostRo Cin, on 21 December 2012 - 06:18 PM, said:

To be frank i run a stalker m with 5 SRM6 if i run into a streak boat i laugh my *** off as they flap their arms at me doing 30 damage per a volly while i obliterate them with 75 per a volly plus two LL same goes for any streak stalker i see.
the only thing streak's really hurt are lights because 30 per a volly is gona hurt them alot more than my stalker,

beside since last patch screen shake is no longer unbearable, the only thing to really say about Streaks compared to other weapons is their easyer to use being guided thats the trade off for loseing so much possible damage.


if i see a stalker with 5x srm6 it would kill me.. because i couldnt stop laughing.
are you serious ? you are killing ppl with it ? i mean a stalker... wth a stalker... you can almost outrun a stalker with an atlas.

and a streakcat with a pilot who isnt braindead wouldnt face a stalker face to face.. i mean that would be totaly reatarded ( except the cata is new and not upgraded at all )

but b2t ecm counters it so well they are perfect now. no huge threat and not beeing useless.
if you still have trouble with ssrm.. you should maybe consider new tactics.. there are plenty of threads how to face those builds even before ECM.

Edited by siLve00, 21 December 2012 - 06:26 PM.


#29 Vermaxx

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Posted 21 December 2012 - 06:27 PM

View Postw0rm, on 21 December 2012 - 04:14 PM, said:


[redacted] Streaks are balanced with ECM now in game. 1 Streak boat hast to team up with at least 1 ECM boat to make sure it can deliver.
If you are not able to handle that kind of combo in a brawl maybe you should try to kill them from far far away?

I like how people are defending the use of ecm as the "balance" to streaks because it requires teamwork, when so many of us told you people to just shoot the streak mech early/often/from range/with backup as the solution to streak mechs.

No one believed us when we said 'teamwork is the solution' and yet you think you can claim the balance to streaks is teamwork?

Streaks need their smoke and cockpit shake reduced. They also need to be FORCED to spread the missile hits more than they are doing now.

PGI does not need to come up with ways to 'prevent boating' because streaks are not huge damage. They just need to fix the problems and reinstall collisions, so people stop taking fleets of lights.

#30 Taurick

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Posted 21 December 2012 - 06:29 PM

View PostCodejack, on 21 December 2012 - 05:36 PM, said:


I ran into a couple of streakcats earlier. Unfortunately for them, I was in a decent mech.

This pretty much

Yeh, if you're in a commando or a cicada a streakcat will rip you apart.
If you're in an SRM kitty or a phrac or any other brawler you are going to rip the streakcat apart

They're hunterkillers, fitted specifically to kill your 140kph *** and not do much else. You shouldn't be able to kill one and if you're silly enough to engage one you shouldn't expect to survive

#31 siLve00

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Posted 21 December 2012 - 06:30 PM

View PostVermaxx, on 21 December 2012 - 06:27 PM, said:

I like how people are defending the use of ecm as the "balance" to streaks because it requires teamwork, when so many of us told you people to just shoot the streak mech early/often/from range/with backup as the solution to streak mechs.

No one believed us when we said 'teamwork is the solution' and yet you think you can claim the balance to streaks is teamwork?

Streaks need their smoke and cockpit shake reduced. They also need to be FORCED to spread the missile hits more than they are doing now.

PGI does not need to come up with ways to 'prevent boating' because streaks are not huge damage. They just need to fix the problems and reinstall collisions, so people stop taking fleets of lights.


aren´t the rockets spreading ? last time i checked them it was more like "chainfire" instead of 1 huge impact ( as it were before the patch )

no idea how to explain it.... but streaks never did bother me at all.. even in my light i didnt care for them.. i just did stay away ( maybe ppl should use R from time to time )..

and ++++++++++++ for the teamplay comment.. thats excactly the point.

#32 Mechwarrior Buddah

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Posted 21 December 2012 - 06:34 PM

View PostStavinsky Elyas, on 21 December 2012 - 04:42 PM, said:



As stated by the devs the ECM was NOT the nerf. It's one of the equipement we have on the Table top game


technically its three

#33 Vermaxx

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Posted 21 December 2012 - 06:34 PM

View PostsiLve00, on 21 December 2012 - 06:30 PM, said:


aren´t the rockets spreading ? last time i checked them it was more like "chainfire" instead of 1 huge impact ( as it were before the patch )

no idea how to explain it.... but streaks never did bother me at all.. even in my light i didnt care for them.. i just did stay away ( maybe ppl should use R from time to time )..

and ++++++++++++ for the teamplay comment.. thats excactly the point.

They're not spreading enough. They rarely hit legs AT ALL, and they're STILL hitting torso (sides included in this) more often than not. The random roll is too random. They need to force a spread into the roll. That alone would make streaks largely useless.

#34 Codejack

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Posted 21 December 2012 - 06:36 PM

View PostStavinsky Elyas, on 21 December 2012 - 05:46 PM, said:


I just want a game that is fun, that need some skill, and has some challenge.
Not seeing some weapons being used "ad nauseam" with no need for any skills
and that make a game won every time you use a 4 men squad abusing
those fittings.


As I have said many, many times before: Any mech that cannot either kill or outrun a streakcat is poorly built. I kill them all the time in my K2 Catapult (2xAC/20, 2xMLAS), and for that matter, the SRM36 splatapult is much better at killing heavy/assault mechs, including the streakcat, but I knew to avoid them in my Jenner and Cicada (pre-ECM).

Or, why does "skill" always seem to mean "needing 2 or 3 big mechs to kill 1 little mech"?

#35 One Medic Army

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Posted 21 December 2012 - 06:40 PM

I never had an issue with the damage.
I had an issue with the low weight/heat/ammo usage combined with the decent damage and the control impairing effects on the enemy mech.
I'd gladly take on any streak-cat who alpha fired against my atlas, but the ripple-fire ones covered my cockpit in black paint and I had to aim at them purely using HUD, which is certainly requiring more skill on my part than theirs.

#36 Mechwarrior Buddah

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Posted 21 December 2012 - 06:41 PM

View PostCodejack, on 21 December 2012 - 06:36 PM, said:


As I have said many, many times before: Any mech that cannot either kill or outrun a streakcat is poorly built. I kill them all the time in my K2 Catapult (2xAC/20, 2xMLAS), and for that matter, the SRM36 splatapult is much better at killing heavy/assault mechs, including the streakcat, but I knew to avoid them in my Jenner and Cicada (pre-ECM).

Or, why does "skill" always seem to mean "needing 2 or 3 big mechs to kill 1 little mech"?


its like that in every game, ever.
especially EVE where its usually needing a thousand ships to kill one

View PostOne Medic Army, on 21 December 2012 - 06:40 PM, said:

I never had an issue with the damage.
I had an issue with the low weight/heat/ammo usage combined with the decent damage


lol

#37 ArcDemon

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Posted 21 December 2012 - 06:44 PM

View PostChillicon, on 21 December 2012 - 04:26 PM, said:

If you feel it is not balanced - it is maybe because of the implemented stalker. Everbody plays it today. Remember when ecm was released - everybody played ecm-mechs --> no lrms, no streaks! I think this game is very well balanced!


This bears repeating. I've particularly been noticing a big comeback from LRMs now that ECM is no longer the flavor of the month but just a regular part of the game.

View PostChillicon, on 21 December 2012 - 04:26 PM, said:

While playing streakcat - you are prey for every ecm mech.


And every mech that intelligently stays at 300m and shoots you with impunity.

#38 machinegunn1

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Posted 21 December 2012 - 06:44 PM

if your so concerned by SSRM boats then just get something that can fire from outside of their range

#39 Omni Tek

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Posted 21 December 2012 - 06:46 PM

now my TT knowledge is limited at best but if I remember corectly in TT streak missles wouldn't fire unless all the missles where locked yes? in that case shouldnt it take longer for multiple streak launchers to gain a lock, and streaks need to lose lock easier it is waaaay to easy to keep targets lit while moving at 120odd kph

#40 Codejack

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Posted 21 December 2012 - 06:47 PM

View PostOne Medic Army, on 21 December 2012 - 06:40 PM, said:

I never had an issue with the damage.
I had an issue with the low weight/heat/ammo usage combined with the decent damage and the control impairing effects on the enemy mech.
I'd gladly take on any streak-cat who alpha fired against my atlas, but the ripple-fire ones covered my cockpit in black paint and I had to aim at them purely using HUD, which is certainly requiring more skill on my part than theirs.


OK, so cut down the smoke and shake; make them reacquire lock each time you fire; let ECM double to lock-on time. Any of those would have been a reasonable nerf. ECM eliminating them from use except by ECM mechs themselves or premades who know their teammates will have ECM is not.





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