#141
Posted 10 January 2013 - 08:34 AM
#142
Posted 10 January 2013 - 08:36 AM
MaddMaxx, on 10 January 2013 - 06:44 AM, said:
Worth a shot I suppose, if one is having real issues.
this works for the most part but there are draw backs. because im holding down tag, i cant chain fire in quick secession nor can i multi type anything else. obviously you lose a hard point to it aswell.
wish tag was toggle, not sure why it is still not done yet.
#143
Posted 10 January 2013 - 08:37 AM
#144
Posted 10 January 2013 - 08:38 AM
Before someone pipes in with the it's your ISP thing, I have NO issues on any other game, downloading, streaming, or other various online things... Only MWO since this last patch is doing this, and others in my group are having this issue too...
#145
Posted 10 January 2013 - 08:41 AM
Interestingly he has noticed that his setting don't seem to make a difference, even when halving his resolution he fails to gain any performance.
Quote
Intel® Core™ i5-3570K CPU @ 3.40GHz (4 CPUs), ~3.4GHz
2 x XFX AMD Radeon HD 6870 Grafikkarte (PCI-e, 1GB, GDDR5 Speicher, HDMI, 2x DVI)
8086MB RAM
All settings on Medium, V-sync disabled, Full screen, Post AA max(but the Space Pope has tried all setting variations without noticing any improvements).
Edited by Merlevade, 10 January 2013 - 08:41 AM.
#146
Posted 10 January 2013 - 08:43 AM
Also seems like I rubber band on my own screen more often, particularly on steep hills or near the edge of objects/terrain I'm standing on.
While I haven't noticed any difference fighting assault mechs and most heavy mechs, anything reasonably fast moving (often as 'slow' as 80kph) can become nearly impossible to hit with anything but missiles.
#147
Posted 10 January 2013 - 09:03 AM
#148
Posted 10 January 2013 - 09:10 AM
I was never that great as guesstimating how much damage I did before the patch, but I was usually in the ballpark. In fact, I was even low about half the time. Not so much now, so I'm guessing hit detection might actually be worse.
Edited by HighTest, 10 January 2013 - 09:25 AM.
#149
Posted 10 January 2013 - 09:22 AM
Ended up with a raven killing my relatively healthy armored Ilya simply because my hits weren't registering.
It was hilarious but its so broken lol.
Edit: To be fair though the teleporting/rubber banding has seemingly vanished.
Edited by Artaire, 10 January 2013 - 09:23 AM.
#150
Posted 10 January 2013 - 09:40 AM
Edited by Thecure, 10 January 2013 - 09:50 AM.
#151
Posted 10 January 2013 - 09:58 AM
Thecure, on 10 January 2013 - 09:40 AM, said:
^^ This
I have to lead the target with lasers more than I ever have before. Furthermore, I am more likely to get rubber band locked into a wall or terrain than I was before. The rubber banding occurs faster, and therefore there is less of it, but it is much more difficult to get out of: have to stop completely to be able to turn.
#152
Posted 10 January 2013 - 10:22 AM
Codejack, on 10 January 2013 - 05:39 AM, said:
Standing perfectly still, I completely missed a shut-down mech 50m in front of me. Well, I saw some of the missiles hit, but nothing on the paper doll. Four 36-missile volleys to the chest tore an arm off of a YLW.
I have absolutely the same issue. The response time is HUGE. When I play my Raven I teleport on 150 km/h speed.
I play from Europe and my ping was constantly 130 and it was really smooth to play. Now it can hike up to 200 depends on what happens around me.
Something really wrong with this patch.
#153
Posted 10 January 2013 - 02:06 PM
In game frame rate went up to the mid 50s when the screen was not busy (up about 10 fps)
Intel i7
nVidia 670M
16 GB RAM
256 GB SSD
#154
Posted 10 January 2013 - 03:45 PM
When absolutely nothing is happening (at the very start) my fps are okay in very high+highres 30sometimes 40 and very good in low+lowres 40to 70. However there is a small fps drop when the countdown have finished.
In game my cpu usage is ~25% my GPU usage is ~35% in low setting low res. The setting don't seem to influence cpu usage gpu usage is an at average of 50% in very high with peak at 90% when there is the animation of my mech dying with a noticable fps increase to at least 30.
In the menu my cpu usage is ~22%, GPU usage in the home tab 40~50% mech lab 90% pilot lab 100%.
Fps in the mech lab have decrease since the last patch from 60 almost all the time to 40~50.
System spec. i7Q740 with 4GB at 1066MHz, HD5870mobility radeon. Windows 7 64bits
Sorry for bad english.
Edited by Thoummim, 10 January 2013 - 03:46 PM.
#155
Posted 10 January 2013 - 04:04 PM
Play in windowed mode, medium (sorry didn't grab fps, trying not to shoot lap top out of rage)
Windows 8 64
AMD A8-4500AMU with Radeon HD Graphics cars 1.9ghz
6gb ram
1600x900
15MB/s in Seattle area (home)
25MB/s Seattle area (work, cuz I thought maybe my internet was being wonky, nope.)
Full specs:
System Manufacturer Hewlett-Packard Model HP Pavilion g7 Notebook PC Total amount of system memory 6.00 GB RAM System type 64-bit operating system Number of processor cores 4 Storage Total size of hard disk(s) 595 GB Disk partition (C:) 156 GB Free (570 GB Total) Disk partition (D:) 3 GB Free (25 GB Total) Media drive (E:) CD/DVD Graphics Display adapter type AMD Radeon HD 7640G Total available graphics memory 3057 MB Dedicated graphics memory 512 MB Dedicated system memory 0 MB Shared system memory 2545 MB Display adapter driver version 8.982.7.0 Primary monitor resolution 1600x900 DirectX version DirectX 11 or better Network Network Adapter Realtek PCIe FE Family Controller Network Adapter Qualcomm Atheros AR9485 802.11b/g/n WiFi Adapter Network Adapter Microsoft Wi-Fi Direct Virtual Adapter Network Adapter EasyTether Network Adapter
Edited by c0mbatphil, 10 January 2013 - 04:08 PM.
#156
Posted 10 January 2013 - 05:51 PM
My Internet is a 6MB down and 1MB Up. not the greatest of connections but it hasn't been an issue since this patch. the only problem that i'm finding is that randomly in the middle of the launcher, we would get a session lost bug and it will kick me back to the log in screen. my roommate also has this issue.
#157
Posted 10 January 2013 - 06:50 PM
MoPo, on 10 January 2013 - 02:43 AM, said:
- How had the patch generally affected your performance?
- No Noticeable difference
- Whether there are specific points in the game when your performance changes.
- What are your video settings, did you change them since last patch?
- Average FPS ingame and in the menus for previous patch and latest patch (Press F9 to see your FPS)
- System specs (You can include them in a [spoiler] [ /spoiler])
- Intel core 2 duo cpu
- Nividia 9800gt
- 4gb ddr2 ram
- Your advertised internet connection speed / Geographic location
#158
Posted 10 January 2013 - 08:14 PM
Briarios, on 10 January 2013 - 08:34 AM, said:
Hey Briarios,
When will players such as yourself stop whining without adding information and, or constructive criticism that helps the developers. This is still Beta as the game is not gold. CryEngine3 recently released a patch that should allow developer's the ability to gain more valuable statistics and help them optimize their game under cryengine. You help no one crying lag, but not backing it up with what they requested to help them FIX said lag issues, ya boob.
#159
Posted 10 January 2013 - 08:18 PM
Average: 40-50fps
4fps roughly every 8 games
Snowy mist level I have grey flickering textures almost always.
Will get yellow screen glitch every 20 games or so.
Is there going to be any crossfire/eyefinity native support when the game is released?
Crossfire always causes glitching screen and crash and I haven't tried eyefinity yet on either single or xfire.
Specs:
AMD 8-core 8350 @ 4.5GHz
2x6970 HIS + VT (Xfire results in a crash 90% of the time about 5 minutes into game so fps average is from using just the HIS card)
16GB DDR3 @ 1333MHz
Game is stored on a 2TB 7200RPM HDD
20mbps cable internet average around 40-60ms ping
Edited by ReptilianLava, 10 January 2013 - 09:19 PM.
#160
Posted 10 January 2013 - 08:27 PM
Tstyles, on 08 January 2013 - 03:14 PM, said:
GUTED! i love this game as well.
roughly 150ms ping.
frame rate is up though! not bothered
I am also noting an increased Ping from 90-95 now it jumps from 120-200.. FPS seems better, but LAG is terrible... High end rig..
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users