Conure, on 26 December 2012 - 06:19 AM, said:
Simulations require advanced thought processes based on significant contact with the object being simulated and, unfortunately for many, this requires a certain amount of academic study.
A simulation does not require this level of complexity to be called a simulation. No where in the definition of simulation does it say you have to have a 1000 page manual and all the bells and whistles. As an example, Microsoft Flight Simulator, can be very complex or fairly simple, depending on the time and effort, you the user puts into it, with a joystick, rudder pedals, throttle, multiple screens, etc etc. Have you seen some of the pods people have made for MW:0?
MW:O does require a few more skills than just twitch aiming to be good at it. Situational Awareness, team strategy and tactics, understanding the pluses and minuses of not only the mech your piloting, but also the equipment, upgrades and modules you are using.
Granted, at this point in time, MW:O seems very simple, just drop in a mech and go. And you watch many people do just that, then complain about heat or some mech is OP or something else, without spending time to learn more about how all the systems work and how to make it work for you. People spend countless hours in the mechlab tweaking their builds for better heat vs firepower, where to put their armor and how much, do you use endo or ferrous, DHS or Single heat sinks, Artemis or not.
So yes, this may not meet your definition of simulation, which seems to be a training simulation, where you learn how to apply something to the real world, it is a simulation of the battletech world, with many parts still missing.