How About A Little More Color?
#101
Posted 28 December 2012 - 11:39 AM
#102
Posted 28 December 2012 - 11:43 AM
LaHyenne, on 28 December 2012 - 10:55 AM, said:
For one, MW3 was muted from the start...
But I do think the current MWO is too brown and lacks contrasts. Especially River City looks weird, there is NO life at all, no colors, not even in the harbor (lower city start area) with the containers. Only map that I think looks right is Snowy Forest Colony, but that might be because of the contrast between the snow and the rocks.
#103
Posted 28 December 2012 - 11:48 AM
Spiketail Drake, on 28 December 2012 - 11:43 AM, said:
But I do think the current MWO is too brown and lacks contrasts. Especially River City looks weird, there is NO life at all, no colors, not even in the harbor (lower city start area) with the containers. Only map that I think looks right is Snowy Forest Colony, but that might be because of the contrast between the snow and the rocks.
Contrast is a big part of it. Another part though is that for the most part the environments are some kind of monochrome. One color get splatter everywhere in various shades and then a filter is overlaid on everything that's the same color to "tint" the environment further. You end up with things like River city where everything is some kind of brown and often lacking in contrast. It makes the environments feel dull and uninteresting.
On the bright side the environments themselves are the right balance between empty and overcrowded. Other games (Hawken) have worlds that look like someone threw everything they could into the map just because they could.
#104
Posted 28 December 2012 - 11:50 AM
Less yellow filter, more vibrance, deeper shadows and everything more crisp.
If PGI does not give me the proper tools, then I just get them at the internets
#105
Posted 28 December 2012 - 11:53 AM
#106
Posted 28 December 2012 - 11:54 AM
Blowfeld, on 28 December 2012 - 11:50 AM, said:
Less yellow filter, more vibrance, deeper shadows and everything more crisp.
If PGI does not give me the proper tools, then I just get them at the internets
Going to have to give that a try. Do you take much of a performance hit?
#108
Posted 28 December 2012 - 12:06 PM
#110
Posted 28 December 2012 - 12:22 PM
M A L I C E, on 28 December 2012 - 07:46 AM, said:
Thank you for your careful consideration.
~ M A L I C E
Actually your picture of the Tank is heavily modificated on Photoshop to make looks brighter, colorful and pretty. (Images-->Adjustments-->Brightness/Contrast)
#111
Posted 28 December 2012 - 12:22 PM
I would have no problem with a more life-like color scheme (with actual colors).
I would also have no problem PAYING FOR THE OPTION to toggle between the two....
The secret ingredient in that sentence is ....
#112
Posted 28 December 2012 - 01:22 PM
Kaemon, on 28 December 2012 - 12:22 PM, said:
I would have no problem with a more life-like color scheme (with actual colors).
I would also have no problem PAYING FOR THE OPTION to toggle between the two....
The secret ingredient in that sentence is ....
paying for the option............. so i have to spend mc to change settings now... is that what your saying?
#113
Posted 28 December 2012 - 01:26 PM
Or how about a PGI made file to drop in the game folder that does this...
(kinda like the SKYRIM HD texture pack)
-
edit:
If they charged MC to change the color scheme, I really would stop playing
Edited by Lagfest, 28 December 2012 - 01:27 PM.
#114
Posted 28 December 2012 - 01:26 PM
#115
Posted 28 December 2012 - 01:32 PM
Vanilla with slight changes to filter:
with stronger modifications:
Using diagonal split screen: (upper left nearly untouched / lower right heavily saturated, more vibrance)
I use settings slightly less saturated, for more realism...
Edited by Blowfeld, 28 December 2012 - 01:44 PM.
#116
Posted 28 December 2012 - 01:33 PM
and this:
#118
Posted 28 December 2012 - 01:47 PM
#119
Posted 28 December 2012 - 01:50 PM
Livewyr, on 27 December 2012 - 11:58 AM, said:
Great idea! Some brownish fog is okay from time to time too, but not all the time please. Give us some colors for a change!
#120
Posted 28 December 2012 - 01:50 PM
M A L I C E, on 28 December 2012 - 01:35 PM, said:
I disagree. Depending on the time of the day and the weather conditions, it actually can look like this. The colour of the pavement, guard rails and signs seem pretty normal to me. Only the grass in the background looks really green to me...but it's nothing I have not seen...
Edit: I prefer the "more colourful" Version of MWO.
Edited by Bromineberry, 28 December 2012 - 01:52 PM.
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