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How About A Little More Color?


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#181 Thirdstar

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Posted 29 December 2012 - 09:48 AM

Don't suppose someone could start a poll with this topic? On a mobile device myself so I can't at the moment.

#182 J4ckInthebox

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Posted 29 December 2012 - 09:57 AM

View PostBlowfeld, on 29 December 2012 - 09:43 AM, said:


To quote another guy:

To make Sweetfx run, copy the dll files and injector.ini into the Bin32 folder of MechWarrior Online. The rest needs to be placed in the MechWarrior Online folder. It will auto run when the game starts and you can turn it on/off during gameplay by pressing Scroll Lock. You can also alter the settings txt file during gameplay and instantly see the changes it makes (Just save the settings file, changes will show when you alt-tab into the game again).


It works! thanks a lot.

The lumasharpen setting is amazing.

#183 Blowfeld

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Posted 29 December 2012 - 10:00 AM

View PostJ4ckInthebox, on 29 December 2012 - 09:57 AM, said:


It works! thanks a lot.

The lumasharpen setting is amazing.


Cool to hear that it helped you. At least I already made one person happy today :)

But be warned: Before you know you start enhancing all your games ...It's addictive!

Edited by Blowfeld, 29 December 2012 - 10:03 AM.


#184 Rocdollar

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Posted 29 December 2012 - 10:08 AM

I guess the question is are the current filters supposed to realistically represent the natural filtering effect of the planets atmosphere or just for dramatic effect? If its the former leave them in and release a earth based map?

#185 Vapor Trail

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Posted 29 December 2012 - 10:17 AM

Honestly, there's a place for both.

Though the "brown and grey" WWII trench and artillery warfare color filters are good... for the planets that have been fought back and forth over for literally CENTURIES... But none of the current maps have had years of mech warfare happen. The closest one would be Caustic and even that still has trees standing...

Enough warfare and the battlefield becomes a blasted wasteland, full of grey and brown, because all the other colors are dead and buried in the months of fighting...

Until then, a more natural color filter should hold.

Why does Frozen City Night look so good? Because it fits the whole "stark and cold" motif without being a mess of brown or blue/grey or whatever washed out shade you want to apply... the sky with the aurora is effing awesome because it's colorful...

Honestly, Halo had great graphics... sure it was a bit on the "too colorful" side... but pretty much every area you were in was a pristine (or nearly so) artificial environment, so excessive pretty worked.

As it stands right now, the graphics are way on the other end... Somewhere between Blandsville and Blahton.

#186 Henchman 24

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Posted 29 December 2012 - 10:48 AM

Yep, gotta say, it's gonna take awhile for these devs to figure out that the way this engine handles the color filters is just this side of abysmal, and does nothing but make the game look terrible.

I get the idea of wanting various locales to look a certain way. Do it the old fashioned way and stop wasting time trying to make a broken wheel roll. The Cryengine just plain stinks for this.

#187 J4ckInthebox

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Posted 29 December 2012 - 10:54 AM

beware Sweet FX users:

The soft's default setting sets SMAA on 1. turn it off if you don't use anti-aliasing.

Edited by J4ckInthebox, 29 December 2012 - 10:56 AM.


#188 Blowfeld

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Posted 29 December 2012 - 11:24 AM

View PostDR Eisenhauer, on 29 December 2012 - 09:12 AM, said:



Looks like a lot of work to set this up ;)
I will give it a try. Started the game today, but the basic graphics were a turn-off, so I will give yours a try.


Don't let the graphics ruin this game for you or the trolls will start their "graphics ruined MWO" topics and we all do not want that :)

#189 Starslayer

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Posted 29 December 2012 - 11:29 AM

Protip for people wanting to use this, as this issue was driving me nuts: turn off FRAPS or it won't work.

#190 Blowfeld

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Posted 29 December 2012 - 11:57 AM

Oh, runs fine with FRAPS for me ...

#191 Starslayer

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Posted 29 December 2012 - 01:12 PM

I'm using an ancient version of FRAPS (2.7.2), which probably explains it.

#192 Blowfeld

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Posted 29 December 2012 - 04:46 PM

That might be the reason :)

#193 QuantumButler

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Posted 29 December 2012 - 05:52 PM

View PostBlowfeld, on 29 December 2012 - 06:15 AM, said:

Ok,

for you saturation fetishists.
I have edited my config a little more to get the most out of it without MWO looking like a cartoon. Hope you like it.
If you need the configs, I can upload them.

Posted Image

For those in need of comparison:

First picture is vanilla

Posted Image

And here my config for colour enthusiasts:

Posted Image

Personally I prefer a little less vibrance and contrast, but I guess this is what some people here want?!

would it be possible to upload them to some file hosting site that doesn't have obnoxious limitations like mediafire?

Edited by QuantumButler, 29 December 2012 - 05:55 PM.


#194 Steel Will

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Posted 29 December 2012 - 06:00 PM

View PostBlowfeld, on 29 December 2012 - 09:43 AM, said:


To quote another guy:

To make Sweetfx run, copy the dll files and injector.ini into the Bin32 folder of MechWarrior Online. The rest needs to be placed in the MechWarrior Online folder. It will auto run when the game starts and you can turn it on/off during gameplay by pressing Scroll Lock. You can also alter the settings txt file during gameplay and instantly see the changes it makes (Just save the settings file, changes will show when you alt-tab into the game again).


My eyes thank you for this. I get eye strain from this game like no other and adding more color saturation and sharpness has seemed to help.

Edited by Steel Will, 29 December 2012 - 06:01 PM.


#195 Blowfeld

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Posted 29 December 2012 - 06:21 PM

View PostQuantumButler, on 29 December 2012 - 05:52 PM, said:

would it be possible to upload them to some file hosting site that doesn't have obnoxious limitations like mediafire?


I did on the page before ;)...it was on page 9 I believe...

Here is my sweetFX settings cfg that results in this look (subtle improvements)
http://uploaded.net/file/ncpv4qzp

Posted Image

And here is my config http://uploaded.net/file/16hj9hsg for more saturation /vibrance which should result in a look like this

Posted Image

Here is the link to download SweetFX:
http://www.guru3d.co...e_download.html

View PostSteel Will, on 29 December 2012 - 06:00 PM, said:




My eyes thank you for this. I get eye strain from this game like no other and adding more color saturation and sharpness has seemed to help.


Glad it helped :)

Edited by Blowfeld, 29 December 2012 - 06:26 PM.


#196 Nutlink

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Posted 29 December 2012 - 06:37 PM

I gotta admit, I'm tired of playing games that make me think I dunked my head in the toilet and something stuck to my eyes while I'm playing. BF3 has the strange blue, Gears of War and MechWarrior are mostly brown, Deus Ex HR was brown and yellow, it's just way too annoying. To hell with your artistic direction, gives us the option to do turn it off. Remember Far Cry 1 back in 2004? You had several shading options to use as you please. Serious Sam 3 did the same thing. Things like blur and color grading are taken to a whole new level of stupidity in most games these days.

#197 Beo Vulf

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Posted 29 December 2012 - 06:50 PM

View PostIrreverence, on 27 December 2012 - 02:02 PM, said:

The idea is to enjoy the game, not feel grim, sad, depressed about playing. I'm sure plenty of wars have been fought on warm sunny days.

The forest scene seems more realistic on the right than the left. The city scene on the right has a little to much blue in it but is better than than the picture on the left. ^ I agree that wars and battles have been fought on sunny days. Granted some of the city's are bombed out or abandoned and should feel grimmer, but gray scale is not the answer. Forests change depending on the time of year even pine forests, depending on the weather, or if there are clouds. Its not just about the colors, PGI also needs to consider shadows. Games like WOW, Assassins creed, Splinter cell, etc. all not only have the colors right, they have the shadows right.

#198 Mahws

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Posted 29 December 2012 - 10:36 PM

View PostBlowfeld, on 29 December 2012 - 06:21 PM, said:

I did on the page before :D...it was on page 9 I believe...


He was asking for you to upload it to somewhere else (like mediafire). Uploaded.net caps you to one download every 180 minutes.

Thanks a tonne for the settings, I'm using your preferred version at the moment and it makes the game look a world better.

#199 QuantumButler

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Posted 30 December 2012 - 01:37 AM

View PostMahws, on 29 December 2012 - 10:36 PM, said:


He was asking for you to upload it to somewhere else (like mediafire). Uploaded.net caps you to one download every 180 minutes.

Thanks a tonne for the settings, I'm using your preferred version at the moment and it makes the game look a world better.


Yeah this, mostly because at the time the website decided to not download the file but it thought I did so it told me to wait 3 hours to try again after it failed.

Anyway I got the settings and oh god it's so amazing PGI your dull brown art vision is terrible, these colors should be the default.

I'd forgotten what colors look like.

Edited by QuantumButler, 30 December 2012 - 02:19 AM.


#200 Twuggy

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Posted 30 December 2012 - 02:49 AM

my god... they are stunning.
so good looking!
SO ATTRACTIVE!





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