

Petition To Pgi To Build A Battletech Single Player Game
#241
Posted 21 January 2014 - 01:39 PM
I would like PGI to stay focused, and bring that "someone"'s content in later.
#242
Posted 22 January 2014 - 12:48 AM
#243
Posted 20 February 2014 - 02:31 PM
Do I want PGI to do it? Maybe not. Get this game right first
#244
Posted 07 March 2014 - 03:30 PM
Edited by Danny Fubar Col 21C RHG, 07 March 2014 - 03:31 PM.
#245
Posted 15 March 2014 - 01:47 AM
Danny Fubar Col 21C RHG, on 07 March 2014 - 03:30 PM, said:
As the great philosopher Jagger once said, 'You can't always get what you want, but if you try sometimes, you just might find, that you get what you need.

#246
Posted 15 March 2014 - 04:47 AM
#247
Posted 16 March 2014 - 02:39 PM
But i want them to do something nobody else has done with a Battletech game.
Make a simulator. Where you use your mouse to click on all the buttons in the cockpit to do all the techy stuff you normally do on the keyboard.
Want to go passive sensors? 2-3 buttons have to be pushed to do that.
Want to eject some ammo if your close to overheating to the point that everything could go BOOM?
Find the button representing the ammo bin you wish to empty. Flip open the safety toggle and push the button.
The loading hatch opens and the ammo to spills out.
Want to target a new enemy? 1 button at least has to be pushed.
But controls for general movement is done on the keyboard and you aim by holding in the right mousebutton or something.
If you have played any of the DCS simulators you know the excitement when you powerup your machine.
Think my idea is too much. Go take a look at a DCS simulator video on Youtube and your jaw will drop.
#248
Posted 18 April 2014 - 06:54 AM
I remember there being a tight c-bill crunch in some parts of MechWarrior 2: Mercs...it would be fun to have to deliberate between your friends about who's mech gets fixed for the next match, who's been firing LRMs too willy nilly on missions, etc. xD
This game already has good visuals and good music...a campaign would just need to create a standard battletech storyline but find ways to have players experience tons of cinematic moments.
#249
Posted 21 April 2014 - 06:53 AM
#250
Posted 21 April 2014 - 01:06 PM
Bryan has mentioned that they are planning at/working on linking together missions that carry over in a similar fashion. What you bring to the area of conflict is what you have, each missions leads into the next.
- If you have support elements you can be repaired, resupplied.
- If you win the battle you progress to the next phase,
~ if not, you may have to try again, but with less or different resources.
All part of the Front and Planetary battle system.
Missions would change depending on if you are attacking or defending,
- If your unit is garrisoned or transported to the location.
- If your here as part of a contract and what the contract objectives are.
- If you have a starting base of operations (Drop Ship) or were hot dropped into battle.
But the overall objective of this multiple or continuous mission mode is to keep a Company together and have an objective they must work towards. Not exactly a full blown all game Campaign, but a group of mini campaigns that change and adapt the Inner Sphere as you play them.
9erRed
Edited by 9erRed, 21 April 2014 - 01:10 PM.
#252
Posted 21 April 2014 - 06:21 PM
To call it mechwarrior online and make a PVE experience would make them tons of money and open them up to a whole new crowd with the PVE experience being kind of an advanced training simulation for PVP where PVP is the ultimate goal anyway for players.
#253
Posted 22 April 2014 - 09:13 AM
However, I still love this game too.
#254
Posted 23 April 2014 - 07:36 AM
Let them finish this game, get back former supporters, then they can look at expanding the universe/work load
#255
Posted 23 April 2014 - 02:59 PM

#256
Posted 23 April 2014 - 03:32 PM
#257
Posted 04 May 2014 - 09:11 AM
Keisuke Nagisa, on 27 December 2012 - 03:36 PM, said:
I think they could incorporate this idea and even single player as part of the existing game. We could have MWO as it is but, also have the option to run solo, lance and company PvE style missions. I think that option could do a lot for the lore and the idea of a the MechWarrior Universe. The idea of units defending convoys and outpost as well as attacking them and such adds more to the universe and the story line.
#258
Posted 10 May 2014 - 11:06 AM
#259
Posted 10 May 2014 - 02:00 PM
Considering the issues with MWO, I wouldn't trust them with what would be MW5, and in any case they failed to get the funding for it before. I don't believe that situation would change.
#260
Posted 10 May 2014 - 09:21 PM
2 user(s) are reading this topic
0 members, 2 guests, 0 anonymous users